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Attack on Titan crossover
#21
Zelkova Wrote:I spoke with Artasi. No sengoku high will be taking place during this event.
He said revamps, like kanna/hayato's, not Sengoku High.
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#22
¬Rob Wrote:He said revamps, like kanna/hayato's, not Sengoku High.

This is what I know. Nothing more.

[Image: b8ced0b3ae.png]

[Image: 8c1492cf55.png]
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#23
Zelkova Wrote:This is what I know. Nothing more.

Still doesn't disprove Kanna / Hayato's revamp. People is assuming they'll be coming along the event because (i think it was...) TMS had the almost same patch few months ago and they got both

Those freaking revamps are long overdue so they better come with it. Heck }they are freaking small whats so hard about bringing them over?
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#24
byakugan Wrote:Still doesn't disprove Kanna / Hayato's revamp.

I never said I knew anything about their revamps.
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#25
byakugan Wrote:Still doesn't disprove Kanna / Hayato's revamp. People is assuming they'll be coming along the event because (i think it was...) TMS had the almost same patch few months ago and they got both

Those freaking revamps are long overdue so they better come with it. Heck }they are freaking small whats so hard about bringing them over?

Why are people calling them revamps? They barely changed anything.
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#26
Arrol Wrote:Why are people calling them revamps? They barely changed anything.
Any change is technically a revamp.

I mean, skills were moved around, new skills were added, some skills had changed functionality. How is that not a revamp? just because it can't easily be called a buff or nerf, or just because you don't think they were substantial enough?
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#27
Razmos Wrote:Any change is technically a revamp.

I mean, skills were moved around, new skills were added, some skills had changed functionality. How is that not a revamp? just because it can't easily be called a buff or nerf, or just because you don't think they were substantial enough?

since were on technicalities, not all changes, only changes that improve said content, so any changes that harm content is not a revamp.

I wish i could view the msea kanna/hayato changes, but anytime i try to view them the page wont load. But does anyone know the stats on the titan medals
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#28
;Hope the giant really become MapleStory major boss.

Something like Hekaton gameplay but with giant skin.
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#29
I watched three episodes now, it was kinda creepee actually Biggrin
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#30
KillerZero Wrote:since were on technicalities, not all changes, only changes that improve said content, so any changes that harm content is not a revamp.

I wish i could view the msea kanna/hayato changes, but anytime i try to view them the page wont load. But does anyone know the stats on the titan medals

There are three different medals in Attack on Titian crossover content.
 Spoiler

Below is the Hayato and Kanna revamp notes in MSEA website.

 Spoiler

Hey, I'm still irritated by the fact that our Hayato and Kanna were voiceless ever since their release and they removed Haku's purple name tag and muted him when he is about to cast his skills, but majority of MSEA population just don't give a oops, which is rather disappointing for me.
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#31
Pythagoras Wrote:There are three different medals in Attack on Titian crossover content.

[Image: Mzcw1417054038210.JPG]

I wonder what's the requirement above the +5% critical / min critical bonus.
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#32
GunPowder Wrote:I wonder what's the requirement above the +5% critical / min critical bonus.

Character level above 10, I believe.
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#33
Pythagoras Wrote:There are three different medals in Attack on Titian crossover content.
 Spoiler

They nerfed the medals? I thought that 1 medal was supposed to be 5% total dmg...

http://uni-wz.com/blog-entry-2481.html
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#34
SaptaZapta Wrote:Character level above 10, I believe.

Thanks!
Gotta get my hands on that medal Shine
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#35
Better to GMS to buff the Kanna and Hayato since JMS shown us that the "buff" aren't enough.... even more, they nerfed Hayato in the 1st job.

Kanna buff's aren't so good after all and seems that MSEA nerfed them even more.

For example in Kanna:
- Make Haku to attack other 3 mobs more in the charging attacks (just like Shadow Partner), but with their own independent Haku's fan as Magic attack.
- Lifeblood Ritual is ok in JMS version, in MSEA they fully screwed up.
- Instead of increase 50 DF Skill, they could add 50 Mana Increase.
- Convert all the Magic attack Haku's Buff in Total Damage and make it as Party skill.
- Making Soul Bomb ignore Damage Reflect
- Buffing Spirit Path to add up to 20% Max HP
- Making Orochi Steal HP


And as for Hayato:
- Increased the Max Weapon Def up to 20k in Shimada Heart
- Making Master of Blades have a 2nd level, increasing Mastery to 80%
- Revamp Keen Eye and make like this:
1st Level: 2% Weapon/Magic Attack, 25% Weapon Defense
2nd Level: 5% Weapon/Magic Attack, 50% Weapon Defense

- Battoujutsu Soul making ignore BOTH Super Weapon Defense AND Ignore Damage.
- Military Might adding also Weapon Defense by 1000 at max level.
- Buffing Willow Dodge to 100% chance and adding 5% damage for 60 seconds. Max 6 stacks.
- Buffing Jinsoku to last 15 seconds per buff.
- Adding Boss Damage to Bloodletter up to 20% at max level.
- Buffing Shinsoku ignoring up to 15% more Mob Def and Adding up to 15% more Boss Damage

And well.. there are some suggestions in order to improve Hayato even more.
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#36
anyone has pictures of all those costumes? including the face accesories?
I'm not fan of shingeki but I think those costumes looks cool on maplestory
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#37
Satellite Wrote:They nerfed the medals? I thought that 1 medal was supposed to be 5% total dmg...

http://uni-wz.com/blog-entry-2481.html

The crit dmg would be a buff thanks to total dmg adding into boss dmg.
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#38
Dark Zero Wrote:And as for Hayato:
- Increased the Max Weapon Def up to 20k in Shimada Heart
- Making Master of Blades have a 2nd level, increasing Mastery to 80%
.

Giving hayato that much mastery would make him have 100% mastery.

Also regarding willow dodge, it should activate from any form of damage evasion, miss or "dodges".
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#39
fodjgngf Wrote:Giving hayato that much mastery would make him have 100% mastery.

Also regarding willow dodge, it should activate from any form of damage evasion, miss or "dodges".
I was only thinking to leave the mastery to 90%.
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#40
All I ask of the update is to fix Kanna's after/before skill stutter, especially the one for teleport.
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