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byakugan Wrote:You are right about this one, damage skins should be the least to complain about when the argument is about damage obssesion in MS. However, xparasite's claims are still valid and proof of that is the Notify's KMST thread. Literally a couple of people commented there on wether the class looks fun to play or not while the vast mayority already are doing fucking math to see wether they are strong or not. Heck some have already drawn the conclusion that Blaze Wizard cant boss and its a training class which makes it "meh" after being in a TEST SERVER for like 12 hours.
My response to that is 'So what?' What's wrong with a training class? A training class is fun all the time if you like to train. A bossing character is no fun unless you are bossing.
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byakugan Wrote:You are right about this one, damage skins should be the least to complain about when the argument is about damage obssesion in MS. However, xparasite's claims are still valid and proof of that is the Notify's KMST thread. Literally a couple of people commented there on wether the class looks fun to play or not while the vast mayority already are doing pineappleing math to see wether they are strong or not. Heck some have already drawn the conclusion that Blaze Wizard cant boss and its a training class which makes it "meh" after being in a TEST SERVER for like 12 hours.
but people do that in every game? name a game that has damage that people don't math out? i don't get why that's so taboo to you(or this community really). what do you want the game to be? nobody focus on damage when they have to attack stuff to explore content? it would just be MORE fetch quests and bad pq's lol. sure, the minigames are fun but they do nothing to bring in money. besides there's ps' that don't use any nx and stay updated, why not just play that? make new friends? there's at least like 15 of you in this thread, why aren't you guys playing together and not being focused on damage together? why in god's name do you all care so much about what others do in an open game?
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dems Wrote:listen yo, none of that was correct, liek at all. i just wanted to let you know cause you probably at the very least still question whether you can read people or not, and you did not read correctly here. also, i think you should seek some sort of help in the form of a psychiatrist or something(which you might already) as some of your response is just flat out delusional/crazy. you don't have to live like that and if you need any help finding resources, i can do that for you. btw i get that you're part of this circlejerk, but contrary to what that circlejerk will tell you, i don't think i'm important on gazed lol. your friends are lying to you about what i do/say although they probably just gave you abstract crap or you derived it from me bashing on mike(who you circlejerk with). again man, call a hotline or something, can't hurt right? you can live a better life and not be hung up on stuff like this or obsessed with things that shouldn't matter to you. you are taking internet posts from a stranger to a psychotic level and it can't be healthy. you are deriving sadistic happiness from it as well. get on a ssri and just see if it helps. like i said, you can be happier and live a better life.
@ Dem;
@ Mazz;
Who is he talking about?
http://www.southperry.net/showthread.php...ost1170644
dems Wrote:I'm not saying I know of everything, but there is nobody online in GAZED more than myself
The gm who knows all the transactions in gazed, "dems" lmao
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MapleStory wasn't originally a "damage-based RPG" (RPGwould be a stretch these days), but a quest-based platformer MMO with RPG elements.
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xparasite9 Wrote:MapleStory wasn't originally a "damage-based RPG" (RPGwould be a stretch these days), but a quest-based platformer MMO with RPG elements.
uh so it never had scrolling or stats? cause i played in beta and it was always about damage to a pretty heavy degree.. and people were always willing to shell out time and money for it.
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how dare you disagree with my lord and savior dems
he is the one who will lead us to righteousness and strike down all who hacks and oppose him.
from the book of dems 2:21
"For to this you have been called, because Dems also suffered for you, leaving you an example, so that you might follow in his steps."
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KhainiWest Wrote:@Dem;
@Mazz;
Who is he talking about?
http://www.southperry.net/showthread.php...ost1170644
The gm who knows all the transactions in gazed, "dems" lmao
What do you expect, you can't deny that you troll hardcore. Why do you get all worked up over Maplestory anyways, a game you don't play? Please keep it short, don't feel like reading a novel.
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babo Wrote:how dare you disagree with my lord and savior dems
he is the one who will lead us to righteousness and strike down all who hacks and oppose him.
from the book of dems 2:21
"For to this you have been called, because Dems also suffered for you, leaving you an example, so that you might follow in his steps."
amen.
