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I knew that our green potion somehow glitched and able to break the cap. Then as the viewpoint for KMS.
I heard that most classes can just max out their attack speed with just their own buffs, then may I know what is the point of releasing DSI and IA-AtkSpd? It is just specifically for those class like Battle Mage?
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Unless you can use a faster(4)(Which there isn't many of them, mostly one handed weapons, and low level) weapon i don't think many can cap on their speed, afaik the defacto speed for most is Normal(6) or fast(5). Forgot which is the cap (I assume is evenfaster(1) or something lol)
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wait a sec, speed cap is 2 or 0?
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From the top of my head 3 classes have a secondary Speed Booster:
-Demon Avenger
-Buccaneer
-Battle Mage
But most of their weapons are either Slow or Normal. Regular Booster is -2 speed step btw.
Edit: Green pot gives 1 to speed step right? I swear a Swiftness Rune gives me speed beyond the cap (Without Green Pot) with booster and a Fast(5) weapon, since the Swiftness attacks are way faster than a Green Pot Only attack. I should theoretically reach the normal cap with just Booster and Green Pot.
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The Rune does breaks speed cap, possibly at a -2 speed. Beast tamer's buff can also break speed cap but seems to have an issue with green pot because they don't seem to stack and counter each other.
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AFAIK the speed rune breaks cap. But because I was testing it on my BaM, in which I found a hard cap on the casting delay of Finishing Blow (might be a skip-frame issue or limit or something), I cannot vouch for it going negative.
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Say, without the green MPE. The cap is 2, so is it as long as the weapon is 4, then they are able to cap; and if weapon is 5, we need at least additional 1 more speed to cap, example Bucc, since Fafnir Knuckle is 5 and Bucc got booster and SI?
By the way, is it only GMS' green MPE potion able to break the cap. Does KMS works like that as well? Since I heard GMS is glitched(or seem intended) somehow.