Well seeing as the other one on this forum doesn't seem to be getting updated anytime soon (And was mine anyways....) I thought I would post my version from sleepy wood here...
What Left For Me To Do
Legend
$ -- Easy on your pocket change; possibly a good gold mine
$ -- Heavy spending. This spot is a potion burning furnace.
% -- Awesome experience. Like srsly, zomgwtphax0rs kind of experience.
% -- Slow experience. Maybe even very slow.
Rogue
Assassins /
Hermits /
Night Lords
Bandits /
Chief Bandits /
Shadowers
[SIZE="5"]
Semi Dualer /
Dualer /
Dual Master /
Slasher /
Dual Blader[/SIZE]
A special thanks to butterfli for making the original thread and giving me permission to use their work as well as all others that have helped me with this.
Update History
By the way if you think that its outdated pm me anything that needs to be changed or added.
What Left For Me To Do
Spoiler
- Fix Broken Links in the Assassin/Hermit/Night Lord Section
- Add links into the Semi Dualer/Dualer/Dual Master/ Slasher/ Dual Blader Section
- Make the Semi Dualer/Dualer/Dual Master/ Slasher/ Dual Blader Section look less like I just copied the Bandit/Chief Bandit/Shadower Section....Since I did
- Add a Noblesse/Night Walker Section since this is meant for all Thieves....
- Make the last one not look like I copied the Assassin/Hermit/Night Lord Section....Since I probably Will
- Remove Outdated Training Spots
- Add New Training Spots
Any help with the last two will always be welcomed
Legend
$ -- Easy on your pocket change; possibly a good gold mine
$ -- Heavy spending. This spot is a potion burning furnace.
% -- Awesome experience. Like srsly, zomgwtphax0rs kind of experience.
% -- Slow experience. Maybe even very slow.
Rogue
Spoiler
Levels: 1-10
Possible Training Grounds:
Levels: 10-20
Possible Training Grounds:
Levels: 20-30
Possible Training Grounds:
Possible Training Grounds:
- Maple Island: Snails, Blue Snails, Shrooms
Comments: The Maple Island quests should level you to 10 if you chose to skip Maple Island Train at HHG1 or somewhere else like that.
Levels: 10-20
Possible Training Grounds:
- Victoria Road: Right Around Lith Harbor: Blue Snail, Slime
- Victoria Road: The Tree That Grew I: Green Snail
- Victoria Road: Henesy Hunting Ground I: Snail, Blue Snail, Shroom, Slime, Orange Mushroom
- Hidden Street: Mushroom Garden: Orange Mushroom, Shroom, Red Snail
- Hidden Street: Young Catthus Desert: :Jr. Cactus
Comments: Jr.Cactus are good from 15-25
Levels: 20-30
Possible Training Grounds:
- Caution Falling Down: Blue Mushrooms, Octopus
- Masteria: Jungle Clearing: Street Slime, Urban Fungus, Boomer
- Victoria Road: Rain-Forest East of Henesys: Pig, Ribbon Pig
- Hidden Street: Pig Beach: Pig, Ribbon Pig
- Transfer Area: Stirge
- Ludibrium: Eos Tower 71st, 72nd Floor: Trixter
- Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Hidden Street: Jr. Catus Desert:Jr. Catus
- The Burning Sands: Cactus Desert 1:Catus
- [URL="http://global.hidden-street.net/map/ossyria/orbis-tower#node-4348"]Orbis: Orbis Tower 7th floor
[/URL], 6th floor, 5th floor, El Nath: Snowy Hill : Leatty$%
- [URL="http://global.hidden-street.net/map/ossyria/orbis-tower#node-4350"]Orbis: Orbis Tower 5th floor
[/URL], 4th floor, 3rd floor, 2nd floor: Dark Leatty$%
- Haunted House: Vanity Room [2]: Psycho Jack$%
- Dungeon: Hunting Ground in the Deep Forest I, II: Curse Eye, Jr. Boogie, Evil Eye
- Kerning City Party Quest
- Ariant Coliseum
- Mushroom Kingdom Storyline
Comments: Jr.Cactus are good from 15-25
Dark Leatties are for 25+
Assassins /
Hermits /
Spoiler
Levels: 30-40
Possible Training Grounds:
Levels: 40-50
Possible Training Grounds:
Levels: 50-60
