Patch Available - KMST 1.2.10
#21
Incoming Paladin nerf. Blast was given a cooldown.

TheBlackMage Wrote:With Xenon.

And Wild Hunter
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#22
Apparently all Cygnus Knights lose their elemental ignore and instead get weapon/magic attack.

Also bishop gets elemental ignore with their 150 hyper.
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#23
fodjgngf Wrote:Apparently all Cygnus Knights lose their elemental ignore and instead get weapon/magic attack.

It better be a lot of weapon/magic attack, because that's a big loss.

Quote:Also bishop gets elemental ignore with their 150 hyper.

They do? Because I saw a video of one at Pink Bean, and they still do 1 damage to Ariel (who is Holy immune).
[video=youtube;_5NUXtZ_86k]https://www.youtube.com/watch?v=_5NUXtZ_86k[/video]
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#24
PirateIzzy Wrote:It better be a lot of weapon/magic attack, because that's a big loss.



They do? Because I saw a video of one at Pink Bean, and they still do 1 damage to Ariel (who is Holy immune).

Huh I thought they did. The guys obviously attacking it with holy spells thinking they may do something.. so I think it's just an error?

It's also really weird that there is a CD on heal and dispel now.
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#25
PirateIzzy Wrote:Incoming Paladin nerf. Blast was given a cooldown.

Blast Buff was given a cooldown not Blast itself. I guess they did this to offset the fact Blast Buff no longer consumes elemental charges but the cooldown better be very short like 5 sec.

Edit: actually its 10 sec cooldown. so its not really a nerf since its about the same time it takes now to charge, buff and recharge. Plus Blast buff lasts longer too, its duration was always way to short.
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#26
TagerBustah Wrote:Blast Buff was given a cooldown not Blast itself. I guess they did this to offset the fact Blast Buff no longer consumes elemental charges but the cooldown better be very short like 5 sec.

Edit: actually its 10 sec cooldown. so its not really a nerf since its about the same time it takes now to charge, buff and recharge. Plus Blast buff lasts longer too, its duration was always way to short.

Nope, it's the skill.
[video=youtube;MIgongD8dF4]https://www.youtube.com/watch?v=MIgongD8dF4[/video]
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#27
PirateIzzy Wrote:Nope, it's the skill.
[video=youtube;MIgongD8dF4]https://www.youtube.com/watch?v=MIgongD8dF4[/video]

Thats what i get for listening to google translate ....... (>.<)
Thanks for the video I hadnt seen it.
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#28
I'm wondering, could this possibly be to prepare for 5th job?

Considering people can already solo pretty much everything with 4th job, 5th would have to be stupidly OP for it to be any kind of improvement over 4th if they kept everything as is.
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#29
OrionTempest Wrote:I'm wondering, could this possibly be to prepare for 5th job?

Considering people can already solo pretty much everything with 4th job, 5th would have to be stupidly OP for it to be any kind of improvement over 4th if they kept everything as is.

Nerfing the hell out of 4th job to make 5th job only just as strong as old 4th job is still idiotic. These paladin chages are a nightmare kms paladins better revolt in mass and make nexon actually buff Paladins instead of nerfing them like they did for RED patch. Red Palladins was finally already perfectly balanced in the first place and then they go and and keep ruining that for no reason at all.
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#30
So Heal and dispel both get cooldowns... because... Nexon Logic
It's hardly like either of those skills were in high demand due to the inherent lack of a universal pot cooldown in this game. Do they think heal training at lower levels is OP and tried nerfing that?

The 25% elemental ignore passive is nice, no complaints there.

And Resurrection gets a much needed 3 seconds of invincibility after it's cast. An improvement I guess. Maybe an "Resurrection can ignore death counter x amount of times per boss battle" stat would keep it more relevant, but the 3 seconds of invincibility is nice to have a controlled revive and save on buff time in bosses.

Overall review: Meh. OH THE CIRCLE OF LIFE
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#31
How is nerfing pally dps even further into the ground balancing. Eek

kms pallies pls get butthurt and rage so we actually get buffed, like what happened with the kmst pally hyper skills
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#32
I wonder how is Kaiser "well balanced", bullsh*t.

300%+ giga wave, 11 lines, faster attack speed among 2h user, ignore Reflect/boss max def.
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#33
areyouabc Wrote:I wonder how is Kaiser "well balanced", bullsh*t.

300%+ giga wave, 11 lines, faster attack speed among 2h user, ignore Reflect/boss max def.

Seems like you should bandwagon them then

NxKorea realizes how much kaisers' potential increases with ryude sword so they're aiming to fix that instead
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#34
I barely play maplestory anymore, but damn does it enrage me to see they got no idea how to fix Aran. I think I can speak for most Arans when I say we don't want pineappleing faster speed casting any "Swing" skill, we want the pineappleing "master of combos" warrior to actually need to use other abilities for pomegranate. I still dont see any need to use Combo fefnir, tempest,final toss and the such, its all "spam the attack key from 1 to 250 to win".

I give up
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#35
byakugan Wrote:I barely play maplestory anymore, but damn does it enrage me to see they got no idea how to fix Aran. I think I can speak for most Arans when I say we don't want fucking faster speed casting any "Swing" skill, we want the fucking "master of combos" warrior to actually need to use other abilities for pomegranate. I still dont see any need to use Combo fefnir, tempest,final toss and the such, its all "spam the attack key from 1 to 250 to win".

I give up

Same, I'm all buzzed out on the poor guy, I don't think he'll ever gain his title as the "King of Combos" especially when there's like 2-3 other classes that does it better than him now.
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#36
Arrol Wrote:Same, I'm all buzzed out on the poor guy, I don't think he'll ever gain his title as the "King of Combos" especially when there's like 2-3 other classes that does it better than him now.

Every time they "buff" Aran they increase the swing's casting speed, and the job gets less and less popular, it should be pineappleing obvious by now. What Aran trully needs is an advantage from building up combos, one that feels freaking fun, aswell as advantages from using all other attacking skills in his arsenal. Building x000 combos and then sitting on your ass to spam tempest is THE MOST BORING THING EVER.

Back in the day I created Aran for Combo Fefnir alone, and even in 2 job there's never been a need to use it, in fact it slows you down.
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#37
I miss being able to chain together Over Swing + Final Blow on my Aran, that was always one of my favorites.
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