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Yeah... That's not even questionable. XD Dragon Strike is a lot better than Shockwave. At least it is until you have 6 monster Snatch. I only use Shockwave in place of Dragon Strike for now just because my Dragon Strike is only level 6 (I think), so it doesn't beat the damage per minute of Shockwave, yet. So, until Dragon Strike has a damage % higher than Shockwave or when it hits 6 monsters (too lazy to do the math right now), Shockwave is better at maps like Himes. I can't really test them now in JMS because Himes can seal, stun and weaken you now. Dx
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I wonder how much kmst reduced dragon strikes delay by. It might even be semi spammable like shockwave.
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DrRusty Wrote:I wonder how much kmst reduced dragon strikes delay by. It might even be semi spammable like shockwave.
If that's the case then it changes my whole entire build... I like how Dragon Strike looks like but I just hate the skill for some reason. I played on a certian server (not sure if its ok to say it like lolbasil) and i barely paid any attention to it. I just spamed Energy Orb and Snatch, with barrage here and there.
Also would it be recommanded to max Energy Orb first? Or is it just stupid... [like all my other plans]
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kingdj333 Wrote:If that's the case then it changes my whole entire build... I like how Dragon Strike looks like but I just hate the skill for some reason. I played on a certian server (not sure if its ok to say it like lolbasil) and i barely paid any attention to it. I just spamed Energy Orb and Snatch, with barrage here and there.
Also would it be recommanded to max Energy Orb first? Or is it just stupid... [like all my other plans]  Wth? A private server with working Energy Charge? I doubt it exists..
As for the build : I wouldn't recommend it. Sure, it's fast and doesn't use HP or MP to cast, but since the damage is halfed after ever monster hit, it's just not worth it. I'd say get level 1 and try it out before you actually go for it all the way.
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So some .62 servers actually got charged attacks working eh?
Could be possible. I've played on .60 servers that had battleship fully working...except for one glitch. It didn't break, lulz.
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ShiKage Wrote:Wth? A private server with working Energy Charge? I doubt it exists..
As for the build : I wouldn't recommend it. Sure, it's fast and doesn't use HP or MP to cast, but since the damage is halfed after ever monster hit, it's just not worth it. I'd say get level 1 and try it out before you actually go for it all the way.
Yeah it was super glitchy but its was decent for me...
I didnt know it halfed every hit lol.. *goes back to JOB BUILD* I guess I'll make it last or until 17x... Why do people want level 1 Speed Infusion? Or does it give you 60 seconds?
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ShiKage Wrote:Yeah... That's not even questionable. XD Dragon Strike is a lot better than Shockwave. At least it is until you have 6 monster Snatch. How so? Wouldn't it be even better?
Visualize an imaginary, really high level Himes-style map and mobs with 300k+ HP each. Now visualize someone going across the map collecting everything with Snatch, then just spamming Snatch + Dragon Strike till they're all wiped out.
Depending on the delay, you might be able to fit both attacks in 1.8 seconds. Shockwave spam alone is 1.5 seconds.
Snatch + Dragon Strike = 600% + 810% = 1410%
Shockwave = 700%
No contest.
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Russt Wrote:How so? Wouldn't it be even better?
Visualize an imaginary, really high level Himes-style map and mobs with 300k+ HP each. Now visualize someone going across the map collecting everything with Snatch, then just spamming Snatch + Dragon Strike till they're all wiped out.
Depending on the delay, you might be able to fit both attacks in 1.8 seconds. Shockwave spam alone is 1.5 seconds.
Snatch + Dragon Strike = 600% + 810% = 1410%
Shockwave = 700%
No contest. For that build you'll have to max:
- Dragon Strike (30SP)
- Speed Infusion (11SP)
- Super Transform (20SP)
- Snatch (30SP)
Welcome to lvl 150... :o
For Shockwave spamming:
- Super Transform (20SP)
- Speed Infusion (11SP)
Welcome to lvl 130...and:
- Demolition (30SP)
- Time Leap (30SP)
Welcome to lvl 150...
Yeah, you do would more grinding damage when you're lvl 150 with that pure grind build...
I guess you're not gonna boss and have any fun till lvl 160? :o
Have fun maxing Barrage, Demolition and Time Leap at lvl 180!
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2009-01-14, 12:56 PM
(This post was last modified: 2009-01-14, 01:11 PM by DrRusty.)
Devil Wrote:For that build you'll have to max:
- Dragon Strike (30SP)
- Speed Infusion (11SP)
- Super Transform (20SP)
- Snatch (30SP)
Welcome to lvl 150... :o
For Shockwave spamming:
- Super Transform (20SP)
- Speed Infusion (11SP)
Welcome to lvl 130...and:
- Demolition (30SP)
- Time Leap (30SP)
Welcome to lvl 150... 
Yeah, you do would more grinding damage when you're lvl 150 with that pure grind build...
I guess you're not gonna boss and have any fun till lvl 160? :o
Have fun maxing Barrage, Demolition and Time Leap at lvl 180! 