Possible Training Grounds:
Levels: 60-70
Possible Training Grounds:
Levels: 70-80
Possible Training Grounds:
[B]Levels: 80-90
Possible Training Grounds:
Levels: 90-100
Possible Training Grounds:
Levels: 100-110
Possible Training Grounds:
Levels: 110-120
Possible Training Grounds:
Levels: 120-130
Possible Training Grounds:
Levels: 130-200
Possible Training Grounds:
Possible Training Grounds:
- Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
- Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
- Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Ludibrium PQ
- Carneval Party Quest
- North Desert Road (or the map before it) - Meerkat
- North Desert Road 2 - Kiyo
- Dungeon: Hunting Ground in the Deep Forest I, II: Curse Eye, Jr. Boogie, Evil Eye
- Sunset Road: Sahel 2: Sand Rat, Scorpion %
- Sunset Road: Sahel 1: Scorpion %
- Sunset Road: The Desert of Serenity: Sand Rat, Dark Sand Dwarf %
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
- Ludibrium: Helios Tower <99th Floor>: Retz
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Orbis: Cloud Park V: Lunar Pixie, Luster Pixie $
- Aqua Road: The Dangerous Cave: Flyeye
- Ludibrium PQ
- Carneval Party Quest
- Singapore: Suburban Area 2: Trucker
- El Nath: The Path of Time 1, Lost Time 1
latoon Chronos $
- Haunted House: Sophilia's Bedroom 2: Sophilia doll
- Ludibrium: Eos Tower 22nd Floor: Bloctopus, King Bloctopus
- Ludibrium: Eos Tower 10th Floor: Bloctopus, Block Golem
- Hidden Street: Hidden Tower: Block Golem, King Block Golem, Rombot
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
Comments: Ludibrium Party Quest yeilds fast experience gain in the low to mid 40's. It slows by late 40's. Also, Lusters aren't good money. But their sun pieces are since they can be exchanged for a chance to get 60% scroll for cape INT. So exchange them or sell them to others.
Levels: 50-60
Possible Training Grounds:
- Warning Street: Dangerous Croco I, II: Slime, Jr. Necki, Ligator, Croco
- Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
- Aqua Road: The Dangerous Cave: Flyeye
- El Nath: Watch Out for Icy Path I: Jr. Yeti $
- El Nath: El Nath: Cold Field I: Hector, White Pang
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
- Singapore: Suburban Area 2: Trucker
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
- Phantom Forest: Crossroads 1,2,3: Windraider%
Comments: Jr yetis are that good for money. You can pick up leather, sell their skins but their money really comes from the chance to get a 60% glove for ATT dropping.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Use this guide for Windraiders
Levels: 60-70
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon
- Zipangu: Vanished Village: Samiho, Water Goblin
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
- Singapore: Suburban Area 2: Trucker
- Singapore: Mysterious Path 2 , Singapore: Ghost Ship 1 : Pac Pinky
- Singapore: Mysterious Path 3 , Singapore: Ghost Ship 5 : Selkie Jr.
- Singapore: Mysterious Path 3 , Singapore: Ghost Ship 2 : Slimy
- Phantom Forest: Crossroads 1,2,3: Windraider%
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Use this guide for Windraiders
Levels: 70-80
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem % $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Zipangu: Vanished Village: Samiho, Water Goblin
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
Destroyed Dragon Nest:Jr. Newties %
Encounter with the Buddha:Dreamy Ghost (or Himes)*
- Singapore: Suburban Area 2: Trucker
- Singapore: Mysterious Path 2 , Singapore: Ghost Ship 1 : Pac Pinky
- Singapore: Mysterious Path 3 , Singapore: Ghost Ship 5 : Selkie Jr.
