Patch Available - GMS 1.50
#21
babo Wrote:now praying that the cash shop xfer event will last until eunwol will be out

The quest "[Notice] Cash Inventory Transfer Event" ends on July 17th. I believe the Eunwol patch will be on July 9th (MysteryMask said it'll be released on the second week) and because a new batch events pour in on the 9th.

Origin/Rising Heroes Elite: Jun 25
Eunwol: Jul 9
The Seed patch: Jul 23
Everything that hasn't ended already will end August 14th with only two events going further one of which is a hold this item for 30 minutes and you get something (starts Aug 13th) and the other being a Gold Richie event.
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#22
Justin Wrote:How badly? And what about HoH mobs?

Ancient Golem: HP: 49,000,000 → 13,056,000, EXP: 123,308 → 60,857
Ancient Dark Golem: HP: 50,000,000 → 13,502,400, EXP: 127,733 → 62,650
Ancient Mixed Golem: HP: 51,000,000 → 13,955,200, EXP: 130,514 → 64,640

Advanced Knight A: HP: 25,000,000 → 6,270,000, EXP: 104,529 → 25,550
Advanced Knight B: HP: 26,000,000 → 6,666,400, EXP: 108,043 → 26,865
Advanced Knight C: HP: 26,500,000 → 6,868,800, EXP: 109,786 → 27,574
Advanced Knight D: HP: 28,500,000 → 7,546,800, EXP: 117,271 → 30,046
Advanced Knight E: HP: 30,500,000 → 8,259,400, EXP: 124,671 → 32,568

All of the mobs count as normal mobs now.
Also, there were absolutely no changes to non-KMS mobs from what I've seen.
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#23
maplefreak26 Wrote:The quest "[Notice] Cash Inventory Transfer Event" ends on July 17th. I believe the Eunwol patch will be on July 9th (MysteryMask said it'll be released on the second week) and because a new batch events pour in on the 9th.

Origin/Rising Heroes Elite: Jun 25
Eunwol: Jul 9
The Seed patch: Jul 23
Everything that hasn't ended already will end August 14th with only two events going further one of which is a hold this item for 30 minutes and you get something (starts Aug 13th) and the other being a Gold Richie event.

wow god bless
I'm crying if this is true
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#24
Q...Quartered Health and EXP? Are you fucking kidding me? >__>
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#25
Justin Wrote:Q...Quartered Health and EXP? Are you fucking kidding me? >__>

I actually expected it, since those are KMS stats. Also, Ancient Golems will now give 50% bonus, assuming Nexon didn't forget that too.
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#26
Going to be playing around tommorow with them to test exp multipliers to see how I'm going to train the rest of the characters to 200. Not giving up! I'm going to have to find new spots for 160-190, also need to see if Evo is any different.
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#27
People are going to throw a fit about this. 170ish to 200 is going to be a nightmare now.
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#28
Justin Wrote:People are going to throw a fit about this. 170ish to 200 is going to be a nightmare now.
Maybe maybe not. Might not be as bad as you're thinking
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#29
Prescription Pants-On-Head Stupid Pill
The ONE WEIRD TRICK to staying in the tower! Guardians HATE it! #Double-click# to equip and trick the tower's barrier for a stupid long time. Cannot be traded.

Also, Hot Days on 7/5, 7/12, 7/13, 7/19, 7/26, 8/2, 8/9, 8/16.

Ryude's Sword (Two-Handed Sword)
Increases the number of attacks by 1 under the blessing of Ryude, who was a hero for only a moment. (Not applicable to all skills)

Ooooooh.

They added 1-hr, 2-hr, and 6-hr flavors of EXP and Drop cards to go along with the 4-hr ones we have now.
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#30
SwordStaker Wrote:Maybe maybe not. Might not be as bad as you're thinking

was it bad getting there post You/I?
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#31
I guess the party play areas would get nerfed to accommodate the changes to the party system and mob changes. Unless I missed something, you can pretty much make a party play area anywhere right?

