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http://maplestory.nexon.net/news/mainten...rts/00HzK/
Nexon Wrote:
![[Image: 00F7m-64d4b605-851f-4a51-9941-a74909910546.jpg]](http://nxcache.nexon.net/spotlight/287/00F7m-64d4b605-851f-4a51-9941-a74909910546.jpg)
<b/>Eureka!
Here in Dr. Bings Lab - thats right, MY lab - Ive reverse engineered the cellular structure of the latest batch of bugs, and I have completely eradicated them as of August 13, 2014! Im one step closer to my goal of complete bug extermination, but my robot minions are still analyzing data on these other bugs.
Functionality:
- Monsters are no longer dropping skill-specific Mastery Books.
- Monsters are no longer dropping Katara Forging Stimulator.
- The Maplemas Party Potion now functions properly.
- Using an Inventory Slot coupon while the character is dead will now consume the coupon.
- All Cure Potions will no longer be unequipped from pets when changing maps.
- The level requirements for Monster Park now function as intended.
- Projectile attack skills that hit continuously, such as Kaisers Wing Beat skill, now hit enemies at the proper speed.
- The Quick Move options in Nautilus now allow the player to travel to Ardentmill.
Class-Specific:
- Shade characters will now receive the quest For the peace of Victoria Island.
- Shade characters will now receive the quest Treasure, and Crocell the Demon.
- Zero characters will now receive the quest Dances with Andras!
- Luminous characters can now complete the quest Augury Heirloom.
- Zero characters are now able to receive the quest Excessively Charming.
- Shade characters now receive the quest Princess Sakuno Beckons.
- Hayatos are no longer able to leave their tutorial maps by dying.
- Zero characters now receive the quest Road to Treglow.
Quest:
- The quest Check out the Orange Mushroom can now be completed.
- The portal for the quest Fact or Fiction now functions properly.
- The quest More Missing Documents can now be completed.
- The quest All About Dyle can now be completed.
- Players are now able to participate in the Amoria Party Quest.
Text:
- The tool tips for Tower of Oz Stupid Pills now properly show the amount of time each item gives.
- The dialogue for the quest Bruces Request 2 no longer contains typos.
- The descriptions for the items Leopard Spot Ticket and Zebra Stripe Ticket are now accurate.
- The description for the Bowmaster skill Arrow Blaster is now accurate.
- The correct amount of monsters are now listed in the text for quest Timbers Paw Stamp.
- The description for the Orchiroid android now accurately states that it can only be moved within an account once.
Audio:
- Female and Male Shade Androids no longer have Korean voice-overs.
Posting Freak
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Oh look they fixed Arrow Blaster
Posting Freak
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Using an Inventory Slot coupon while the character is dead will now consume the coupon.
wat
Posting Freak
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dowie Wrote:Using an Inventory Slot coupon while the character is dead will now consume the coupon.
wat
There was a glitch, where doing that would give you the inventory slots and not use up the coupon. People abused that. It finally got patched recently.
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dowie Wrote:Using an Inventory Slot coupon while the character is dead will now consume the coupon.
wat
Just negate the sentence...
"Using an Inventory Slot coupon while the character is dead will not consume the coupon."
AKA 1 coupon = maxed slots if you use them while you're dead
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"Hayatos are no longer able to leave their tutorial maps by dying."
Well then, guess that means no more "competition".
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Quote:Hayatos are no longer able to leave their tutorial maps by dying.
And Permanent Hayato Beginners dies with that.
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Takebacker Wrote:Just negate the sentence...
"Using an Inventory Slot coupon while the character is dead will not consume the coupon."
AKA 1 coupon = maxed slots if you use them while you're dead I wonder how long its been out . I know wut it meant. Bit crazy xD
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I don't really see why they'd get rid of the hayato thing... Oh no! People might get mist cutters! Or players might be perma hayato beginners! The agony! But oh well.
