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Job Experts - Nexon needs your help!
#41
Artasi, you're makin' a good effort, but this isn't going to drive any changes unless papa corporate decides to give a damn about the feedback the players give.

Honestly, the single biggest problem with this game is the model it's set up around.
I'd get back in if went back to the "pay to convenience" route, rather than the "You will not be able to face any endgame content without a minimum thousand dollar investment" that it is now. ":/

You're losing players because they reach a pay wall and realize there's no way to progress without rolling that potential slot machine a few hundred times, and quit because it's not worth it to them.
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#42
MuscleWizard Wrote:Artasi, you're makin' a good effort, but this isn't going to drive any changes unless papa corporate decides to give a damn about the feedback the players give.

Honestly, the single biggest problem with this game is the model it's set up around.
I'd get back in if went back to the "pay to convenience" route, rather than the "You will not be able to face any endgame content without a minimum thousand dollar investment" that it is now. ":/

You're losing players because they reach a pay wall and realize there's no way to progress without rolling that potential slot machine a few hundred times, and quit because it's not worth it to them.

It also gets impossible to enjoy a new character if your are invested in another. Seeing how much money it would take to even come half way is killing any form of enjoyment. Sure, you could say screw damage and roll anyway, but really, how many can just shrugh off such a tremendous difference in power and kill time?

I also agree that this is just a waste of time unless the Korean masters comply. Unless there is a plan and some serious actions that can be taken, I'd go as far as to call it window dressing. I hope I am wrong.
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#43
MuscleWizard Wrote:Honestly, the single biggest problem with this game is the [pay to win] model it's set up around.

Yes, this game has serious issues. The high cost, the resource-hogging buggy hackable infra-structure, etc.

But those of us who do play despite those issues, face smaller annoyances that are within Nexon America's power to fix. Things like classes that have skills that are either bugged (like the two Hayato skills that got added to the Known Issues list just yesterday) or "working as intended" but pointless (like my own Hero's "hyper skill" that might have been intended to be a full map attack but has this ridiculous hitbox), bugged storyline quests, or sorely needed functionality that could be proposed for an upcoming revamp.

I am not sure one single "expert" on any class (or group of classes... I still think lumping explorers together is wrong) is enough for that. For example, precisely because I have mained a Hero for so long, I would not know whether any low level quests are bugged or any 2nd job skills need changing. Hell, I don't even know what order to max 4th job skills in, simply because I was 180 when Big Bang hit, and even higher for all the revamps after that, so I've "always" had all my skills - and hyper skills - maxed instantly.

Highly funded people wouldn't know what skill combos work best for the unfunded, or what training maps are good when you don't 1-hit everything. Lesser funded people wouldn't know how to face the more challenging bosses. And before anyone laughs at me for suggesting Maple has "challenging" bosses, let me just say that things like magnus or gollux, where you need to do more than stand in one spot and spam your best attack until it's dead, require slightly different strategies depending on things like whether you have stance, vertical teleport, DR resistant skills, high avoid/status resistance, self-healing, and so on and so forth. This is especially true when you're not funded to the gills.

So we really need several representatives. Veterans and fresh blood, bossers, grinders and questers, various funding levels, etc.

I understand that Nexon doesn't want to have to read all the incoherent rants of everyone who thinks their class is too weak and needs buffing to OP max. They also don't want to see two "experts" duking it out for page after page of repetitive argument.
But perhaps something in the middle, between a free-for-all and a single voice, could be thought of. Possibly an invitation-only "think tank", with people who know their stuff (be it a single class, a group of them, or something else like lore) and are level-headed and literate enough to not be a pain to read.
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#44
Nice text GlitterBiggrin @SaptaZapta, you put some nice comments, as you sayed, some things pros won't see as the noobers, like the close rang thing for mm, (in bosses)it was quite bad that snipe already didn't go so far so we wouldn't get all our dmg from distance Rolleyes, and hitting close would just make we lose a good %damage, since snipe already have 100%critical(mm gain %critical if closer to the monster), this make mm needing to do much more damage to do something in hellux or magnus that kms have. Now in the KMS they changed giving more %pdr if you stay closer to the boss/mob, something that won't change the pros marksmans damage, but will do for me and lots of others Biggrin.

