[Complete] Unscheduled Minor Patch - April 11, 2014
#21
SwordStaker Wrote:Anyone else have an issue with gliding on Evans? I hit the button once like I normally do and it keeps me gliding until I hit solid ground

When that happens to me, I press ctrl alt del then esc, now I'm fine.
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#22
Simcaz Wrote:Same glitch can happen for DS/DAs too, I think you need to restart your computer to fix it

Evolite Wrote:When that happens to me, I press ctrl alt del then esc, now I'm fine.
Lemme ask you guys. I also don't see luminous reflection skill, or mechanics on their mech. Any fix for that?
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#23
Up now for anyone wondering.
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#24
No compensation thus far for everyone that had to deal with the bugged sengoku.
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#25
[url][/url]


Nexon Wrote: [Image: 00EyF-6606b131-a12d-4e51-ad20-fb968fd05e58.jpg]



[Complete] The minor patch is complete as of 10:00 AM Pacific. Cash items in your inventory have been extended to cover the amount of time the game was unavailable.

We will be performing an unscheduled minor patch beginning on April 11, 2014. It will last tentatively 4 hours.

Thanks for your patience!

Time:
Friday, April 11
Pacific: 7 AM - 11 AM
Eastern: 10 AM - 2 PM


What will be unavailable:
  • All MapleStory game servers.

Changes and Updates:
Fixes are being applied for the following bugs:
  • [Sengoku High] The final reward when leaving Ranmaru Roof is only given the first time.
  • [Item] Using a Perfect Innocence Scroll 50\% on any item will cause the game to crash to the desktop.
  • [Demons] Attempting to complete quest Turn Me Back! crashes the game to the desktop.
  • [UI] Equipment placed in the gap between the totem and equipment inventory window will be dropped without a warning.
  • [Gollux] Potions cannot be used while a familiar is out when fighting Gollux.
  • [Easter Event] The drop rates for Yellow, Green, and Red Easter Eggs are very high.
  • [Jett] Dying on the Steep Hill map while completing Jett’s 4th Job Advancement will prevent the player from receiving Jett’s Core and Concerto.
  • [Cross World PQ] The message that is displayed when attempting to move to a waiting room that you are already in is inaccurate.

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#26
They completely ruined Link 3, now very few monsters spawn in the map.

Oh well, it was fun when it lasted.


derp, see post below
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#27
Tukkun Wrote:They completely ruined Link 3, now very few monsters spawn in the map.

Oh well, it was fun when it lasted.
That happens occasionally straight after a patch or maintenance, it's been happening ever since Evolving World was released. Try again later tonight or tomorrow and it will probably be back to normal.
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#28
I think the glitch is that cores simply don't do anything for a while after a patch/maintenance ends for some reason, the spawn seems to be the same as it would be if there were no cores active at least. I just don't bother using the evolving system for 24 hours after a patch/maintenance because I don't like wasting cores.
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#29
I remember reading something about Kishin being the cause behind spawns being good, kinda like boosting maps at LHC and such, except it doesn't use hacks.
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#30
Yeah, I can fix spawns using kishin in there, but it takes at least a good 3 mins or something before the spawns are officially fixed. It has to boot up over time.
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#31
The same applies in normal maps too, after a few days, spawn times definitely decrease compared to post Server Check/Patch. The effect can be hastened using a Kanna.
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#32
But wasn't it confirmed that Kishin Shoukan has nothing to do with spawn times? I mean I play Kanna all the time, and I can confirm that Kishin affects spawn AMOUNT, not spawn rate.

The problem with evolving world after a patch is in the spawn rate, not the amount. When I go on my Kanna after a patch, the spawn rate is hella slow, all Kishin does is spawn more monsters, they still spawn at the same rate.
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#33
When the Evo World server is heavily loaded, during 2x events and some days on peak hours, the spawn time is 10 seconds.
When the load is light, it's 4 seconds.
It might be that the first few instanced maps have a 4 second spawn timer, but the rest have the 10 second timer.

I don't know why after a maintenance it seems to always start up with the 10-second spawn (and ignores cores?)
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#34
SaptaZapta Wrote:When the Evo World server is heavily loaded, during 2x events and some days on peak hours, the spawn time is 10 seconds.
When the load is light, it's 4 seconds.
It might be that the first few instanced maps have a 4 second spawn timer, but the rest have the 10 second timer.

I don't know why after a maintenance it seems to always start up with the 10-second spawn (and ignores cores?)

This is true, but you can also get 'instant' spawn. I have had this happen on maps outside of EVO world as well. 'Instant spawn' is a condition where a replacement mob pops up the second you kill one. Ine EVO, it's easy to tell what you get if you can clear the map on link 3.
1) 10 second spawn (super crap spawn) - You'll clear the map and then twiddle your thumbs while you wait for the spawn to happen
2) 4 second spawn - You'll clear the map and then see all the mobs spawn at once after a short delay.
3) Instant spawn (the one you WANT and are SUPPOSED to get) - You'll kill along nicely and get a constant stream of ongoing spawn.

At first I thought 4 second spawn was the fast spawn, but it turns out that Instant spawn is the true EVO spawn. I have had all 3 happen to me on the same day on consecutive runs. Unfortunately, whatever spawn type you get will remain throughout the run. When I get 10 second spawn, I give up and leave. Speculation has been that different channels get the different spawn rates. I think it's more random than that.

EDIT - If your kill rate is slower than usual (due to HP modifiers or what have you), then it;s easy to mistake 4 second spawn for instant spawn. BUt, instant spawn is real and if you 1hko then instant spawn is the ultimate in training. I had it most of the time while I was training my 5 beast tamers to 130 and it was just awesome.
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