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dems Wrote:uh so it never had scrolling or stats? cause i played in beta and it was always about damage to a pretty heavy degree.. and people were always willing to shell out time and money for it. standard RPG elements like I said. You had a very limited range of upgradability, and the impact wasn't really all that significant. Not like today where someone can hit like 900 times the amount of someone else at the same level.
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dems Wrote:but people do that in every game? name a game that has damage that people don't math out? i don't get why that's so taboo to you(or this community really). what do you want the game to be? nobody focus on damage when they have to attack stuff to explore content? it would just be MORE fetch quests and bad pq's lol. sure, the minigames are fun but they do nothing to bring in money. besides there's ps' that don't use any nx and stay updated, why not just play that? make new friends? there's at least like 15 of you in this thread, why aren't you guys playing together and not being focused on damage together? why in god's name do you all care so much about what others do in an open game?
Have you ever heard anything in excess is bad? Putting some focus in damage isn't bad, heck I do it myself. Putting all the pineappleing focus in damage is the thing thats killing MS. Nexon's made MS focus into paying for damage, and in attempt to excuse themselves for it they have been trying to provide other sources to increase damage for those that can't afford damage with RL money, which's done nothing but worsen the situation. Every update to this game since a while ago has always brought along a way to increase the damage limits of the game while anything people care anymore about events is how useful they can be to increase your damage. Nexon has spoiled the comunity into damage zombies.
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dems Wrote:uh so it never had scrolling or stats? cause i played in beta and it was always about damage to a pretty heavy degree.. and people were always willing to shell out time and money for it.
You did not f`ucking play beta you liar. How on earth is 10% scrolls and 60% scrolls adding barely anything amount to damage? Most of the training spots required 2-3 hits majority of the time. In fact a godly item would have 3 10's and 4 60's on it, you do realize that's like barely 21 weapon attack?
Coogi Wrote:What do you expect, you can't deny that you troll hardcore. Why do you get all worked up over Maplestory anyways, a game you don't play? Please keep it short, don't feel like reading a novel.
How on earth is that trolling, it's people posting something that doesn't make any sense or has no backing besides an emotional cling based on a lost cost fallacy.
byakugan Wrote:Have you ever heard anything in excess is bad? Putting some focus in damage isn't bad, heck I do it myself. Putting all the pineappleing focus in damage is the thing thats killing MS.
*killed. I went on khaini last night, I've seen PS' with more life.
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KhainiWest Wrote:@Dem;
@Mazz;
Who is he talking about?
http://www.southperry.net/showthread.php...ost1170644
The gm who knows all the transactions in gazed, "dems" lmao
dunno, but pretty much everything he said in that thread was untrue anyway
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byakugan Wrote:Have you ever heard anything in excess is bad? Putting some focus in damage isn't bad, heck I do it myself. Putting all the fucking focus in damage is the thing thats killing MS.
so people spending more money on the game for damage is what's killing it and not the rampant hacks and horrible support. that's what you're going with? how come they gross more money now than then? people quit because they get screwed and can't get support. people who complain about damage and the people obsessed with it are a minority and not what funds nexon. your pov doesn't = everyone's pov.
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dems Wrote:uh so it never had scrolling or stats? cause i played in beta and it was always about damage to a pretty heavy degree.. The scale of difference between a scrolled item in 2006 vs the SAME item in the current era (which would be scrolled, hammered, potted, bonus potted, and enhanced) is completely beyond comparison.
Even more so, the difference between a player with fully scrolled gear and a player with clean gear in the old school era was a much MUCH smaller gap. The range of a max geared character in 2006 would be only 1000 or so higher than a clean geared character. Nowadays, your average no NX lvl 200 character will have a range in the 30-40k area at most. The same character with max funding is going to have a range at 2M+. That gap is HUGE and the fact that it exists is the reason Maple has BECOME a damage game. The old gap was a FRACTION of that. (And because of it, nobody felt an absolute NEED to scroll gear to max possibilities.)
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xparasite9 Wrote:standard RPG elements like I said. You had a very limited range of upgradability, and the impact wasn't really all that significant. Not like today where someone can hit like 900 times the amount of someone else at the same level.
didn't stop people from rollnig the die for hours or getting scammed out of cash to get taken on a zakum run. the impact didn't stop anything and nexon saw a way to get more money so they took it. if you hate the community, don't participate in it. i don't see what complaining about it to the sp circlejerk does. you guys dont even address those players or nexon like they're people. if you care so much about it why not do smoething proactive instead of bitching?
