2009-01-13, 10:42 PM
240 second cooldown for Conc.
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4th job Single Target DPS
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2009-01-13, 10:51 PM
Kevvl Wrote:240 second cooldown for Conc. Er, matters little to the spreadsheet. There's a checkbox for Conc, I didn't bother averaging numbers.
2009-01-14, 01:05 AM
Dusk Wrote:5 second 199k Snipe is 112,153 without SI, btw.Sex. Maybe a 5 MM + DrK party will beat out Devil's "6x Time Leap" fairy tale now
KaidaTan Wrote:lol, you protected the box for +Magic Att and monster Magic Def. Racist. Oops. I was trying to change everything around in a hurry. Will edit after I fix above mentioned errors. EDIT: 1.3.1 up, lol. EDIT2: I did a KMST one.
2009-01-14, 09:22 PM
Uh, can you just put the numbers up on the thread for KMST? I don't have excell, and i'm not really in the mood to download openoffice again...
2009-01-14, 11:03 PM
Hey, for the KMST one you should add the buffs from cygnus characters. +12 w. att and +24 MA at max i believe.
2009-01-18, 03:47 PM
(This post was last modified: 2009-01-18, 03:55 PM by iviasterdk.)
Quickly noticed this:
DrK is on par with Hero (without Enrage) when the Weapon Defense of the Monster is greater than 13XX (i.e., some bosses). Realistically, a level 120-140 BM is going to be shafted in DPS since each arrow is going to be reduced by the monster's weapon defence. But the more damage an arrow does, the less noticeable the weapon defence will be and by the time a BM is level 200, it has the most dps. And berserk is easily held by Drk at lvl 200. Unwashed hp at 200 should be about 23,000. In 3rd job, max Elemenatal Resistance gives us 40% resistance against magic attacks. In 4th job, max Achilles reduced the damage of any attack by 15%. So a physical attack that hits non-warriors 12k damage would be 10k for DrK and a magic attack that hits non-warriors 12k damage would 6.2K damage for DrK. The threshold for berserk is 10k+ at level 200. EDIT: I think this table is most useful for finding which class is best for bossing since Shadowers/Bucaneers/Warriors main trainning attacks are multi-hit (i.e., BStep = 4 monsters, Demolition = 6? monster, Heros and DrK hit 3 monsters)
2009-01-18, 04:33 PM
Kabanaw Wrote:Hey, for the KMST one you should add the buffs from cygnus characters. +12 w. att and +24 MA at max i believe. ^^ It was just for fun, but okay. I also forgot to add the new Amp for Mages. iviasterdk Wrote:Quickly noticed this: Demolition hits one monster, but it isn't used for training much. The point of this table is for bossing, I should hope it's useful for that Shouldn't be which class is best, though, just which classes do the most damage.
2009-01-18, 05:03 PM
I have the wrong pirate skill in mind haha.
Sorry, I must have missed where you said this table is for the dps for 1vs1 with a boss.
2009-01-18, 09:35 PM
iviasterdk Wrote:I have the wrong pirate skill in mind haha. 4th job Single Target DPS Single Target How about Heaven's Hammer?
2009-01-18, 11:31 PM
JoeTang Wrote: 4th job Single Target DPS Does that boost DPS? o_O
We don't have a casting time for that, first of all.
Edit: For anyone interested, I made a quick and dirty mobbing DPS comparison: Blizzard = 41032 x 15 / sec Meteo = 40043 x 15 / sec Genesis = 32938 x 15 / sec Battleship Torpedo = 57271 x 6 / sec Fury = 54885 x 6 / sec (27443 without Berserk) Advanced Charged Blow = 46290 x 6 / sec Fire Demon + Elquines = 50978 x 4 / sec, or 46102 x 6 / sec Brandish = 89279 x 3 / sec Crusher = 84823 x 3 / sec (42412 without Berserk) Ice Demon + Ifrit = 45264 x 4 / sec, or 40263 x 6 / sec Flamethrower + Ice Splitter + Amp = 37077 x 6 / sec Snatch + Shockwave = 32520 x 6 / sec Pierce (pre-KMST) = 29443 x 6 / sec Boomerang Step + 2x Band of Thieves = 38195 x 4 / sec, or 29229 x 6 / sec Dragon Strike + Energy Blast = 29972 x 4 / sec, or 26533 x 6 / sec Avenger + Shadow Partner = 26227 x 6 / sec Arrow Rain/Eruption = 24161 x 6 / sec Inferno = 23334 x 6 / sec Shining Ray + Bahamut = 22545 x 4 / sec, or 19880 x 6 / sec Obviously there are issues with using DPS to compare training effectiveness, especially when mobbing comes into play. But this basically tells you how much damage you could expect to do to 15 stationary snails in front of you, with 2 bil HP each...
2009-01-19, 03:25 PM
(This post was last modified: 2009-01-19, 03:31 PM by iFrancisco.)
For Shadowers you wouldn't use SB after BS for most mobs; generally BoT is used as it will do more overall damage (1260% compared to 480%) and is slightly faster than SB. Roar might also technically be better for Drks with a mob of 15, but I am not sure about that one. Venom would also be a wierd add-on as it affects most monsters which would benefit the thief class the most.
iFrancisco Wrote:Roar might also technically be better for Drks with a mob of 15, Roar is 250%x15x80%efficiency(it's not stabs) at 2.7 second cast time = 1100%/s Crusher is 1020%x3 at 1 second cast time = 3060%/s Roar doesn't even beat Crusher without Berserk.. it's useful in one situation: Mobs spread out with low enough HP for Roar to 1hko. If they're close together, 3 Furies (250%x6 each @ 0.75s cast time) wins. In fact even Spear Fury has higher dps than Roar.. >_>
2009-01-19, 04:16 PM
2.7 cast time doesn't sound right to me. No way it's longer than demolition...
2009-01-19, 05:12 PM
I think it's cause of the "You can't move thing after using roar" like using an ultimate.
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