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Today's the day.
Razmos Wrote:Isn't this kinda like Mileage?

Yes.
Same item properties as the Mileage Token you can get from emobs/eboss.
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TheBlackMage Wrote:Yes.
Same item properties as the Mileage Token you can get from emobs/eboss.
Well, then that's a good sign it's coming to GMS then, since I found that in the v.150 extractions.
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Razmos Wrote:Well, then that's a good sign it's coming to GMS then, since I found that in the v.150 extractions.

Ehh...

Flames were found in the extractions, but there's no indication that we're getting Additional Options. Hell, I even found materials to craft Flames from Murgoth's Dungeon.

The cynic in me is guessing that Nexon will keep this away from GMS.
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We have way better cube rates and making/farming cubes is better too so i can understand why we didn't get mileage. Regardless, ways to get maplepoints or other such systems available in game is something maplestory needs especially if they're still going to try and get away with the whole scissor bulls'hit.
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CakesXD Wrote:Ehh...

Flames were found in the extractions, but there's no indication that we're getting Additional Options. Hell, I even found materials to craft Flames from Murgoth's Dungeon.

The cynic in me is guessing that Nexon will keep this away from GMS.
Oh yeah, I was aware of that. Still, it being in the data at all is a slim chance.
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Prinny Wrote:It's kinda cool to imagine a Orca/Suu class, were they work kinda like zero i.e. using the tag system(seeing how in their comic they could only use their full power/any power only when together). Also I'm pretty sure they would be considered a mage class, using darkness magic seeing how they are darkness spirits iirc
I don't know about that, one thing Wizet has been good at is not recycling class gimmicks. (Outside of pre-revamp Cygnus Knights.)

It's actually pretty amazing how they manage to make most classes different from each other despite having so many of them in such a simplistic game.
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Endgame Wrote:I don't know about that, one thing Wizet has been good at is not recycling class gimmicks. (Outside of pre-revamp Cygnus Knights.)

It's actually pretty amazing how they manage to make most classes different from each other despite having so many of them in such a simplistic game.

They just reuse every other aspect instead. Monocle
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Spadow Wrote:They haven't dropped it. It's a system that takes long to develop. The 5th job advancement has a symbolic meaning for Nexon according to them. They want a 'perfect release'. The game has 35 classes with 2400 skills. You have no idea how the system will work. Can't you understand it will take a while for the developers to create aesthetic skills with superb 2D quality (again, according to them)? They have to develop new content too to keep the game updated as well.

Not trying to be a troll but... are you mad?

Maybe you know some things that I don't know so let me ask first, has Nexon clearly confirmed their intentions to develop a 5th job, like in statement through any media or something?
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byakugan Wrote:Not trying to be a troll but... are you mad?

Maybe you know some things that I don't know so let me ask first, has Nexon clearly confirmed their intentions to develop a 5th job, like in statement through any media or something?
Quote:Many people have been speculating what the V at the end of the RED update announcement could possibly mean.
Today in an interview with Inven with Nexon it has been confirmed that this is indeed the 5th job advancement.
It is said that it is hard to give an ETA on 5th job advancement due to the large amount of work into skills of the 5th job advancement alone.
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byakugan Wrote:Not trying to be a troll but... are you mad?

Maybe you know some things that I don't know so let me ask first, has Nexon clearly confirmed their intentions to develop a 5th job, like in statement through any media or something?

That "again, according to them," would imply that he does, and that there is.

The quote from the above quote can be found in his blog by the way, if you want more information on the matter.
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