- Singapore: Mysterious Path 3 , Singapore: Ghost Ship 2 : Slimy
- Phantom Forest: Crossroads 1,2,3: Windraider%
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
*Jr. Newties has a lot of competition from higher level people, especially mage types. So expect... the competition.
*You can leech Himes with Avenger, and a DK/Priest party if you have the connections. It is extremely good experience to the point you can gain at least a level every hour
very easily. However, it is pot consuming, and requires you to know some people.
You can safely train there if you stand on the left platform in the middle section and just snipe the Jr. Newties.
Death teddies are for the upper level 70's. Most preferably a hermit with a level 21 or higher Shadow Partner.
Use this guide for Windraiders
[B]Levels: 80-90
Possible Training Grounds:
- Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus $
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $ $
- Meso Gears: Wolf Spider Cavern: Wolf Spider $
- Leafre: Destroyed Dragon's Nest: Jr. Newties %
- Phantom Forest: Crossroads 1,2,3: Windraider%
Comments: If you can find an holy symbol slave priest, party them along with a hyperbody mule dragon knight, and grind it out at various places. Its faster than solo.
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Use this guide for Windraiders
Levels: 90-100
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid, Goby
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Meso Gears: Wolf Spider Cavern: Wolf Spider $
- Leafre: Destroyed Dragon's Nest: Jr. Newties %
- Crimsonwood Mountain: Cavern of Honor: Windraider, Nightshadow
Comments: Solo only if you have to. If parties are available, join it or invite people.
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 100-110
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Cross Road: Birk, Dual Birk $
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Hidden Street: Forbidden Time: Grim Phantom Watch
- Zipangu: Encounter with the Buddha: Dreamy Ghost
- Leafre: Destroyed Dragon's Nest: Jr. Newties %
- Crimsonwood Mountain: Cavern of Honor: Windraider, Nightshadow
Comments: Solo only if you have to. If parties are available, join it or invite people.
Spirit Vikings aren't good money. They just mock you for might dropping ilbis.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 110-120
Possible Training Grounds:
- Zipangu: Armory: Bains.
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Hidden Street: Forbidden Time: Grim Phantom Watch
- Zipangu: Encounter with the Buddha: Dreamy Ghost
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Comments: Solo only if you have to. If parties are available, join it or invite people.
For Destroyed Dragon's Nest, hermits/NL usually attack from a popular sniping spot located midleft of the map.
Levels: 120-130
Possible Training Grounds:
- Leafre: Canyon : West Road: Dark Wyvern
- Leafre: Entrance to Dragon Nest: Dark Wyvern
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
- Leafre: Blue Wyvern's Nest: Blue Wyvern
- Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian
Comments: Night lords gutsy enough can try cleaning the bottom of Destroyed Dragon's Nest.
