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Drop rate statistics - the Sengoku'ing
#1
As further research from this thread, I'd like to ask all of Southperry to please post (or PM me if you'd rather not put it in public for whatever reason), for all your Sengoku High runs:
- What drop rate enhancers you were using (Greed Pendant, %drop rate gear, Big Spider, Wolf Underling, Easter Egg buff, Cash Shop 2x drop, etc)
- How many coins you got in all

Thank you.

P.S. Once you have posted, update your post with additional runs over the next days, rather than make new posts.

My runs:
Mutant Ribbon Pig familiar: 68, 66, 63, 70
Pig + Greed Pendant: 68, 67
2x event: 76, 76

GespenstXN of Nexon Forums:
Spider + Greed + 13% inner: 68, 73, 74, 75, 74
Spider + 13% inner: 74
Spider + Greed + Demon Cry (Max:20% boost) + 10% inner: 76
Spider + Demon Cry + 10% inner: 76, 76
Spider + Greed + 10% inner: 73

 Analysis (WIP)
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#2
Added a couple more results:


No drop rate boosters: 58, 59, 60, 54, 57, 62
Greed Pendant: 55, 60, 63, 54, 56, 58
Big Spider: 69, 70, 66, 67, 70, 66
(Big Spider + Greed Pendant): 70, 68, 70, 66, 67 69
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#3
11 runs with Spider, greed (no pot), 10% face and 15% eye accessory

74, 75, 76, 76, 76, 76, 76, 76, 76, 74, 76
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#4
I always get 76 coins with Mutant Pig, greed pendant, and using the NL skill Showdown (30% drop).
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#5
Always 76 coins with Wolf Underling, a 20% drop rate ring, and Seruf (2% drop rate, from Monster Life)
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#6
I'm using greed pendant, big spider familiar and wealth acquisition potion. Last two runs landed me 74 coins =)
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#7
Consistent 76 coins with Wolf Underling and Greed Pendant (2.4x drop rate).
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#8
I'd like to ask those who have posted that they always get 76, to say how many runs they've done.
Doesn't have to be an exact number, but it makes a difference whether it's just the handful of free runs we got, or a few packs of keys.
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#9
hmm there might be a ceiling on the number of coins you get? so that donxon can get more of your mez0r3z.

Goggleemoticon
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#10
RayGun Wrote:hmm there might be a ceiling on the number of coins you get? so that donxon can get more of your mez0r3z.

Goggleemoticon

There is.
Each enemy drops one coin, except Kanna and Hayato (who can drop up to 6) and Ranmaru (who can drop up to 12).
The total can't go over 76.

So as far as our research goes, we can't learn anything about high drop rates. But we have nothing better to study at the moment.
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#11
actually i've never played the cashgrab-goku thing so far. I just know that those coins will stare at me for ages, mocking me while I fiddle my thumbs waiting for the next events.

could try honor medals with the 300-monster quest/ 200 monster quest (though i think that ends today, another may come in next event) or the stars for shimmering crowns. presumably they should drop at same rate from all monsters? or maybe not.
I think I got a few stars during it, I could do about a half to one crown for each round of the 200 for the wonky guy.

EDIT: also do we have any sources that tell us what the drop rate boost for familiars is.
All I remember seeing is the list on basilmarket. is it in the extracts?
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#12
I don't know where the numbers of 1.6x for Spider/Pig, and 2x for Wolf Underling (and I think 1.2x for Mixed Golem?) came from.
No reason for it to be in extractions, as drops are all server-sided.

Stars are problematic, because they stop dropping once you have 30. If you don't pay attention and stop killing on that instant, you can skew the results.
(Same for continuing to kill once you hit the 200 or 300 mob count for whatever quest).
That's why I like the closed scenarios like DI and Sengoku. You can't kill too few or too many, or loot items that dropped from mobs you didn't count. Still have to loot everything, but in a closed environment that's easier than in a normal training map with lots of junk all over the ground.
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#13
RayGun Wrote:EDIT: also do we have any sources that tell us what the drop rate boost for familiars is.
All I remember seeing is the list on basilmarket. is it in the extracts?

