2014-11-24, 01:21 AM (This post was last modified: 2014-12-02, 10:01 AM by SaptaZapta.)
As further research from this thread, I'd like to ask all of Southperry to please post (or PM me if you'd rather not put it in public for whatever reason), for all your Sengoku High runs:
- What drop rate enhancers you were using (Greed Pendant, %drop rate gear, Big Spider, Wolf Underling, Easter Egg buff, Cash Shop 2x drop, etc)
- How many coins you got in all
Thank you.
P.S. Once you have posted, update your post with additional runs over the next days, rather than make new posts.
34 coins are given on exiting the rooms (provided you don't forget to talk to Oda at the end), so only 42 are in the drop game. Below I'm relisting the data after subtracting those 34 fixed coins.
data
Configuration
Data Points
Average
% above base
Base
24, 25, 26, 20, 23, 28
24.3
Mixed Golem
26
26
7
Greed Pendant
21, 26, 29, 20, 22, 24
23.7
-2.5
Pig
34, 32, 29, 36
32.7
35
Spider
35, 36, 32, 33, 36, 33; 39, 38, 35
35.2
45
Pig+Greed
34, 33
33.5
38
Spider+Greed
36, 34, 36, 32, 33, 35; 38
34.8
43
Pig+Greed+Wealth potion(10%)
40, 40
40
65
Spider+Greed+10% inner
39
39
60
Spider+13% inner
40
40
65
Spider+Greed+8% inner
39, 37
38
56
Spider+Greed+13% inner
34, 39, 40, 41, 40
38.8
60
Spider+Greed+17% inner
41, 35, 39, 38, 37, 38, 39
38.1
57
Spider+Greed+25% gear
40, 41, 42, 42, 42, 42, 42, 42, 42, 40, 42
41.5
71
Spider+Greed + Demon Cry (20%) + 10% inner
42
42
73 (capped)
Spider+Demon Cry+10% inner
42, 42
42
73 (capped)
2x event
42, 42
42
73 (capped)
Pig+Greed+Showdown(30%)
always 42
42
73 (capped)
Pig+Greed+40% gear+Seruf(2%)
always 42
42
73 (capped)
Wolf+20% gear+Seruf(2%)
always 42
42
73 (capped)
Wolf+Greed
always 42
42
73 (capped)
conclusions
Keep in mind that we have very little data right now, so this is just vague impressions and idle speculation, until we get enough to make statistically significant observations.
- Greed pendant seems to have no effect, either by itself or with Spider/Pig
- Spider/Pig seem to be 40% boost
- Familiar seems multiplicative with gear (1.4 * 1.25 = 1.75, we see 1.71)
- Familiar seems multiplicative with skill (1.4 * 1.3 = 1.82, we see cap of 1.73)
- Familiar seems multiplicative with inner potential
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I'd like to ask those who have posted that they always get 76, to say how many runs they've done.
Doesn't have to be an exact number, but it makes a difference whether it's just the handful of free runs we got, or a few packs of keys.
actually i've never played the cashgrab-goku thing so far. I just know that those coins will stare at me for ages, mocking me while I fiddle my thumbs waiting for the next events.
could try honor medals with the 300-monster quest/ 200 monster quest (though i think that ends today, another may come in next event) or the stars for shimmering crowns. presumably they should drop at same rate from all monsters? or maybe not.
I think I got a few stars during it, I could do about a half to one crown for each round of the 200 for the wonky guy.
EDIT: also do we have any sources that tell us what the drop rate boost for familiars is.
All I remember seeing is the list on basilmarket. is it in the extracts?
I don't know where the numbers of 1.6x for Spider/Pig, and 2x for Wolf Underling (and I think 1.2x for Mixed Golem?) came from.
No reason for it to be in extractions, as drops are all server-sided.
Stars are problematic, because they stop dropping once you have 30. If you don't pay attention and stop killing on that instant, you can skew the results.