For blue wyverns split the map with either a f/p arch mage or bishop (you should know skill they're using). Take the bottom why they do top
Levels: 130-200
Possible Training Grounds:
- Zipangu: Parlor: Female Boss
- Leafre: Canyon : West Road: Dark Wyvern
- Leafre: Entrance to Dragon Nest: Dark Wyvern
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
- Leafre: Blue Wyvern's Nest: Blue Wyvern
- Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian
Bandits /
Chief Bandits /
Spoiler
Levels: 30-40
Possible Training Grounds:
Levels: 40-50
Possible Training Grounds:
Levels: 50-60
Possible Training Grounds:
Levels: 60-70
Possible Training Grounds:
Levels: 70-80
Possible Training Grounds:
Levels: 80-90
Possible Training Grounds:
Levels: 90-100
Possible Training Grounds:
Levels: 100-110
Possible Training Grounds:
Levels: 110-120
Possible Training Grounds:
Levels: 120-130
Possible Training Grounds:
Levels: 130-200
Possible Training Grounds:
Possible Training Grounds:
- Ludibrium: Eos Tower 100th Floor: Ratz
- Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
- Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
- Hidden Street: The Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner
- Hidden Street: The Hidden Town: Krip, Flowerfish
- Ludibrium: The Path of Time <2>: Chronos
- The Burning Sands:Outside North Entrance of Ariant ,North Desert Road 1 - Meerkat
- North Desert Road 2 - Kiyo
- Dungeon: Hunting Ground in the Deep Forest I, II: Curse Eye, Jr. Boogie, Evil Eye
- Sunset Road: Sahel 2: Sand Rat, Scorpion %
- Sunset Road: Sahel 1: Scorpion %
- Sunset Road: The Desert of Serenity: Sand Rat, Dark Sand Dwarf %
- Ludibrium Party Quest
- Monster Carnival Party Quest
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Dungeon: Hunting Ground in the Deep Forest I, II: Curse Eye, Jr. Boogie, Evil Eye
- Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner Jr. Lioner
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner
- Aqua Road: The Dangerous Cave: Flyeye $
- Ludibrium: Helios Tower <99th Floor>: Retz
- Zipangu: A Night in the Forest: Paper Lantern Ghost, Night Fox
- Ludibrium: The Path of Time 1, Lost Time 1
latoon Chronos $
- Haunted House: Sophilia's Bedroom 2: Sophilia doll
- Ludibrium: Eos Tower 22nd Floor: Bloctopus, King Bloctopus
- Ludibrium: Eos Tower 10th Floor: Bloctopus, Block Golem
- Hidden Street: Hidden Tower: Block Golem, King Block Golem, Rombot
- Ludibrium Party Quest
- Monster Carnival Party Quest
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
Comments: Ludibrium Party Quest Slows down by late 40’s. Jr Cellions are decent but not the best. Curse eyes are good if they can be kill in 1 hit. Towards the late 40’s, Retz become an easier playground. But many people at Retz may not be as nice as other places. If Retz are full, expect to have your brains KS’d out if you’re too low level or weak.
Levels: 50-60
Possible Training Grounds:
- El Nath: Watch Out for Icy Path I: Jr. Yeti $
- Hidden Street: Tree Dungeon, Monkey Forest II: Zombie Lupin
- Aqua Road: The Dangerous Cave: Flyeye
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon %
- [URL="http://global.hidden-street.net/map/mini-map/mu-lung-practice-field-beginner]Mu Lung: Practice Field: Beginner[/URL]: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
- Singapore: Suburban Area 2: Trucker%
- Phantom Forest: Crossroads 1,2,3: Windraider%
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo $ $
- Dungeon: The Forest of Golem: Mixed Golem, Dark Stone Golem %
- El Nath: Cold Field I: Hector, White Pang
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon %
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Zipangu: Vanished Village: Samiho, Water Goblin
- Singapore: Suburban Area 2: Trucker%
- Phantom Forest: Crossroads 1,2,3,Crimsonwood Mountain: Lower Ascent: Windraider%
- Orbis Party Quest
- Ludibrium Maze Party Quest
- Mini Dungeon: Golem's Castle Ruins: Mixed Golem, Stone Golem
Comments: The listed places are only good if you can kill the monsters in those places in 2 hits or under.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 70-80
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Dungeon: The Forest of Golem: Mixed Golem, Dark Stone Golem %
- Aqua Road: Deep Sea Gorge II: Goby % $
- [URL="http://global.hidden-street.net/map/mini-map/mu-lung-practice-field-beginner]Mu Lung: Practice Field: Beginner[/URL]: Straw Target Dummy
- Zipangu: Vanished Village: Samiho, Water Goblin
- Singapore: Suburban Area 2: Trucker
- Phantom Forest: The Evil Dead: Elderwraith $%
- Phantom Forest: Crossroads 1,2,3,Crimsonwood Mountain: Lower Ascent: Windraider
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
There’s three things about gobies every level 70-80 Chief Bandit must know:
- In order to train there, you must have at least a level 1 Meso Guard and a level 1 Mesos Explosion.
