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Super Smash Bros. Wii U and 3DS Discussion
I feel like it would be a colossal waste of time to put the other four of them in the game if they had no plan for them other than a Final Smash. Though it couldn't be flat reskins on regular Mega Man considering the height problem.

We'll just have to wait and see.
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What if they do something where when you get the smash ball, the direction you hold decides what form you transform into?
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Polantaris Wrote:I feel like it would be a colossal waste of time to put the other four of them in the game if they had no plan for them other than a Final Smash. Though it couldn't be flat reskins on regular Mega Man considering the height problem.

We'll just have to wait and see.
It's no more a waste of time than it is to create Pokeball Pokemon and Assist Trophies.
What would be a waste of time is to fully animate five different characters from a third party franchise just so each could be used as a different playable character.
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Niernen Wrote:What if they do something where when you get the smash ball, the direction you hold decides what form you transform into?

They wouldn't do that because then you wouldn't be able to use any sort of recovery move if you get knocked away.
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Justin Wrote:They wouldn't do that because then you wouldn't be able to use any sort of recovery move if you get knocked away.

plus the moveset wouldn't fit the new megaman look, and they said "no transforming characters!"
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What I don't get is how this smash works. Is it a sort of laser, straight in one direction as the one Samus shoots? That would be lame to be honest.

Maybe a combo which requires the player to input buttoms as it is performed?. Starts with a puch from Rock that sends the enemy to X who then uses a shoryuken sending character to EXE and so on until it ends in a guaranteed KO.
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WhatsThereToOoze Wrote:It's no more a waste of time than it is to create Pokeball Pokemon and Assist Trophies.
What would be a waste of time is to fully animate five different characters from a third party franchise just so each could be used as a different playable character.

Pokeballs and Assist trophies all do things in-game, and add an element to the game that was not there before they were added.

Mega Man's final smash adds absolutely nothing to the game except a visual effect. It would be no different if it was just Mega Man himself or all five of them.

And if they were going to make them playable characters, they would likely have something unique to each of them, similar to Roy vs Marth and Falco vs Fox in Melee. They would still do something.
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byakugan Wrote:What I don't get is how this smash works. Is it a sort of laser, straight in one direction as the one Samus shoots? That would be lame to be honest.

Maybe a combo which requires the player to input buttoms as it is performed?. Starts with a puch from Rock that sends the enemy to X who then uses a shoryuken sending character to EXE and so on until it ends in a guaranteed KO.

i think it works like falcon's
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How about something like Pokemon Trainer, each of them unleashes a different move in a general direction. How screwed your opponents are depends on which move they are caught in.
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Polantaris Wrote:Pokeballs and Assist trophies all do things in-game, and add an element to the game that was not there before they were added.

Mega Man's final smash adds absolutely nothing to the game except a visual effect. It would be no different if it was just Mega Man himself or all five of them.

And if they were going to make them playable characters, they would likely have something unique to each of them, similar to Roy vs Marth and Falco vs Fox in Melee. They would still do something.

Final smashes in general "add an element to the game that was not there before they were added". The point of having all the megamen is to be epic enough to justify a ohko move. Megaman alone would just look stupid.
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Megaman calling in his other forms is just pure fanservice. They won't be playable. It'll probably be like either pokemon trainers triple finish where they all launch a frontal attack together, or like falcons where it occurs purely in a cutscene.

We know for sure it involves that charged mega buster from all of them that we saw in the direct rather than any combo between the different ones though.
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Takebacker Wrote:Final smashes in general "add an element to the game that was not there before they were added". The point of having all the megamen is to be epic enough to justify a ohko move. Megaman alone would just look stupid.

i wouldn't call it stupid if he were alone, this is megaman we're talking about, look at marth's or zelda/sheik FS, it's simple as simple can be but still a nice reference.

megamen just went the flashy route.
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*Throws everything*

[Image: WpgtuKJ.jpg]

Sakurai Wrote:Pic of the day. The Assist Trophy, Midna! This is the 3DS version. She's going to grab and throw things all over the place. Her uncontrollable, whimsical nature remains intact.
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Dark Link Wrote:*Throws everything*

[Image: WpgtuKJ.jpg]

I figured she'd use her fist hair to squish people.
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pineapple these objects in particular

at least she doesn't EAT them
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Sweet. Happy they remembered her. Wonder if they would do her adult version for WiiU?
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Niernen Wrote:Sweet. Happy they remembered her. Wonder if they would do her adult version for WiiU?

There is no difference between versions. So no.
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They already showed her on the Wii U during the Smash Bros Direct.

[Image: 5YT3FNs.jpg]
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Niernen Wrote:Sweet. Happy they remembered her. Wonder if they would do her adult version for WiiU?

I read that incorrectly.
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[Image: zlCfzR3XW_g89gKh9a]

"Pic of the day. Tether recovery? Yes, you can! And from even longer range than before. Multiple fighters can latch on--who actually grabs hold is determined by the same rules as the standard ledge grab."

I wonder if Link's spin attack will be horrible horizontally because of this. That range is insane now. And what's with those weird chains/ropes between Samus and Link?
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