Patch Available - KMST 1.2.501
#41
Pythagoras Wrote:This revamp seems like it is being done by another team of developer lol...

Their skills, damages and etc look so much underwhelming/less OP as compared with the other three.

Cygnus knights have NEVER been built to be OP.

However, you people are heavily underestimating quadruple fire ball.
#42
From what I've tested on FW so far, they certainly are very strong at training. As for bossing, Orbital Flame IV has an insane horizontal range but a very small vertical one. I'm also only able to get 3 orbital flames out at any one time but that may just be due to my latency. Personally, even with the + 1 attack hyper for orbital flame, FW's bossing would not be on par with F/P's.


EDIT: I just realised that Orbital Flame actually hits a mob for a second time when it passes by the mob on its way back, provided that it has not hit 8 enemies yet
#43
NW looks like a reskinned NL, but I am sure it is much more powerful. The bat version of Mark of the Assassin/Nightlord seems to have half the range.

Also, the bats are cluttery and will loose the cool factor pretty fast.

All in all I like the concept, but I think I prefer NLConfused cleaner look. The classic shadow partner is a much nicer looking effect than the mirror partner.
#44
I was hoping for a bit more for NW to be honest. They still seem too close to NL's. After a years wait I thought they could have done a bit more to make the class unique rather than just make a better NL.

Blaze Wizards look quite fun though.
#45
n all honesty I can get why it is so hard to make a highly original throwing star's thief. Not only the 3x already existing jobs in game make it hard to create anything without at least resembling an already existing skill, but there's not much you can do to make throwing stars original really.

I did think that dropping the throwing stars only concept to make Night walker into a hybrid of both bandits and assasins would have been an amazing idea though. Using ranged attacks to call aggro and deal additional damage while using melee attacks to finish the enemy. Something like Zed from league of legends.

PD: It's disappointing to see how power focused many are here. Seem not to give a damn about if the classes are fun to play but rather only paying attention to the maths to see how they fare in power compared to the other 30 existing jobs. I see Nexon has corrupted you beyond repair.
#46
Can't wait for the extractions
#47
Blaze Wizards look really fun but I don't like how some of their skills have a lengthy cooldown for little reward.

NWs are basically better NLs. It would've been nice to see more originality with this class but it's understandable that they couldn't come up with much. There aren't many options for a Throwing Star class.
#48
byakugan Wrote:It's disappointing to see how power focused many are here. Seem not to give a damn about if the classes are fun to play but rather only paying attention to the maths to see how they fare in power compared to the other 30 existing jobs. I see Nexon has corrupted you beyond repair.

It's too late for us. Please save yourself.

Also ORB OF DOOM imo
#49
Night Walker does look pretty cool.
#50
Hi.

I just got home from a long work day.
#51
So, one year. One year since these two classes has ever been touched, and this is the best they can do for them?
#52
Arrol Wrote:So, one year. One year since these two classes has ever been touched, and this is the best they can do for them?

Idk, I'm personally impressed with Night Walkers, and this is coming from someone who mained a Night Lord for years. Blaze Wizards I think will end up a lot like Dawn Warriors and Thunder Breakers, and be hardly played. I think Night Walkers will be more on the Wind Archer side.
#53
Arrol Wrote:So, one year. One year since these two classes has ever been touched, and this is the best they can do for them?

Hmm, I really like the Flame Warrior Wizard. I'm playing it and I'm loving it more than I love Beast Tamer (oh dear god I hated Eunwol).
#54
maplefreak26 Wrote:Hmm, I really like the Flame Warrior. I'm playing it and I'm loving it more than I love Beast Tamer (oh dear god I hated Eunwol).

I don't mind Blaze, but I felt that there could've been so much more to the class.
#55
Arrol Wrote:I don't mind Blaze, but I felt that there could've been so much more to the class.

Like what? Their main attack isn't too bad.
#56
Arrol Wrote:I don't mind Blaze, but I felt that there could've been so much more to the class.

Oh come on. Blaze Wizards are okay, they got really cool skills and the orb skills are fine, they are like Ahri's Q from League of Legends. I think they are quite good now, after all, we can't expect something totally different from the core of the class and I think nexon did well with them. About NW it's pretty much the same but I agree that giving it quintuple throw was something lol worthy because it basically is a NL with a lot of perks.

I'd like a similar treatment to Arans, because it won't change the core of them but at the same time improve their utility and power.
#57
Chicocl Wrote:Oh come on. Blaze Wizards are okay, they got really cool skills and the orb skills are fine, they are like Ahri's Q from League of Legends. I think they are quite good now, after all, we can't expect something totally different from the core of the class and I think nexon did well with them. About NW it's pretty much the same but I agree that giving it quintuple throw was something lol worthy because it basically is a NL with a lot of perks.

I'd like a similar treatment to Arans, because it won't change the core of them but at the same time improve their utility and power.

When I'm looking at it some more, you have a point, it could be worse, but I hoped for a volcano skill at least.
#58
Seriously? playing a NL currently and I see those changes for a NW? thanks for that nexon.

I can't handle this.
#59
http://www.southperry.net/showthread.php?t=73130


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