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With the new KMS updates
#61
Sn1perJohnE Wrote:haha, if maker skill really is affected by hands, i can see people charging before crafting D:

You can only craft items from your own class...and items between a certain level, dependent on the skill level.
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#62
Chameleonic Wrote:You can only craft items from your own class...and items between a certain level, dependent on the skill level.

If you know the formula of the item you're crafting, you should be able to make it either way. It just won't show you the formulae of items that don't belong to your job.
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#63
Just realized, if they're increasing the cast rate of blast, shouldn't we give it priority to get to a high level or something in the beginning? Maybe use it a lot more for smaller mobs.

Flash fist speed blast please nexon. Shine
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#64
Takebacker Wrote:Just realized, if they're increasing the cast rate of blast, shouldn't we give it priority to get to a high level or something in the beginning? Maybe use it a lot more for smaller mobs.

Flash fist speed blast please nexon. Shine

well, ive already decided to go with an energy first build. so far ive got 2 into both transform and shockwave, 1 into stun mastery (maxing late do to latency issues with dial up and the usefulness there of from stunning), 6 energy charge, and 2 (i think) into blast. Now with that staggering 40 points to max energy, i plan to get Charge to 10 or so, then im going to to do a 2 to 1 ratio with the skills. But seeing as it might take anywhere from 2 months to a year (maybe even never) until we see these changes, i may just be maxing blast right now for little to nothing.
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#65
I'm thinkin summerish. This year no doubt.
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#66
According to 4th job Pirates at KMST, the delay reductions are too small to make a difference. (Less than half a second)
And you cant use SuperTransform skills in Transform.
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#67
Loose Wrote:
 Proof of no STR
Also, I WANT MY +18 MAGIC ATTACK! Damn erroneous description.

You should really want thatweapon attack it says it gives you. The error isn't with just magic attack, but as well as saying you get +18 weapon attack. In my opinion they should increase your weapon attack while transformed too. Tongue
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#68
Serendipity Wrote:According to 4th job Pirates at KMST, the delay reductions are too small to make a difference. (Less than half a second)
And you cant use SuperTransform skills in Transform.

Bleh... Who cares about delays? We're coping with them now, we can cope with them then. I just want to be able to use all of my attacks while transformed. <3 I really can't wait for the changes to be added to JMS.
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#69
How would a Demolition -> Barrage combo fare against the other traditional combos?

Demolition is definitely not without delay, like the rest of a Buccaneer's arsenal.
Which makes me wonder why people say Dragon Strike has no delay, but anyway.

I think, even though the two skills are the ones with the longest freaking animation, they'd suit each other pretty nicely.
And the shorter delay on Barrage would help too.

Also, both of those skills stun. Not sure if it's a glitch, but they do. So it'd fully utilize Stun Mastery, although I'm not sure what normal monster could live after an assault like that.
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#70
Demolition -> Barrage?

3200% + 2300% = 5500%
2340ms + 1830ms = 4170ms
5500%/4170ms = 1319% DPS

Demolition by itself seems to be stronger, unless you can combo into Barrage faster than you can start another Demo.
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#71
Well it outdoes the DU-Barrage-FF combo without SE + stun.
And trails a lot behind when there is.

How is Demo -> Barrage, assuming SE + stun too?
Would the numbers change noticeably if you could combo Barrage before another Demo?
Also, are the ms for Barrage before or after KMST's reduced delay? Or do we not know them yet?

Sorry for all the questions, just a bit curious.
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#72
We do not know KMST's reduced delay, but in this case it doesn't matter because Demolition fills it up regardless.

Assuming SE + stun and that both skills do stun (which is odd to me), it'd be 2614% DPS. Crazy stuff.

Combo Barrage before another Demo? I don't understand what you mean by that.
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#73
Impressive. If only bosses could be stunned without being immobile (So that Mastery would kick in Biggrin).
Anyway~ :X

Russt Wrote:Demolition by itself seems to be stronger, unless you can combo into Barrage faster than you can start another Demo.

What if you could combo into Barrage faster than you can start another Demo?
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#74
By that I mean the difference between
Demo > Barrage
Demo > Demo
and whether or not the second attack in either sequence would start at the same time, or if the Barrage would be a little earlier.

Even if it is, I wouldn't know how much earlier.
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#75
Alright then, that pretty much clears it up for me.
Thanks for the help.
[:
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#76
Kaasoljoyyx Wrote:I thought it was proven long ago skills like Canon rape demolition at bosses. NL damage isn't far off so it's still not that great compared to them.

But Demolition avoids attacks Wink
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#77
A somewhat pointless bump. :f6:
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#78
Burnup Wrote:But Demolition avoids attacks Wink

Uh, I don't see how avoiding attacks makes their DPS go up that much. A corsair can just use rapid fire and get healed from a priest and still outdamage demo.
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#79
Kirov Wrote:A somewhat pointless bump. :f6:

He's got 2 posts and joined 4 days ago. What do you expect?
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#80
Kaasoljoyyx Wrote:Uh, I don't see how avoiding attacks makes their DPS go up that much. A corsair can just use rapid fire and get healed from a priest and still outdamage demo.

If you hadn't noticed, getting hit by attacks kind of disrupts you. Demo spamming (which allows you to avoid getting hit) lets you spam it endlessly during the transform time -and only during that time, yes i know- while corsairs stumble slightly from getting hit.

Think of rapid fire like hurricane. Any BM will tell you that getting hit while using hurricane (while not necessarily annoying) still slows it down a bit. Especially if you're constantly getting hit. Each time you have to go through the start up time of the first hit instead of getting a steady stream of arrows... or bullets in the case of rapid fire.
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