Russt Wrote:http://www.southperry.net/forums/showthread.php?t=7051
Double Uppercut 20 + Barrage 30 + Flash Fist 20 (no stun) = 972%
Double Uppercut 20 + Barrage 1 + Flash Fist 20 (no stun) = 552%
Demolition 21 (it's not up there) = 1060%
Therefore;
Lvl 8 Stransform, lvl 21 demolition, and lvl 1 barrage.
4 mins of STF = 240*1060% = 254400% (rounded)
4 mins of Barrage = 240*552% = 132480%
Total = 386800% (note that this is NOT repeatable, so it'll only hold for the first 8 minutes - not every 8.)
Lvl 30 barrage
8 mins of Barrage = 480*972% = 466560%
Demolition isn't strong enough to outdmg barrage over time because of that cooldown.
Barrage, dragon strike, SI is the best build to go during 4th job. It has the best trainin speed and DOT.
Not to mention KMST is bringin down d strike and barrages delay times. That'll only increase barrage's gap further.
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You don't need Demo to boss, Devil. It's not like people care about your damage anyway.
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2009-01-14, 01:23 PM
(This post was last modified: 2009-01-14, 01:28 PM by DrRusty.)
Dusk Wrote:You don't need Demo to boss, Devil. It's not like people care about your damage anyway.
Well bucs are more useful than shadowers for zak and ht, that much atleast is true. Our dmg is higher than shadowers and we can help melee/marksmen increase their dps. That's better than sed/smoke mule lol.
And yah, dmg isn't everything. Its more important to be friends with a bossing group.
Example- my shadower is godly as hell. Yesterday I used none of my normal equips and used pure hp gear for ht. Lvl 13x shads aren't usually sed mules, yet I only died once through the whole run =D. Bein a sed mule is fun XD.
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2009-01-14, 02:50 PM
(This post was last modified: 2009-01-14, 02:55 PM by Devil.)
Hey, I've been trying some different stuff at a home made all classes DPM spreadsheet with different skill (Demolition) damages, and all Nexon needs to do to get Buccaneers almost 100% on par with other classes, is get Demolition from 400% to 500% per hit.
It really fits perfectly in all damage ranges. You should try it too Dusk, you'll see Demolition is on par with all other attack classes!
I really wonder why Nexon thought 400% per hit was enough...
I hope they'll fix it in their current kMST skill re-balancing efforts!
The other option is reduce Demolition's skill time to 2000ms with lvl11+ SI (Like I first thought was the skill time). That also would bring it on par with the other classes....
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2009-01-14, 03:17 PM
(This post was last modified: 2009-01-14, 03:20 PM by Dusk.)
Devil Wrote:Hey, I've been trying some different stuff at a home made all classes DPM spreadsheet with different skill (Demolition) damages, and all Nexon needs to do to get Buccaneers almost 100% on par with other classes, is get Demolition from 400% to 500% per hit.
It really fits perfectly in all damage ranges. You should try it too Dusk, you'll see Demolition is on par with all other attack classes!
I really wonder why Nexon thought 400% per hit was enough...
I hope they'll fix it in their current kMST skill re-balancing efforts!
The other option is reduce Demolition's skill time to 2000ms with lvl11+ SI (Like I first thought was the skill time). That also would bring it on par with the other classes.... 400% is enough because Demolition hits 700% with SE and Stun Mastery. When Time Temple comes out, it'll actually be worthwhile for training. Another 100% would be overkill, unless they nerfed the impact of SE on Stun Mastery. Buccaneers are a good training class with good party buffs, you really don't need to have high DPS at bossing either. Again and again I'm seeing a disparity between what you think Buccaneers should be (super saiyans) and what they actually are.
This is how I think the roles of characters at bosses are meant to be (judging from history and new KMST updates):
Ranged classes (NLs, BMs, MMs, Corsairs): pure DPS, possible buffs for even more DPS (SE)
Warriors: can tank hits from almost anything and support the party, also high DPS
Bishops: General support, healing
Buccaneers and Shadowers: Mostly support, either boosting party damage (SI) or defense (Smoke - which should have a decreased cooldown), some damage
Mages: No idea. They need a massive damage boost or more mobs to attack (ew lag).
With the new updates, all ranged classes are just about even on damage, and I'm guessing Shadowers have been brought up to about Buccaneer strength with the Boom Step stuff.
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Ok, so I've been following what everyone has been saying for a while, checking the skills, speeds, etc. Finally I got around to making a potential build that I think would be decent, and still takes into consideration what most people have been saying.
Several things I want to mention first are:
~Speeds references were taken from Attack Speed Refernce Thread credit and thanks to its author
~Attack dps were taken from Knuckle Combo %DPS Chart credit and thanks its author
~Credits to everyone on the thread :f6: for helping me with ideas
~If my information/understanding is wrong, please correct me, as it WILL make a difference when I get my last 9 lvls
~THe earlier levels do NOT take into consideration the KMST changes, because in all likely there will be 2+ months before we get them, and I plan to be far along enough where the early stuff wont matter anyways. When KMST changes take place in GMS, I'll adjust my build according to the new info.