I did read the blog, but how potent are the changes to the bonus exp for HoH and twight perion in a party for KMS?
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#32
PirateIzzy Wrote:Ancient Golem: HP: 49,000,000 → 13,056,000, EXP: 123,308 → 60,857
Ancient Dark Golem: HP: 50,000,000 → 13,502,400, EXP: 127,733 → 62,650
Ancient Mixed Golem: HP: 51,000,000 → 13,955,200, EXP: 130,514 → 64,640

Advanced Knight A: HP: 25,000,000 → 6,270,000, EXP: 104,529 → 25,550
Advanced Knight B: HP: 26,000,000 → 6,666,400, EXP: 108,043 → 26,865
Advanced Knight C: HP: 26,500,000 → 6,868,800, EXP: 109,786 → 27,574
Advanced Knight D: HP: 28,500,000 → 7,546,800, EXP: 117,271 → 30,046
Advanced Knight E: HP: 30,500,000 → 8,259,400, EXP: 124,671 → 32,568

All of the mobs count as normal mobs now.
Also, there were absolutely no changes to non-KMS mobs from what I've seen.

incoming rage
[Image: giphy.gif]
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#33
Grey Wrote:Prescription Pants-On-Head Stupid Pill
The ONE WEIRD TRICK to staying in the tower! Guardians HATE it! #Double-click# to equip and trick the tower's barrier for a stupid long time. Cannot be traded.

This parody is disturbingly good.
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#34
Kubi Wrote:I guess the party play areas would get nerfed to accommodate the changes to the party system and mob changes. Unless I missed something, you can pretty much make a party play area anywhere right?

Apparently, not in non-KMS maps.
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#35
Now that I think of it aren't the hp:exp ratios of hoh now similar to crockies of lhc. I remember it was similar amounts 5-7mil hp 25k exp or am I totally wrong
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#36
I dont get why nexon cant just release mobs with stupidly high hp and some decent exp. Most players these days can 1hko these new HoH mobs, so this will just be fighting over spawn, partying will be less appealing than before.
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#37
Arrol Wrote:was it bad getting there post You/I?
Here's how I view it. Yes. It's lower than what we have now. However our party play is higher. On top of that they're going to be killed faster. The people in Korea seem to level really quickly without 2x cards and what not. I think it'll take some getting used too but I think overall it'll be better. Plus our Golems map might be changed to the Korean Version which I hear is monumentally better since it supports more people. Also this will help lower funded people be able to train easier. Yes it's lower overall experience but remember party play is 275% now. Not a huge step up but still enough. Plus we have combo and multi kill experience multipliers which add more sooooo. Overall I think it'll be fine. We might notice a small decrease but not as much as people are going to be bitching about.
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#38
How much bonus exp do you get for combos and multi kills?
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#39
Takebacker Wrote:How much bonus exp do you get for combos and multi kills?

I'm not exactly sure, here's some data I took today though:

Base EXP: 780

Combo CountBonus Exp
0+11
100+23
200+39
300+39
400+62
500+62
600+62
700+62
800+62


Sometimes I randomly get twice as much (as in, twice the usual value on the same line), and then when I get a multi kill, I get two lines of whatever the current combo bonus is, one for the combo, one for the multi-kill, I think. I'm not really sure of any of this, since well, I was mostly concerned with training to level vs training to gather data, so I didn't keep track very well, except for that one data point up there.

Also, activating a rune gets you +100% EXP for 2 minutes, out of like 10~15 minutes.

All of this stacks additively rather than multiplicatively with the white bonus EXP (as with events and HS)
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#40
Grey Wrote:I'm not exactly sure, here's some data I took today though:

 Spoiler

All of this stacks additively rather than multiplicatively with the white bonus EXP (as with events and HS)

That's pretty nice overall. Golems is looking like it will be populated. (if khaini was populated)
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