Posting Freak
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Without knowing what exactly you need to know, just know what your class brings to the table in terms of parties. Glads are physical damage (non-elemental unless you use conversion jades that will be coming soon) and are primarily DPS oriented. Luring Slice increases the damage everyone deals by 50% at best, and Brave (Courageous Shout I think) increases your personal damage by around 30% for the duration. Just learn what skills rotate best and when is a good time to burst bosses and you'll be gold. Try not to be an Inquisitor I've seen lots of hate/dislike for over the last few days where they don't monitor their party members' HP/buffs and don't listen to the party when asked to do something. Cure Relic increases an Inquisitor's damage, use it as much as possible, especially when your party is debuffed by something like poison or ice which can be cured with Cure Relic. If someone needs healing, heal them, or if you can't, tell them how long until you can.
If you've played Maplestory over the last couple of years, Dragon Jades/Gems are essentially Nebulites that can be removed safely, and replace the old Suffix/Spark system so there's no more RNG games/material farming.
If you want to know something specific, just ask.
Posting Freak
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Well right now, I'm in a debate thinking whether or not I should play my lv 40 Swordsman or the lv 45 Lunar Knight. I'm assuming I caught up to date with the equips and stuff on my Inquisitor as well as finishing some hell nests which is why I had this weird urge to play another class. However, I'm not sure if I'm feeling the spark of my love for warriors like I used to before.
Maybe I still have to play them more to love them again but yeah. Random thoughts in my mind.
Also, the Cure Relic Light Dmg % got nerfed to 5% staple for all levels so I only had a point into it.
Posting Freak
Posts: 847
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Joined: 2010-10
Yeah, I remember the Cure Relic change, it's just that light damage is light damage and I saw complaints of people seeing Inquisitors just neglect to use it at all. According to DNArmory the skill has an 18s dura, 25s CD which is close enough to permanent to be of use.
Lunar Knights will be getting a massive buff placing them in the top-tier of DPS in the coming months. I saw some screenshots of a somewhat average-geared LK dealing 14-15mil per hit on MBD which can hit up to 15 times, and 50-100mil HMS EX's. Gladiators are still good and may be seeing some buffs in the near future as it seems all classes are in the process of being revamped to be closer to the standards set by Assassin, possibly even being revamped in preparation for a T5 revamp to skills.
Posting Freak
Posts: 2,822
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Farm: Symbolism
Well looking at this, I think it's safe to say I'd probably just train my Lunar Knight at this rate. I'll have to try to find a guide or so on it. Appreciate it.
EDIT: What are some great ways to upgrade my equips? I'm currently wearing the free +10 equips.
Posting Freak
Posts: 847
Threads: 8
Joined: 2010-10
Well, Guardian Nest was just released so you could do 5 runs of that each week. +6 Epics (New Moon for magic classes, Full Moon for physical) should easily do better than your current gear, especially when we get level 70 epic jades to use.
Also, running Dragon Expedition 3 times a week might net you some Unique crests that you can use: Source (HP/MP), Increasing (Int/Vit/Agi/Str), Offensive (Pdmg/Mdmg), or Resistant (Para/Stun/Crit Resists).
Other than that, I believe dailies will work out well too. Goddess' Breaths can be exchanged for Sighs in the coming months which can then be exchanged for High Grade Epic Jades (Level 70) so saving a bunch of them prior will be useful.