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A new Snipe skill table
#1
As you all know, KMST just got a new 5-second cooldown Snipe. That's all well and good when it's maxed, but what if it isn't? Level 30 Snipe is 12 times as effective as level 20, which I think is ridiculous.

So I propose a success rate. Whenever you use Snipe, it has a chance of failing, where no damage is dealt and the arrow shows a 'MISS'. I'm thinking the success rate should start from ~40% at level 1 and reach 100% at level 30.

More specifically, something like this:

[Image: iconsnipekl5.gif]Sniping
Description: Attack target’s weak point for massive damage. Unlike mortal blow, if you bring the monster’s hp to 0, it does not give reduced EXP.
Animation: Sniping
Max Level: 30


1
MP - 40
43% success rate
25 second cooldown
[noparse][/noparse]
2
MP - 39
46% success rate
25 second cooldown
[noparse][/noparse]
3
MP - 38
49% success rate
25 second cooldown
[noparse][/noparse]
4
MP - 37
52% success rate
25 second cooldown
[noparse][/noparse]
5
MP - 36
55% success rate
25 second cooldown
[noparse][/noparse]
6
MP - 35
58% success rate
25 second cooldown
[noparse][/noparse]
7
MP - 34
61% success rate
25 second cooldown
[noparse][/noparse]
8
MP - 33
64% success rate
25 second cooldown
[noparse][/noparse]
9
MP - 32
67% success rate
25 second cooldown
[noparse][/noparse]
10
MP - 31
70% success rate
25 second cooldown
[noparse][/noparse]
11
MP - 30
72% success rate
15 second cooldown
[noparse][/noparse]
12
MP - 29
74% success rate
15 second cooldown
[noparse][/noparse]
13
MP - 28
76% success rate
15 second cooldown
[noparse][/noparse]
14
MP - 27
78% success rate
15 second cooldown
[noparse][/noparse]
15
MP - 26
80% success rate
15 second cooldown
[noparse][/noparse]
16
MP - 25
82% success rate
15 second cooldown
[noparse][/noparse]
17
MP - 24
84% success rate
15 second cooldown
[noparse][/noparse]
18
MP - 23
86% success rate
15 second cooldown
[noparse][/noparse]
19
MP - 22
88% success rate
15 second cooldown
[noparse][/noparse]
20
MP - 21
90% success rate
15 second cooldown
[noparse][/noparse]
21
MP - 20
91% success rate
5 second cooldown
[noparse][/noparse]
22
MP - 19
92% success rate
5 second cooldown
[noparse][/noparse]
23
MP - 18
93% success rate
5 second cooldown
[noparse][/noparse]
24
MP - 17
94% success rate
5 second cooldown
[noparse][/noparse]
25
MP - 16
95% success rate
5 second cooldown
[noparse][/noparse]
26
MP - 15
96% success rate
5 second cooldown
[noparse][/noparse]
27
MP - 14
97% success rate
5 second cooldown
[noparse][/noparse]
28
MP - 13
98% success rate
5 second cooldown
[noparse][/noparse]
29
MP - 12
99% success rate
5 second cooldown
[noparse][/noparse]
30
MP - 11
100% success rate
5 second cooldown
[noparse][/noparse]


(ty Fiel for the format, which I ripped Chin)

This would make it a lot more effective at low levels. At level 10, that's still averaging 1 Snipe every 36 seconds, which is much, much better than its current cooldown at 160 seconds. Even with level 1, when it fails more often than not, it's still a vast improvement.

Basically makes a Snipe first build much more viable Wink any comments?
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#2
Yeah...no.

The Archer, the only class with ridiculous amounts of Accuracy. You haven't missed on a single monster in your little Maple life, and now that you're 4th job, the ultimate Archer, you're all of a sudden gonna start missing? I think not. Snipe is fine the way it is, and I dumped 14 points into it when I heard of the 200k damage cap, and now that it only has a 5 second cooldown I do not regret it at all.
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#3
It isn't completely outlandish to consider the possibility of missing a target with such a skill. If you consider the concept of killing something in a single hit, you should consider where such a shot would be required to be placed to achieve this. Instead of missing though, normal damage would be fine, since it isn't realistic to sever the brainstem of a Maple monster.
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#4
JoeTang Wrote:It isn't completely outlandish to consider the possibility of missing a target with such a skill. If you consider the concept of killing something in a single hit, you should consider where such a shot would be required to be placed to achieve this. Instead of missing though, normal damage would be fine, since it isn't realistic to sever the brainstem of a Maple monster.
Yeah, it could be normal, 100% damage too. Either way, a failed Snipe wouldn't do much for you. The only difference is that 100% damage might KB a small monster or aggro it to you, or something like that.
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#5
So now maxed Snipe is 25/5*100/43 = 11.6 times more effective than 1 Snipe. I don't see how this changes anything Rolleyes
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