~I understand this build may not work for EVERYONE, but as all brawler/marauder/bucc players will agree, everyone plays their chara somewhat different, and as such, this build is geared towards the way I like to play. Though it still may be a decent lay out.
Summary: A somewhat hybrid of the traditional DS first and an earlier xform build. I'll explain more of the build as I go along with it.
120 - 1 SI, 1 Barr, 1 DS
121 - 1 ST, 1 Demo, 1 Time
(Those seem to be pretty standard, no problems there.)
122 > 3 ST (4)
123 > 3 ST (7)
124 > 1 ST (8), 2 DS (3)
(8 ST early allows you to use a move stronger and faster than DS 66% of the time while training, with the intentions of training at himes and eventually peak. My regular training partners are a priest, NOT a bishop, and a corsair, so there is no need for more than 1 SI any earlier.)
125 - 130 > 3 DS (21)
(Now DS and SW are on par in terms of damage, plus DS hits 6 targets now, so stopping it here for now to build up other skills.)
131 - 134 > 3 ST (max)
(Himes should still be decent, though peak will probably be better training, either way mob moves, SW and DS, are still the main moves for training purposes. Max ST prepares for a bit of demo, plus also allows for 75% of the time SW training which, pre-KMST changes, is faster and slightly stronger than DS.)
135 - 139 > 2 SI (11), 1 Barr (6)
(Preparing for switching to crimson guardians at 15X, as well as SI for bossing, everything else is pretty much the same.)
140 > 2 Barr (8), 1 Demo (2)
141 > 3 Barr (11)
142 - 148 > 2 Barr (25), 1 Demo (9)
149 > 1 Barr (26), 2 Demo (11)
150 > 2 Barr (28), 1 Demo (12)
151 > 2 Barr (max), 1 Demo (13)
Afterwards, the idea would be to max Demo, DS, and MW, then get Time Leap maxed out as well. But stopping for comments on the build so far.
Thanks for those who critique and what not!
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My 4th job build is pretty straight forward.
Get 1 point in the standard 6 skills like just posted.
Get dragon strike to 11. (Done)
Get barrage to 5 so I can use the lvl 20 book (done/passed)
Get dragon strike to 21
Get Si to lvl 11
Get barrage to 20
Get MW 9
Max out barrage
Max out dragon strike
Lvl 19 MW
That's pretty much it. I don't care about being the top boss dmg dealer. My main use at horntail and zakum is going to be Si and time leap. Any boss fight longer than 4 minutes (just about all of then), barrage first build will outdmg demolition anyways. Plus, I have those tiger claw CS and the shadow CS, and barrage is so sex with that XD.
I need a build that's good for levelin so I can keep leveling to even get SP into these skills in the first place. Its hard to train nowadays since all the bishops only train with people who pay em 8m an hour.
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I don't know why energy marauders aren't thinking to themselves "oh pomegranate, mobs are beastly. The second i get decent level DS i'm going to CGs!"
Really. Is the exp/pot burn THAT bad?
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2009-01-14, 04:47 PM
(This post was last modified: 2009-01-14, 04:53 PM by DrRusty.)
Takebacker Wrote:I don't know why energy marauders aren't thinking to themselves "oh pomegranate, mobs are beastly. The second i get decent level DS i'm going to CGs!"
Really. Is the exp/pot burn THAT bad?
The exp at CGs is awesome but ya the pot burn is intense. I'm constantly tanking 3k+ damage. My bishop uses 4k mp every time I cast genesis. I'm tanking damage faster than my bishop casts genesis. Plus I have twice as less hp than my bishop has mp so the pots aren't anywhere close as effective.
Basically, I'm burning through mesos at CGs at about the same speed as my bishop spamming genesis.
What else can ya expect from a 12x at gaurdians though lol.
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Takebacker Wrote:I don't know why energy marauders aren't thinking to themselves "oh pomegranate, mobs are beastly. The second i get decent level DS i'm going to CGs!"
Really. Is the exp/pot burn THAT bad?
Minus the energy part, thats exactly what I'm thinking lol
Thats why my build focuses on the whole mobbing aspect, putting off both demo and barrage for later levels to build up mobbing ability. The insane multipliers on the skills make mobs the best thing ever
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DrRusty Wrote:The exp at CGs is awesome but ya the pot burn is intense. I'm constantly tanking 3k+ damage. My bishop uses 4k mp every time I cast genesis. I'm tanking damage faster than my bishop casts genesis. Plus I have twice as less hp than my bishop has mp so the pots aren't anywhere close as effective.
Basically, I'm burning through mesos at CGs at about the same speed as my bishop spamming genesis.
What else can ya expect from a 12x at gaurdians though lol.
And the exp? How much more than whatever else you would train on?
I can't imagine it being extremely hard to save pots. I suppose that's why we have drain, though i know you can only heal so much...
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