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Dark Link Wrote:Can't wait to amass a bazillion Legendaries!
I think you misspelt Forgotten Souls.
I wonder if the buff applies to Kadala's legendary rate...because ugh still no Winter Flurry.
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Quote:[COLOR="#0000FF"]Hello, Monks!
I've been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it. I’ve updated the posting limit in this thread, so feel free to keep it alive.
I'd like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader. The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did up featuring a lot of Crusader changes.
That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). Instead, we’ve many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included.
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
• Firebird’s Finery
• Raiment of a Thousand Storms
• Monkey King’s Garb
• Thorns of the Invoker
• The Shadow’s Mantle[/COLOR]
I like the Monk spenders, but their actual efficiency and damage is disgustingly bad.
Also, not redesigning Helltooth. Do people actually like it? It's hard to imagine actually using Wall of Zombies, a skill that is only viable with a 6 piece set bonus.
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[COLOR="#4B0082"]Chiltara is a plum.
That is all.[/COLOR]
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JoeTang Wrote:I like the Monk spenders, but their actual efficiency and damage is disgustingly bad.
Also, not redesigning Helltooth. Do people actually like it? It's hard to imagine actually using Wall of Zombies, a skill that is only viable with a 6 piece set bonus.
ever class has a trash set. helltooth is the WD one
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dowie Wrote:ever class has a trash set. helltooth is the WD one
Firebird's is pretty much Wizard's...but it's getting revamped.
Edit: To Clarify: That 6 piece bonus is just terrible.
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Get fucking wrecked RiF community.
Quote:LIVE HOTFIXES
Heroes below level 70 will now receive less Blood Shards from Nephalem Rifts than level 70 characters.
Level 70 heroes will now receive a greatly reduced amount of Blood Shards from Nephalem Rifts when playing in sub-level 70 games.
Artisans
Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting.
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Dark Link Wrote:Get fucking wrecked RiF community.
RiF community?
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MuscleWizard Wrote:RiF community?
Rift it Forward, basically a community where people share and help others with rifts.
http://www.reddit.com/r/Diablo/comments/...forward_a/
After the 2.0.5 patch hit live, everyone and their dog within the community was abusing the living pomegranate out of the "Level 1 Torment 6" Rift runs to get a bazillion Blood Shards within minutes. People were speed clearing said rifts in 2-4 minutes and getting 100+ Shards per run.
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Posting Freak
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Did a few T2 Rift runs with [MENTION=6823]Polantaris[/MENTION]. The +100% Legendary community event is absolutely freaking nuts! Legendaries everywhere due to the drop rate essentially being +330% in T2 Rifts.
Posting Freak
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Our group last night was so strong I don't know why we weren't doing T3.
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Got this:
![[Image: 1efe3c8b35213eb221bef9cd1c64353c.png]](http://i.gyazo.com/1efe3c8b35213eb221bef9cd1c64353c.png)
Delicious.
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Same pomegranate, different day here so far, ie. nothing.
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Goodbye firebats build:
Seems like all of my luck comes after beating a rift boss and clearing out the rest of the rift. Found that mask, a jade harverster set piece, and about 5 more legendaries after killing the boss and sticking around.
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Seems like damaging elite affixes were stealth buffed across the board. Anyone who plays on T3+ notice anything?
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I'm definitely noticing it in T1 and T2. There's reports of the elite affixes ignoring resistances and all that jazz. There's even reports of BlackThorne not even working sometimes as well.
EDIT:
Looks like something went wrong and Blizzard will be fixing it soon.
Quote:Wyatt just mentioned this in the anniversary Twitch stream, actually. Some of the ground effects are doing too much damage currently, and we intend to tone them down. We don't have an ETA to share yet, but we'll let you know as soon as we do.
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Ah, that explains why I was being absolutely murdered on torment 2.
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It was noticeable, but it wasn't TOO much that I had to lower to T1 instead of T2/3. Though the blackthorne's thing is kinda funny.
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Plagued surely seemed way more damaging when I went on T3 today.
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One thing I definitely noticed was a change to knockback. I don't know if it was a new change or an old one (haven't played in ~1 month) but now whenever I get hit by an elite with knockback I soar an entire screen length before I hit the ground again. Previously it was ~33-50% of that. Or maybe I'm just misremembering.
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