- You will be using Mesos Explosion to train there.
- If you are in a somewhat crowded server, everybody above level 100 will hate you for being there, hogging a Goby map and will KS your brains out until you leave.
Training at The Evil Dead is going to be like training at gobies by this I mean your going to need at least lvl 1 meso explosion and meso guard and lvl 20 dark sight. To train here you lure them in dark sight and kill them by dropping 10 bags of 1.5k (Lvl 1 ME). - In order to train there, you must have at least a level 1 Meso Guard and a level 1 Mesos Explosion.
Levels: 80-90
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus $
- Leafre: The Area of Black Kentaurus Black Kentaurus $
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Aqua Road: Deep Sea Gorge II: Goby % $
- Dungeon: The Forest of Golem: Mixed Golem, Dark Stone Golem $ %
- MesoGears: Wolf Spider Cavern: Wolf Spider $%
- Phantom Forest: The Evil Dead: Elderwraith $%
Comments: People hated you at Goby 10 levels ago, they’ll probably still hate you now unless you join a party with them.
Wolf spiders have a high pot cost but they are also good money especially with a chance of finding ilbis
Levels: 90-100
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus $
- Leafre: The Area of Black Kentaurus Black Kentaurus $
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
- Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Aqua Road: Deep Sea Gorge II: Goby % $
- Dungeon: The Forest of Golem: Mixed Golem, Dark Stone Golem $ %
- Crimsonwood Mountain: The Path of Peril:Typhons
- Phantom Forest: The Evil Dead: Elderwraith $%
Comments: If you chose to solo a Goby map, people hated you at Goby [SIZE=3]% 20 levels ago, they’ll probably still hate you now unless you join a party with them. [/SIZE]
Levels: 100-110
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus
- Leafre: The Area of Black Kentaurus Black Kentaurus
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
- Hidden Street: Forbidden Time: Grim Phantom Watch $
- Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Aqua Road: Deep Sea Gorge II: Goby $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $
- Crimsonwood Mountain: The Path of Peril:Typhons
Comments: If you want to train at Gobies, its smarter to party since you’ll probably have a priest. Share the map with other players. Sharing doesn’t have to be caring but at least it’ll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Levels: 110-120
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Dragon Forest III: Brexton, Dark Cornian $
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Hidden Street: Forbidden Time: Grim Phantom Watch $
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $ %
- Crimsonwood Mountain: The Path of Peril:Typhons
Comments: If you want to train at Gobies, its smarter to party since you’ll probably have a priest. Share the map with other players. Sharing doesn’t have to be caring but at least it’ll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 120-130
Possible Training Grounds:
- Leafre: Dragon Forest III: Brexton, Dark Cornian $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus $
- Hidden Street: Blue Wyvern's Nest: Blue Wyvern
- Hidden Street: Red Wyvern's Nest: Red Wyvern
- Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus $
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems$
- Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus$
Comments: For red/blue wyverns it's nice to party an F.P./I.L. archmage or high leveled mage.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 130-200
Possible Training Grounds:
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
- Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
- Mini Dungeon: The Restoring Memory: Skelegons, Skelosaurus
- Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian$
- Phantom Forest: Forgotten Path, Evil Rising, The Evil Dead, Phantom Forest: Twisted Paths 1,Twisted Paths 2,Twisted Paths 3,Twisted Paths 4,Twisted Paths 5: Bigfoot
[SIZE="5"]
Semi Dualer /
Dualer /
Dual Master /
Slasher /
Dual Blader[/SIZE]
Spoiler
Levels: 21-30
Possible Training Grounds:
Levels: 30-40
Possible Training Grounds:
Levels: 40-50
Possible Training Grounds:
Levels: 50-60
Possible Training Grounds:
Levels: 60-70
Possible Training Grounds:
Levels: 70-80
Possible Training Grounds:
Levels: 80-90
Possible Training Grounds:
Levels: 90-100
Possible Training Grounds:
Levels: 100-110
Possible Training Grounds:
Levels: 110-120
Possible Training Grounds:
Levels: 120-130
Possible Training Grounds:
Levels: 130-200
Possible Training Grounds:
Possible Training Grounds:
- Victoria Road: Tree Dungeon, Forest Up North I: Horny Mushroom.