Edit: maybe i could give a help for mm, and bishops since i played them in pre big bang(played Brazil Maple Story) and i play bisp as well today, even thought it's not much Hurt.
Edit2: also forgot, maybe i could help in Tower of Oz(even thought i'm not a expert in it), but i passed most of the tower i guess Biggrin.
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#45
I'd like to nominate myself for Bow Master, I've played the class since beta. I have a very good handle at what shortcomings there are regarding the classes skills and where they are excelling vs. other archers/classes.
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#46
Its been a while but I've played as a f/p for quite some time(before bb) and I can help enplane how an unfunded/low funded f/p works.
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#47
[MENTION=4093]SaptaZapta[/MENTION]; You've got some great points there. I think that for this to work, the 'experts' need to act as a point of contact for others of their class. While some things like early job advancement quests can't be tested by those of us who have been 200 for years, the experts can still keep an ear to the ground and pass on the complaints. I know from my time in basil's Archer forums that I certainly wasn't the first person to report an issue every time, but I did know about a ton of things that took months to reach the official bug reports and some that never have.

I'm starting to think that for this system to work really well, there needs to be a clearly defined procedure for what and how the expert refers issues to the tester and developer groups. There will also be a relatively high level of responsibility placed on these experts in order for them to function effectively. They need to be readily accessible to the community through forums, but still tightly filter and present what gets passed along to full Nexon employees. No doubt this will be a time consuming and thankless job just like real Nexon employees Stunned

[MENTION=13864]CM_Artasi[/MENTION]; Are you thinking this will be a one time, periodic, or ongoing group? For instance, will the experts be merely evaluating certain updates like skill revamps in patches or do you envision them as part of an ongoing outreach effort to augment your current community relations responsibilities?
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#48
I too nominate shinkuu he knows that "dance" pretty well.
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#49
http://forum2.nexon.net/showthread.php?1...402&nxid=6

CM_Artasi Wrote:Those familiar with the Masteria story, we neeeeeeed you. Wink
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#50
VerrKol Wrote:SaptaZapta; You've got some great points there. I think that for this to work, the 'experts' need to act as a point of contact for others of their class. While some things like early job advancement quests can't be tested by those of us who have been 200 for years, the experts can still keep an ear to the ground and pass on the complaints. I know from my time in basil's Archer forums that I certainly wasn't the first person to report an issue every time, but I did know about a ton of things that took months to reach the official bug reports and some that never have.

I'm starting to think that for this system to work really well, there needs to be a clearly defined procedure for what and how the expert refers issues to the tester and developer groups. There will also be a relatively high level of responsibility placed on these experts in order for them to function effectively. They need to be readily accessible to the community through forums, but still tightly filter and present what gets passed along to full Nexon employees. No doubt this will be a time consuming and thankless job just like real Nexon employees Stunned

CM_Artasi; Are you thinking this will be a one time, periodic, or ongoing group? For instance, will the experts be merely evaluating certain updates like skill revamps in patches or do you envision them as part of an ongoing outreach effort to augment your current community relations responsibilities?

@The response to Sapta, that is the plan. We are not looking for people to represent only themselves. They would need to be able to reach out to the entirety of their community and discover issues and feedback to be taken into consideration by the larger group. All the terms and conditions will be defined when the group is formed. The group's conversations will be held behind closed doors (on a private forum I will create on the Official forums), but the outcome and proposals I plan to make public, of course, potentially voting records as well. The group may be eligible for some form of compensation which is yet to be determined.

I agree that this will be time consuming, though for those who are ready to do all that they can to help their favorite aspect of MapleStory, this is sure to be a clear avenue to spend time in.

@VerrKol: Permanent, on-going group. Possible rotation / elections / nomination period every six to twelve months. While specific updates will contain heavy focus, the time between will be focused on feedback and the creation of proposals for the MapleStory teams.