No, there's some convoluted linking between several files (familiar to something else to buff, but it could just be familiar to buff and I'm thinking of monster life that's really convoluted). Basically all you need to know is the following:

Grey Wrote:Just to clear this up, Wolf Underling is actually 2x drop, and Ergoth is not. Without getting into all the data stuff, you can pretty much tell the bonus by the description (the descriptions are linked to their effects, after all).

Items OR Mesos
"Increases the [item or meso] drop rate by a small amount while summoned." - +30% Drop Rate for Items OR Mesos
"Increases the [item or meso] drop rate while summoned." - +50% Drop Rate for Items OR Mesos
"Increases the [item or meso] drop rate while in [Certain Area]." - +50% Drop Rate for Items OR Mesos in [Certain Area].
"Increases the [item or meso] drop rate by a large amount while summoned." - +100% Drop Rate for Items OR Mesos (Wolf Underling Familiar is this, and it's the only one for item drop).

Items AND Mesos
"Increases the drop rate of mesos and items by a small amount while summoned." - +20% Drop Rate for Items AND Mesos
"Increases the drop rate of mesos and items while summoned." - +40% Drop Rate for Items AND Mesos (Ergoth Familiar is this)
"Increases the drop rate of mesos and items while in [Certain Area]." - +40% Drop Rate for Items AND Mesos in [Certain Area]
"Increases the drop rate of mesos and items by a large amount while summoned." - +60% Drop Rate for Items AND Mesos (Big Spider, Mutant Pig, Toad (Castellan) are this)

The descriptions are consistent with the effects up to 4 variables attached to the buff, namely, two booleans (something like, itemUpByItem and mesoUpByItem, something weird like that) which dictate whether it increases meso or item drop, a variable which dictates rate, and a variable that's a range of mapIDs.

If either boolean is enabled (either item or meso drop), the rate variable can take on the values 30%, 50%, or 100%, but if both booleans are enabled (item and meso drop), the rate variable takes on the values 20%, 40%, or 60%.

The mapID range variable restricts certain familiars' effects to certain areas, which are listed in the description.

Oddly enough, I thought the way familiar drop buffs were represented were outside the norm (boolean + rate variable), but it's actually incredibly common, while dropRate (alchemy pots), which I thought was the norm, is not; skills are tougher, they're usually just single character variables.

It's also not apparently a boolean. itemupbyitem 1 represents a general item drop boosts while there's also itemupbyitem 2 which allows them to boost a specific item (for example, in the old monster book/card system, the nependeath card gave a 10% boost to the drop rate for nependeath honey).

That's all I've got on the subject of drop rate buffs, I'm afraid.
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#14
Reminding everyone to post your results.
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#15
Greed pendant + big spider
75, 69, 73, 72, 71, 72, 73

Still have 12 NX tickets left but it's so tedious to do .. Rolleyes
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#16
Straatlamp Wrote:Greed pendant + big spider
75, 69, 73, 72, 71, 72, 73

Still have 12 NX tickets left but it's so tedious to do .. Rolleyes

Sorry to make you work so hard Sad

Interesting, these results are much higher than what we've seen before for Greed+Spider.
Is this the same char with the %drop face+eye accesories?
Or does it have %drop inner potential?
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#17
SaptaZapta Wrote:Sorry to make you work so hard Sad

Interesting, these results are much higher than what we've seen before for Greed+Spider.
Is this the same char with the %drop face+eye accesories?
Or does it have %drop inner potential?

Oh right!
This char has 17% or 19% drop rate as inner ability, completely forgot about it ._.
I'll check which it was right after the sc is over!
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#18
I was already starting to wonder if I was just having bad luck with my (Greed Pendant+Big Spider). Frown
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#19
Straatlamp Wrote:Oh right!
This char has 17% or 19% drop rate as inner ability, completely forgot about it ._.
I'll check which it was right after the sc is over!

Did you check?
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#20
SaptaZapta Wrote:Did you check?

Yes, it was 17% drop rate.
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