- Dungeon: Cave of Evil Eye IV: Evil Eye.
- Hidden Street: Land of Wild Boar I: Wild Boar.
- Zombie Mushroom Mini Dungeon: Zombie Mushrooms, Horny Mushrooms.
- Hidden Street: Caution Falling Down: Octopus, Blue Mushroom.
- Dungeon: Ant Tunnel I/II/III/IV: Horny Mushroom, Zombie Mushroom.
- Sunset Road: Sahel 3: Sand Rat.
- Sunset Road: Sahel 1: Scorpion.
- ubway Line 1 Area 1: Bubbling.
- Kerning City PQ
Comments:None for Now...
Levels: 30-40
Possible Training Grounds:
- Dungeon: Sleepy Dungeon III: Cold Eyes.
- Monster Carnival PQ
- Phantom Forest: Swamp Bog: Leprechaun.
- Mushroom Castle quests & PQ
- Dungeon: Hunting Ground in the Deep Forest I/II: Curse Eye
- Monster Carnival Party Quest
- Ludibrium Party Quest
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
- Mu Lung: Practice Field: Beginner: Straw Target Dummy.
- Singapore: Suburban Area 2: Trucker.
- Phantom Forest: Swamp Bog: Leprechaun.
- Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
- Lab - Area A-1, Lab - Area B-1: Mithril Mutae.
- Dungeon: Sleepy Dungeon IV: Stone Golem, Dark Stone Golem.
- Monster Carnival Party Quest
- Ellin Forest Party Quest
- Ludibrium Party Quest
- Nett's Pyramid Party Quest
Comments: Ludibrium Party Quest Slows down by late 40’s. Jr Cellions are decent but not the best. Curse eyes are good if they can be kill in 1 hit. Towards the late 40’s, Retz become an easier playground. But many people at Retz may not be as nice as other places. If Retz are full, expect to have your brains KS’d out if you’re too low level or weak.
Levels: 50-60
Possible Training Grounds:
- Masteria: Lower Ascent: Windraider, Stormbreaker
- Hidden Street: The Forest of Golem: Dark Stone Golem, Mixed Golem.
- Ludibrium Maze Party Quest
- Haunted House: Sophilia's Bedroom: Voodoo.
- Haunted House: Vanity Room: Hoodoo.
- Singapore: Suburban Area 2: Trucker.
- Singapore: Ghost Ship 1: Pac Pinky.
- Singapore: Ghost Ship 2: Slimy.
- Singapore: Ghost Ship 5: Selkie Jr.
- Singapore: Mysterious Path 3: Selkie Jr., Slimy.
- Mu Lung: Practice Field: Beginner: Straw Target Dummy.
- Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
- Ellin Forest Party Quest
- Monster Carnival Party Quest 2
- Orbis Party Quest
- Pirate Party Quest
- Nett's Pyramid Party Quest
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
- Masteria: Lower Ascent: Windraider, Stormbreaker
- Hidden Street: The Forest of Golem: Dark Stone Golem, Mixed Golem.
- Singapore: Mysterious Path 3: Selkie Jr., Slimy.
- Haunted House: Sophilia's Bedroom: Voodoo.
- Haunted House: Vanity Room: Hoodoo.
- Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
- Herb Town: Red-Nose Pirate Den II: Captain, Kru.
