Posting Freak
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KhainiWest Wrote:I miss the journey.
Yes the stories on maple are much more deep, much more fleshed out, and that's great. However all the classes seem the same, you get max speed/jump/fj all in the first job. There's no growth, no unique way to train, almost every class released from KMS, is getting the AOE skill and 1hko as fast as possible so you can focus on boss skills.
Back even at big bang, some classes weren't gifted with immediate mob skills and they had to train at other maps to flesh out their strengths over their weakness', I remember when accuracy meant something and had some form of value to it.
Each class back then, had specific maps they did really well in, it added a journey unique to your character, rather than the mass produced level 150 characters who's only purpose is to down bosses as efficiently as possible.
The only problem I see with this is that the community is to blame for it, at least partially if not entirely. The best example I can think of was Bowmasters vs Marksmen. Bowmasters wouldn't stop crying about how training sucked for them and Marksmen about how no one wanted them for bossing. For a pair of jobs that already shared a lot of skills Nexon had no other choice than to buff them so they'd have the same efectiveness. Another example would be Palladins vs the other 2, despite Pallies being the most endurable warriors they kept complaining about heroes hitting harder, and when they were buffed it was DrK complaining for being left behind. Everytime a job has had some pros and cons the comunity complained about it and demanded they were leveled up. And also Nexon's stupid idea of making every new job excel in all areas, above the already existing ones only helped to make the situation worse.
Posting Freak
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I miss the expansiveness of old Victoria Island. Back when you could have races around the island.
I miss hunting for snowboards. The drop rate was so low that it took hours to get them. The same goes for the first anniversary weapons, only certain mobs dropped certain weapons. Everyone trained on wild boars back then so maple claws and scorpios were never in short supply!
Posting Freak
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byakugan Wrote:The only problem I see with this is that the community is to blame for it, at least partially if not entirely. The best example I can think of was Bowmasters vs Marksmen. Bowmasters wouldn't stop crying about how training sucked for them and Marksmen about how no one wanted them for bossing. For a pair of jobs that already shared a lot of skills Nexon had no other choice than to buff them so they'd have the same efectiveness. Another example would be Palladins vs the other 2, despite Pallies being the most endurable warriors they kept complaining about heroes hitting harder, and when they were buffed it was DrK complaining for being left behind. Everytime a job has had some pros and cons the comunity complained about it and demanded they were leveled up. And also Nexon's stupid idea of making every new job excel in all areas, above the already existing ones only helped to make the situation worse.
The biggest problem about this is that yeah, it does suck when your job is really powerful at bosses but takes forever to get there and another is really good at training but much worse at bosses. It's a legitimate complaint that the character you sunk 100 hours or more into just isn't effective at the endgame content. 'Ability to level at a decent pace' and 'Ability to be useful at bosses' shouldn't be what's different between classes since those are fun things that everyone should be able to do roughly equally. The problem is when people complained about those things, instead of realizing that their system was broken and they needed to make more effective ways to train as a DPS class and more ways to be effective at bosses without huge damage output, they changed classes so they all worked in the one way they had to make training faster and the one way they had to be effective at bosses.
LHC was a great solution to the training problem - fewer, much higher power mobs that both single target and multitarget classes could excel at. Unfortunately the boss situation is much harder to fix. The problem is there's really only two types of roles at most bosses that excel - DPS classes and support classes that almost entirely exist just to buff DPS classes. There's no way to draw aggro (which would make paladins much better) and most debuffs don't work on bosses. Fixing that would probably make bosses a lot more fun, but overhauling that system would probably take a whole bunch of design work and programming work and there's no real way to monetize that like you can a new class.
Posting Freak
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Permanent NX sale.
They had it for like a long time until they took it out.
Posting Freak
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I miss the old map designs. Like Zelkova said the old Victoria in particular. I liked how you could travel in a circle and end up where you started rather than the new star shaped design with the central hub. It felt more like a proper Island before. Like if you walked to Perion from Ellina you had to travel upwards through the maps and it made sense since Perion is in the mountains. I liked all the proper hidden streets there were too like Pig Beach and the like as well as the interesting things they added like the Iron Hog as a danger to low level players or the annoying Jr. Boogies in the Wild Boar map. They don't really do anything like that anymore. It's just by the book flat maps where you travel left to right, too linear.
Posting Freak
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Nion Wrote:Permanent NX sale.
They had it for like a long time until they took it out.
Or when you actually got to choose the decorative nx gear you got, rather than it coming randomly from a fucking box.
Posting Freak
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1) CPQ. So much fun.
2) Hunters luck event.
3) Permanent hyper tele rock sale.
Posting Freak
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Kirov Wrote:I miss the old map designs. Like Zelkova said the old Victoria in particular. I liked how you could travel in a circle and end up where you started rather than the new star shaped design with the central hub. It felt more like a proper Island before. Like if you walked to Perion from Ellina you had to travel upwards through the maps and it made sense since Perion is in the mountains. I liked all the proper hidden streets there were too like Pig Beach and the like as well as the interesting things they added like the Iron Hog as a danger to low level players or the annoying Jr. Boogies in the Wild Boar map. They don't really do anything like that anymore. It's just by the book flat maps where you travel left to right, too linear.
