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Pirate %/s (KMS RED and GMS Unleashed)
KMS 1.2.218:
Corsair:
 Spoiler
 Hyper

Doesn't look like there still isn't really any point to using Quickdraw + Headshot against a boss. Meanwhile, that FA buff...
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KMS 1.2.208:
Mechanic:
 Spoiler
 Sharp Eyes
 Hyper
KMS 1.2.218:
Mechanic:
 Spoiler
 Sharp Eyes
 Hyper

Summon delays were halved. Some changes to Siege Mode. I don't think I ever updated the OP from the last patch so here it is for comparison. I think v208 was the number. It was the You and I patch as I have it named.
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KMS 1.2.208:
Angelic Burster:
 Trinity & Primal Roar
 Soul Seeker
 Hyper
KMS 1.2.218:
Angelic Burster:
 Trinity & Primal Roar
 Soul Seeker
 Hyper

Our Goddess returns.
Soul Seeker Expert literally casts Soul Seeker at a 35% chance if you use a skill that isn't Soul Seeker, basically an overpowered as pineapple Final Attack. tfw chance happens on every hit of Soul Resonance. I assume it also works with their Hyper, Supernova.
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Oh. My. Glob.

Didn't expect the numbers to be that great for Angelic Buster. Damage output still relies on Soul Seeker, but whatever.

Many thanks as usual, JoeTang.
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sorry if someone asked this already; its early and i cant find an answer quickly.

Shade attacking speed
knuckle fast (5)
-1 spirit bond 2 (passive)
-1 hyper spirit bond (hyper skill)
-1 dSI
-1 green potion

aside from the passive, there is noticeable increase after using each stage, in any order.
this suggests a Faster(1) cap for shade. can anyone confirm or dispute? (i thought universal cap was Faster(2))
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I thought Green potion breaks speed cap? Anyway I did abit of punching, and from Speed (3) to (2) the increase slows down by 30ms. All other attack speed stage increases give a 60ms reduction in delay. What you must know is that even if all speed stages give 60ms decreases, they will appear significantly shorter and shorter. 60ms of 630ms [(2) to (1)] is more significant than 60ms of 720ms [(4) to (3)].

Hadriel
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alright thanks Smile so thats why EVERYONE wants +1 speed again...
if they ever recap to (2)... ppl gonna be disappointed
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Strongly dependent on rounding. If that +1 happens to give only 30ms reduction to the next stage, then it would just be... meh less than I expected. Nevertheless, it is still one of the DPS increases that are fully multiplicative with about everything else you can get from potential (not counting DSI i.e. %stat, %Boss, %IgnorePDR etc. etc.) and does not suffer from diminishing returns i.e. it obeys the law of increasing returns. +1 IAS is truly valuable.

In contrast, other Legendary-tier IAs like +1 Passive Skills is highly job-dependent. Luminous would only have a very minor increase in Mastery, whereas Marksmen would have a massive increase due to the large number of passive skills. (Idea for you, [MENTION=3070]Marksman Bryan[/MENTION];?)

Hadriel
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hadriel Wrote:Strongly dependent on rounding. If that +1 happens to give only 30ms reduction to the next stage, then it would just be... meh less than I expected. Nevertheless, it is still one of the DPS increases that are fully multiplicative with about everything else you can get from potential (not counting DSI i.e. %stat, %Boss, %IgnorePDR etc. etc.) and does not suffer from diminishing returns i.e. it obeys the law of increasing returns. +1 IAS is truly valuable.

In contrast, other Legendary-tier IAs like +1 Passive Skills is highly job-dependent. Luminous would only have a very minor increase in Mastery, whereas Marksmen would have a massive increase due to the large number of passive skills. (Idea for you, Marksman Bryan;?)

Hadriel

I have yet to see +1 to all skill levels as well.
I could be mistaken but I don't think a lot of the passive skills go past their max. I'll have to take a look with dCO later.
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Marksman Bryan Wrote:I have yet to see +1 to all skill levels as well.
I could be mistaken but I don't think a lot of the passive skills go past their max. I'll have to take a look with dCO later.

Based on the Ultimate Skills Table, there should be 4 passives that can go past the cap. Since you have dCO, you should get an extra +2%DMG, +1%cr and 1%DMG, 1%ignorePDR and 1WA.

Err... you know what... forget it. This looks utterly terrible. Don't waste time on this hahah.

Hadriel
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kayeyearekay Wrote:sorry if someone asked this already; its early and i cant find an answer quickly.

Shade attacking speed
knuckle fast (5)
-1 spirit bond 2 (passive)
-1 hyper spirit bond (hyper skill)
-1 dSI
-1 green potion

aside from the passive, there is noticeable increase after using each stage, in any order.
this suggests a Faster(1) cap for shade. can anyone confirm or dispute? (i thought universal cap was Faster(2))

I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though.
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JoeTang Wrote:I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though.

This includes the revamped Jett?
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JoeTang Wrote:I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though.

i understand... GMS is pretty unstable... every other patch makes a glitch that changes numbers
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Arrol Wrote:This includes the revamped Jett?

Is that actually a thing?
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JoeTang Wrote:Is that actually a thing?

Surprisingly, yes.
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We'll see how complicated it is.
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Btw, Joe do you plan on updating the first page with the new addition since FLY/U&I in KMS? I suppose this applies to the other class threads as well?
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JoeTang Wrote:We'll see how complicated it is.

Shouldn't be too complicated.. maybe a table for Starline's combo and a table for Backup Beatdown. It's 1v1 is just 270% rapid fire with a 2% chance of 10 hits of 355%.
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@JoeTang; Since it's damn-near impossible to fail a Recharge on Angelic Buster once you've maxed all the Affinity skills (I haven't failed a single Recharge in GMS ever since Angelic Busters got the Affinity II/III buffs, which was about 2 months ago), could you make another Table for Trinity spam and Soul Seeker spam?
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CakesXD Wrote:JoeTang; Since it's damn-near impossible to fail a Recharge on Angelic Buster once you've maxed all the Affinity skills (I haven't failed a single Recharge in GMS ever since Angelic Busters got the Affinity II/III buffs, which was about 2 months ago), could you make another Table for Trinity?

The failure rate for Trinity was around 2.3% during the Cygnus Returns patches. After You and I, and the current patch, the failure rate is 0 with the Charge Up Hyper Skill, and around 1.5% without it.
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