- Monster Carnival Party Quest 2
- Orbis Party Quest
- Pirate Party Quest
- Nett's Pyramid Party Quest
Comments: The listed places are only good if you can kill the monsters in those places in 2 hits or under.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 70-80
Possible Training Grounds:
- Hidden Street: The Forest of Golem: Dark Stone Golem, Mixed Golem.
- Singapore: Mysterious Path 3: Selkie Jr., Slimy.
- Masteria: Lower Ascent: Windraider, Stormbreaker
- Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
- Magatia Party Quest
- Pirate Party Quest
Comments: Nada
Levels: 80-90
Possible Training Grounds:
- Ludibrium: Unbalanced Time: Dual Ghost Pirate.
- Ludibrium: Warped Path of Time <4>: Spirit Viking.
- Leafre: Battlefield of Fire and Darkness: Red Kentaurus, Black Kentaurus.
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus.
- Crimsonwood Mountain: Lower Ascent: Windraider, Stormbreaker.
- Zipangu: Encounter with the Buddha: Dreamy Ghost.
- Phantom Forest: The Evil Dead: Elderwraith
- Magatia Party Quest
- Pirate Party Quest
[SIZE=1]Comments: Nada
Levels: 90-100
Possible Training Grounds:
- Temple of Time hunting quests
- Crimsonwood Mountain: The Path of Peril: Typhon, Baby Typhon.
- Zipangu: Encounter with the Buddha: Dreamy Ghost.
- Malaysia: Entrance to the Spooky World: Gallopera.
- Pirate Party Quest
Comments: Nada
Levels: 100-110
Possible Training Grounds:
- Crimsonwood Mountain: The Path of Peril: Typhon, Baby Typhon.
- Zipangu: Encounter with the Buddha: Dreamy Ghost.
- Malaysia: Entrance to the Spooky World: Gallopera.
- Leafre: Newt Secured Zone: Jr Newtie., Nest Golem.
- Leafre: The Restoring Memory: Skelesaurus, Skelegon.
Comments: Nada
Levels: 110-120
Possible Training Grounds:
- Crimsonwood Mountain: The Path of Peril: Typhon, Baby Typhon.
- Zipangu: Encounter with the Buddha: Dreamy Ghost.
- Malaysia: Entrance to the Spooky World: Gallopera.
- Leafre: Newt Secured Zone: Jr Newtie., Nest Golem.
- Leafre: The Restoring Memory: Skelesaurus, Skelegon.
Comments: Nada
Levels: 120-130
Possible Training Grounds:
- Leafre: Newt Secured Zone: Jr Newtie., Nest Golem.
- Leafre: The Restoring Memory: Skelesaurus, Skelegon.
- Temple of Time: Road to Oblivion I/II: Oblivion Monk, Trainee Oblivion Monk.
Comments: For red/blue wyverns it's nice to party an F.P./I.L. archmage or high leveled mage.
Levels: 130-200
Possible Training Grounds:
- Leafre: Newt Secured Zone: Jr Newtie., Nest Golem.
- Leafre: The Restoring Memory: Skelesaurus, Skelegon.
- Temple of Time: Road to Oblivion IV: Chief Oblivion Guardian, Oblivion Guardian.
- Neo City: <Year 2227> Dangerous City Construction Site: Royal Guard Type S
- Phantom Forest: Forgotten Path, Evil Rising, The Evil Dead, Phantom Forest: Twisted Paths 1,Twisted Paths 2,Twisted Paths 3,Twisted Paths 4,Twisted Paths 5: Bigfoot
A special thanks to butterfli for making the original thread and giving me permission to use their work as well as all others that have helped me with this.
Update History
Spoiler
- June 25th, 2008. First Created on SW
- January 19th, 2009. First Created on SP
- January 9th, 2010. Fixed Some of the Broken Links
- July 2nd, 2010. Added Dual Blades
It really surprised me how old this guide was
By the way if you think that its outdated pm me anything that needs to be changed or added.