(Same for continuing to kill once you hit the 200 or 300 mob count for whatever quest).
That's why I like the closed scenarios like DI and Sengoku. You can't kill too few or too many, or loot items that dropped from mobs you didn't count. Still have to loot everything, but in a closed environment that's easier than in a normal training map with lots of junk all over the ground.
RayGun Wrote:EDIT: also do we have any sources that tell us what the drop rate boost for familiars is.
All I remember seeing is the list on basilmarket. is it in the extracts?
No, there's some convoluted linking between several files (familiar to something else to buff, but it could just be familiar to buff and I'm thinking of monster life that's really convoluted). Basically all you need to know is the following:
Grey Wrote:Just to clear this up, Wolf Underling is actually 2x drop, and Ergoth is not. Without getting into all the data stuff, you can pretty much tell the bonus by the description (the descriptions are linked to their effects, after all).
Items OR Mesos
"Increases the [item or meso] drop rate by a small amount while summoned." - +30% Drop Rate for Items OR Mesos
"Increases the [item or meso] drop rate while summoned." - +50% Drop Rate for Items OR Mesos
"Increases the [item or meso] drop rate while in [Certain Area]." - +50% Drop Rate for Items OR Mesos in [Certain Area].
"Increases the [item or meso] drop rate by a large amount while summoned." - +100% Drop Rate for Items OR Mesos (Wolf Underling Familiar is this, and it's the only one for item drop).
Items AND Mesos
"Increases the drop rate of mesos and items by a small amount while summoned." - +20% Drop Rate for Items AND Mesos
"Increases the drop rate of mesos and items while summoned." - +40% Drop Rate for Items AND Mesos (Ergoth Familiar is this)
"Increases the drop rate of mesos and items while in [Certain Area]." - +40% Drop Rate for Items AND Mesos in [Certain Area]
"Increases the drop rate of mesos and items by a large amount while summoned." - +60% Drop Rate for Items AND Mesos (Big Spider, Mutant Pig, Toad (Castellan) are this)
The descriptions are consistent with the effects up to 4 variables attached to the buff, namely, two booleans (something like, itemUpByItem and mesoUpByItem, something weird like that) which dictate whether it increases meso or item drop, a variable which dictates rate, and a variable that's a range of mapIDs.
If either boolean is enabled (either item or meso drop), the rate variable can take on the values 30%, 50%, or 100%, but if both booleans are enabled (item and meso drop), the rate variable takes on the values 20%, 40%, or 60%.
The mapID range variable restricts certain familiars' effects to certain areas, which are listed in the description.
Oddly enough, I thought the way familiar drop buffs were represented were outside the norm (boolean + rate variable), but it's actually incredibly common, while dropRate (alchemy pots), which I thought was the norm, is not; skills are tougher, they're usually just single character variables.
It's also not apparently a boolean. itemupbyitem 1 represents a general item drop boosts while there's also itemupbyitem 2 which allows them to boost a specific item (for example, in the old monster book/card system, the nependeath card gave a 10% boost to the drop rate for nependeath honey).
That's all I've got on the subject of drop rate buffs, I'm afraid.
Straatlamp Wrote:Greed pendant + big spider
75, 69, 73, 72, 71, 72, 73
Still have 12 NX tickets left but it's so tedious to do ..
Sorry to make you work so hard
Interesting, these results are much higher than what we've seen before for Greed+Spider.
Is this the same char with the %drop face+eye accesories?
Or does it have %drop inner potential?
Interesting, these results are much higher than what we've seen before for Greed+Spider.
Is this the same char with the %drop face+eye accesories?
Or does it have %drop inner potential?
Oh right!
This char has 17% or 19% drop rate as inner ability, completely forgot about it ._.
I'll check which it was right after the sc is over!
Straatlamp Wrote:Oh right!
This char has 17% or 19% drop rate as inner ability, completely forgot about it ._.
I'll check which it was right after the sc is over!