----


Also, in case you missed it on the Official forums:

Please feel free, as of now, to also nominate people for the various aspects of the community and game itself:

Story (HIGH PRIORITY)
Free Market/Economy
Bosses
Crafting (Independent sub-sections are welcome here)
Community Content/Fan Art
Bug Reporting
etc...

This will continue to run throughout the weekend and I'll start looking at things most closely early next week.
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#51
I forgot to mention that I am also pretty knowledgeable when it comes to the old Masteria lore. Old as in when NXJoe and Prose had a vision of something that went far beyond most stuff korea thought out for Maple, that is.
While the Alien invasion/destruction of NLC had some fun text and heart, it was not close to the quality of the old work.

The new areas Korea shug out are so trivial that anyone becomes an expert after going through it once, ignoring all quest fluff text.
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#52
I can confidently say that I know my way with bosses and the fluctuation of prices/economy.

Since I have all 3 meister professions on my mules I know quite a bit about crafting as well.

Lastly Wind Archer, I know all the ins and outs of Wind Archer except some tad bits which aren't really able to be determined.
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#53
Should Dawn Warrior and Mihile really still be listed together now? Dawn Warrior plays completely different to Mihile now and the class could probably use some sort of revamp.
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#54
i'm a few years late to say "pin me for boss expert" unfortunately.

bug reporting, we tend to have a big thread here in SP every time some massive patch comes out in which we post bugs as we find them and work out their mechanics, if applicable/interest is high enough, can't recommend a single person for this kind of thing really.
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#55
CM_Artasi Wrote:Story (HIGH PRIORITY)
Which aspect? The aforementioned Masteria storyline, the "main" storyline, or the specific area lore that rarely comes up anymore and tends to be randomly retconned? (remember when Horntail was intelligent? Neither does anyone else)
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#56
I consider myself knowledgeable in the old Haunted House storyline (the one with Sophilia, not the new crappy Olivia one).
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#57
Tash Wrote:Which aspect? The aforementioned Masteria storyline, the "main" storyline, or the specific area lore that rarely comes up anymore and tends to be randomly retconned? (remember when Horntail was intelligent? Neither does anyone else)

It would be nice, specifically, if the person knew a lot about Masteria, as we have some plans in mind for it and it would be nice to discuss the story there with a community that knows about the lore. In regards to retcons and story holes, that person would be responsible for calling those out, and we could push for possible text changes and new quests to fix those kinds of issues. Anything is possible, really.
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#58
CM_Artasi Wrote:It would be nice, specifically, if the person knew a lot about Masteria, as we have some plans in mind for it and it would be nice to discuss the story there with a community that knows about the lore. In regards to retcons and story holes, that person would be responsible for calling those out, and we could push for possible text changes and new quests to fix those kinds of issues. Anything is possible, really.

I remember most of it and I can do some voodoo magic to repost the things [MENTION=360]IsaacGS[/MENTION]; wrote about Maple's Story, which covers Masteria and other areas as well if you're interested. The stuff about other areas may be dated since they're from 2008 but the pre-invasion Masteria story hasn't really changed since then.
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#59
Go find NXJoe and Prose and re-hire them, or give them a stipend for the ideas they had for the rest of Masteria. Or whatever business-y thing you have to do for what I think is the best designed and most exciting content I have ever seen in maple.
I dunno about anyone else, but I personally know tons of people that would come back for the Versal/Vineland/etc (I can't even remember it's been so long :/) content.


Just be sure to adjust the content for the current game status. No one likes a brand new boss you sneeze at and it dies.
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#60
I nominate izzydakoc for wind archer and I agree that mihile should have a separate person. It's disrespectful that you lumped them together like one class, they don't event share a first job.

If you want a person who can theory craft and has played all warriors to 200(except mihile but he's almost their) I can help in that regard(I main a pally)

[MENTION=13864]CM_Artasi[/MENTION]
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