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2014-08-23, 02:20 PM
(This post was last modified: 2014-08-23, 08:19 PM by kayeyearekay.)
Inverse Codex will lose its level up experience. (information from EMS) please bring awareness to this issue on nexon forums, and hopefully, by the time one of us max the pocket item, it will STAY maxed
http://maplestory.nexon.net/community/#%...st10627648
P.S. the math says it takes as much to max the pocket, as it does to get tyrants
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Wasn't there a big hubub discussion that this was intended?
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Yeah.. that's kinda the point of the item lol.
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im assuming most of the regulars here already know of that fact, tis why we put no effort into getting it. SP as a whole probably likes to plan for things for future patches, this was one of those things to skip
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Pretty sure this is intentional.. though it would be great if they could remove that mechanic seeing as the stats at max aren't even that fantastic.
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Yeah, a lot of us already knew this. It's a good idea to raise awareness of it though. Not because it might get them to change it (they probably won't) but it might inform people to not waste their time.
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Huh, didn't know that.
Well, guess I'm done with Kritias then.
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Deleveling of items isn't something one adds to the game by mistake. No other item does it. They added it specifically for this codex. Obviously it's intended.
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Id be fine with it delevelling... if it didnt degrade at such an insane rate. The emsers say you need to farm 10k antimagic DAILY to keep up with it. Thats an insane amount of time for something that isnt even that great. Maybe 500 a day would be more fair?... i wouldnt mind needing to simply do one kritias daily quest each day to keep up with it. 10k is just... it just shows they have no idea how their own game works.
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Justin Wrote:Id be fine with it delevelling... if it didnt degrade at such an insane rate. The emsers say you need to farm 10k antimagic DAILY to keep up with it. Thats an insane amount of time for something that isnt even that great. Maybe 500 a day would be more fair?... i wouldnt mind needing to simply do one kritias daily quest each day to keep up with it. 10k is just... it just shows they have no idea how their own game works.
13k to be exact. Not to mention that you want to have coins for resetting bosses, which takes up 64 coins. Without doing invade, simply because it forces you to show up at x time making it a chore instead of a daily thing you can get 15k antimagic daily from collecting and about 3k from daily quest, but 1400 has to be spent for the 1.5x multiplier and all has to be done within 1 hour. That gives you about 16600 antimagic a day & 13k has to be spent on the codex.
Then you are left with 3.6k antimagic daily which in the end in a whole week gives you 36 anheim coins. Thats barely enough for 3 bosses (In some servers its probably not worth resetting all bosses.
So this means daily quest + 1h a day of hunting everyday. System is stupid.
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Content of the year: Kritias
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rofl literally no point for me to do kritass now
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with enough attention; nexon can change things exclusive for GMS. theyve done it in the past;
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kayeyearekay Wrote:with enough attention; nexon can change things exclusive for GMS. theyve done it in the past; i.e. 90% +3 stat +9atk hot time scrolls
It's been like this in KMS for AGES, so it probably won't change. And that 90% 9atk cause a whole fiasco we don't hope to go over again.
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not to mention luminous light/dark gauge, advanced options, im sure there's a list of things that GMS got specifically different from direct KMS port/version/translation. we have the power; we have the technology.
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kayeyearekay Wrote:not to mention luminous light/dark gauge, advanced options, im sure there's a list of things that GMS got specifically different from direct KMS port/version/translation. we have the power; we have the technology. I don't care about this pocket item, just felt I had to mention: Neither of those changes are good, so why would they change this sh'itty item to make it good at all?
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I thought one of the reasons why we didn't get Kritias originally was because the content is unrewarding? The pocket item seems super unrewarding for how much you have to put into it every single day.
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kiritas was delayed because hekaton lags-a-ton.
as for the pocket... best in game is best in game. idk wat to tell u. if NexonAmerica didnt throw tyrant gloves into marvel and shove that down our throats the same week as kiritas, im sure there would be a lot more ppl speaking up about kiritas related content
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Waltzing Wrote:To prevent possible confusion down the line, here's some more info related to the GMS version of RED, as it stands at the moment:
The KMS Kritias update content is under review. Since there were problems with some of it in KMS, we want to see what should be left out or changed. This includes:
No Bamon's League, at least for the foreseeable future. It has a lot of good ideas behind it, but like many players in services where it was released, we found the implementation to be pretty immediately unsatisfying and not engaging.
No Hekaton until its technical issues and lag are investigated more thoroughly and development is done to reduce them. Many KMS players complained about the lag, and we know this is already an issue many of you experience with various content.
The Kritias dungeon (minus Hekaton) is being looked at in regard to how well it works and how much of opening the area makes sense without its final boss being accessible.
There are some good rewards in the Kritias content. We'd like to make the content available so you can get the rewards, but we want to try to make sure that the rewards aren't the only thing worthwhile about content.
http://maplestory.nexon.net/community#%2...26nxid%3D6
I always thought it was just because it was unrewarding exp wise and reward wise.
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