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dems Wrote:didn't stop people from rollnig the die for hours or getting scammed out of cash to get taken on a zakum run. the impact didn't stop anything and nexon saw a way to get more money so they took it. if you hate the community, don't participate in it. i don't see what complaining about it to the sp circlejerk does. you guys dont even address those players or nexon like they're people. if you care so much about it why not do smoething proactive instead of peaching?
"I'm right and you disagree with me because you're just out to get me", oh shut up. Jesus Christ your comparisons are way off. Zakum helm was considered end game equipment, it allowed people to lower their secondary stat and wasn't near f`ucking beta. Every game has things like raids which when updated ups the threshold for damage, that doesn't justify the dozen ways you can make an item jump from 100 attack to nearly 250 attack back when I played.
You take the social aspect of the game with gear like that, because they can solo everything, and everything they can't solo requires an equally retarded spender. You're absolutely illogical.
dems Wrote:is that why they made millions more post big-bang than pre? your argument has no fact to back it up. it's all theory and they decided to go the the other way(which made them millions).
My god, you aren't even aware of the losses nexon has endured since they made their stock public?! LOL[SIZE=2]
[SIZE=1][SIZE=2]Just google it and see how bad Nexon has been doing since 2010.
[/SIZE][/SIZE][/SIZE]
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dems Wrote:uh so it never had scrolling or stats? cause i played in beta and it was always about damage to a pretty heavy degree.. and people were always willing to shell out time and money for it.
I was enjoying reading everyone's arguments, but after reading this I had to laugh and call bull pomegranate... Sure everyone loves to get high damage, but back then it wasn't JUST about damage. I don't know what game you were playing, but it wasn't MS. Basically you're saying in beta, people were willing to pay money for damage. I mean how is that even plausible. Even after Beta, it was still a decent amount of time before meso selling sites came out, and the Cash Shop didn't have anything that gave an advantage in game other than how you looked. We're talking around a year after beta closed and the game opened before people started thinking more heavily about damage. And even then, it was very few people. It was still about quests and exploring maps for most people.
Sure Nexon has made a pretty penny since the introduction of things like cubes and whatever else they have now compared to before those things, but that in no way means the game itself got better.
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Typhoon Wrote:I was enjoying reading everyone's arguments, but after reading this I had to laugh and call bull pomegranate... Sure everyone loves to get high damage, but back then it wasn't JUST about damage. I don't know what game you were playing, but it wasn't MS. Basically you're saying in beta, people were willing to pay money for damage. I mean how is that even plausible. Even after Beta, it was still a decent amount of time before meso selling sites came out, and the Cash Shop didn't have anything that gave an advantage in game other than how you looked. We're talking around a year after beta closed and the game opened before people started thinking more heavily about damage. And even then, it was very few people. It was still about quests and exploring maps for most people.
Sure Nexon has made a pretty penny since the introduction of things like cubes and whatever else they have now compared to before those things, but that in no way means the game itself got better.
see it's posts like this that make it obvious people didn't play beta. beta had a lot of hacking and a lot of bs. soon after the game released money started getting involved for items and mesos. just becuase you weren't around people buying things for cash or hacks etc. doesn't mean it didn't happen. beta was not the happy friendly land you're remembering and old maple had tons of alienating due to power/level. the nostalgia goggles are strong in here but if you actually plyaed beta/early maple and weren't 13-15 you'd probably know what i'm talking about. i mean back then the community you all talk about wouldn't even give you mesos for pots or the trip back if you got stuck in orbis. literally tons of people woudl run by you and ignore you. peopel used each other, excluded people by class, and nobody was really "close". a lot of you are flat out mislead or were probably too young to recall what it was actually like. "oh you're not an i/l or sin? gtfo my party we need someone better". sure they didn't say godly, sure there wasn't cubes but people alienated the fk out of each other and there was maybe community for you and your friends but the game was not friendly lol. anyways servers are up and i won't check sp again til next maint most likely so i hope you all have a good day
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