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Justin Wrote:I don't really see why they'd get rid of the hayato thing... Oh no! People might get mist cutters! Or players might be perma hayato beginners! The agony! But oh well.
Well, Nexon has stated in the past that perma beginners was never really intended in the first place and dying in the tutorial sounds a lot more roundabout to get a permabeginner than other characters.
It's like if you could leave the tutorial as a level 200 aran or somethin.
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Takebacker Wrote:Well, Nexon has stated in the past that perma beginners was never really intended in the first place and dying in the tutorial sounds a lot more roundabout to get a permabeginner than other characters.
It's like if you could leave the tutorial as a level 200 aran or somethin. Nexon did embrace the idea of perma-beginners, though, after a short while. It even used to be in their game guide. They said 'it's considered an advanced way to play the game'. The new guide on the website now pushes you to job advance, though.
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They got the Katara Forgeing Stimulator but they forgot the Forgeing Manual lolz
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Thorr Wrote:Nexon did embrace the idea of perma-beginners, though, after a short while. It even used to be in their game guide. They said 'it's considered an advanced way to play the game'. The new guide on the website now pushes you to job advance, though.
And ofcourse they added 1-2 weapons for beginners only (Frozen Tuna and the mythical Maroon Mop).
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kruimel0 Wrote:And ofcourse they added 1-2 weapons for beginners only (Frozen Tuna and the mythical Maroon Mop).
Don't forget Sake Bottle.
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A glitch that makes you invulnerable to monster's touch attack when you use high platformed chair (eg. Saturn chair, red mesodizer chair (?)) is fixed. If you stand on a platform where the monsters are proportional to the base character (before you sit on the chair), and the monsters touch you, you will get damage. That happened when I afk with pet auto-hs at KSH -2nd drill hall for 10 mins = died.
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QQServalwi Wrote:Don't forget Sake Bottle.
____________________________________________________
A glitch that makes you invulnerable to monster's touch attack when you use high platformed chair (eg. Saturn chair, red mesodizer chair (?)) is fixed. If you stand on a platform where the monsters are proportional to the base character (before you sit on the chair), and the monsters touch you, you will get damage. That happened when I afk with pet auto-hs at KSH -2nd drill hall for 10 mins = died.
Have you checked that at e.g. snails? Can someone else verify too e.g. at RLH?
Hadriel
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hadriel Wrote:Have you checked that at e.g. snails? Can someone else verify too e.g. at RLH?
Hadriel
Works at RLH and evo lab.
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Then could it be that he sat too close to the platform area, and in which case the monsters that spawned on the upper platforms could reach him with their attack?
Hadriel
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QQServalwi Wrote:A glitch that makes you invulnerable to monster's touch attack when you use high platformed chair (eg. Saturn chair, red mesodizer chair (?)) is fixed. If you stand on a platform where the monsters are proportional to the base character (before you sit on the chair), and the monsters touch you, you will get damage. That happened when I afk with pet auto-hs at KSH -2nd drill hall for 10 mins = died.
Didn't know that was a glitch. I thought it was intended since they visually had your character so high of the ground. Being able to have a safe spot on a map with normally no safe spots is a neat utility.
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Falcon...Pawnchhhhhhhhhh! Wrote:Didn't know that was a glitch. I thought it was intended since they visually had your character so high of the ground. Being able to have a safe spot on a map with normally no safe spots was* a neat utility.
You mean was.
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QQServalwi Wrote:A glitch that makes you invulnerable to monster's touch attack when you use high platformed chair (eg. Saturn chair, red mesodizer chair (?)) is fixed. If you stand on a platform where the monsters are proportional to the base character (before you sit on the chair), and the monsters touch you, you will get damage. That happened when I afk with pet auto-hs at KSH -2nd drill hall for 10 mins = died. You just sat in a spot where the mage's magic attacks could hit you. This still works, and isn't a glitch.
Seems to be more of a I was afk leeching in a bad spot and died, MUST OF FIXED A NON-GLITCH, TOTALLY NOT MY FAULT situation.
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