I agree with this, but I think a good compromise would be to make each spoke of the wheel end at a beach and then make a large beach ring around the island. There's definitely got to be some design potential in that.
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PvP pre capture the flag. That was the most fun I've ever had in this game ever.
Posting Freak
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I miss having more than just one stat. When gear actually required X of your secondary stat to equip. When Dex=Accuracy for warriors so truely dexless warriors had to have some accuracy gear (maple weapons). Str dits sacrificed a few points in luk in order to wear the more badass daggers and eventually a dragon khanjar!
Posting Freak
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I miss when:
- Only a small minority of items were untradeable and rest were fully tradeable, no scissors or other bullcrap.
- Upgrade items didn't expire in 7 days.
- There was no cash inventories unique to just one class.
Posting Freak
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Dark Link Wrote:Competitive events such as Bounty Hunter and/or original Artifact Hunt.
I LOVE the old Artifact Hunt. Of course, I never stood a chance on it on my Bowmaster and only ever got the permanent glasses on my Bishop because of no cooldown Genesis and the Zombie Mushroom minidungeon.
But yes, that and the very first Cake vs Pie event. Sure, it was lagtastic but it was also actually competitive (when it was equal in players and power, of course) and was an absolute blast.
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When potential didn't exist
When the game was a long and hard grind to even hit level 70, let alone 100
The community.
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Takebacker Wrote:3) Permanent hyper tele rock sale.
Adding to this list:
4)Permanent Safety Charm
5)Permanent Additional Pendant Slot
Posting Freak
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Niernen Wrote:Alien/Visitor Event.
If they made it accessible to all players equally regardless of power gap, and made the final boss not HM Hilla-like, then I'd totally dig this. It inspired teamwork and some basic maneuvering and map traversing, and it was really fun IMO aside from the potential rewards (aside from the bomb room, the most sadistic thing I've ever seen, but it produced many laughs and rage quits, even though the mechanics were easy to master, alongside the laser platform room)
Alas, Nexon probably won't because they'd consider the current failure of the remake adequate when it really isn't, and tell us we only want the rewards and the OP medal, and make those available via NX :/
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Mazz Wrote:Sidekick system was fucking stupid. I don't want more things that prevent me from playing the game. Why is it a good idea that levels 30-70 should be skipped entirely? Bring back Carnival PQ, or something fun to do to make those levels enjoyable. Rushing to level 200/above is pointless if there isn't anything to do when you get there.
Yeah CPQ was the pomegranate, even funding a level 50 char to even stay there was fun. But sidekick system (the way it was) sucked plantain. I think if they tweaked it, it could be a good idea.
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Lance Wrote:Yeah CPQ was the pomegranate, even funding a level 50 char to even stay there was fun. But sidekick system (the way it was) sucked plantain. I think if they tweaked it, it could be a good idea.
I don't think so. The entire point of it was to make higher levels easily 'help' (leech) lower levels up, and unless they decide to tweak the system to be something else entirely that wouldn't change. We don't need a sidekick system or anything of the sort, we need more things to do that make playing the game fun/entertaining. Theme dungeons are pretty good for this already, most of them are decent EXP and are fairly fun/easy to do.
I just don't like the racing aspect of MS these days, sure it might be fun for a couple of hours but when you realise you've just skipped well over half of the game's content and are now too high leveled to go back and enjoy any of it properly it kicks in that it was a really terrible idea.
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I miss the hangout spot was at Henesys Hunting Ground 1 and/or Maya's House.
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I miss having to actually think. I'm referring to my poison mage and my crossbowman here. I'd train my poison mage using poison mist at monsters that were at times 50 levels higher than my own, so it only took a couple of hits to kill me. I couldn't just charge in, you know? I had to actually think things through first. That was enjoyable, and the reward of fast EXP amplified the fun. On my crossbowman, I couldn't hit up close, I didn't have much HP, and I wasn't very fast, so I had to utilize sniping spots and speed gear to make up for my relative lack of stamina and mobility. That, too, was fun. Getting powerknockback and using it to its full potential was the most fun I think I had in the entire game.
Today, it seems like everyone has added mobility. Who doesn't have some form of flash jump anymore? Hell, ranged classes can even attack up close. While it makes sense (if I shoot a crossbow at you from a close distance, it'll still fire) on a certain level, it takes away from the aspect of playing as a -ranged- class. And don't even get me started about how they ruined my poison mage. The one thing I enjoyed, poison mist training, they had to go and screw up. What used to be a skill that damaged based on an enemy's HP is now entirely dependent on one's attack range, meaning your mist is only as good as the amount of money you dump into nexon's filthy whore mouth. What a disgusting sham. What a sickening suckle pineapple.
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