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Polantaris Wrote:I was thinking of going for a Ring of Royal Grandeur myself. I would be able to fit two Wizard specific sets (Firebird and Tal Rasha's) on my Wizard if I were to somehow get all the parts for that. That'd be awesome.
It took about 30 tries for me to get my Grandeur ring. Now if only I could find any of the Tal Rasha set. :|
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for demon hunter
sharpshooter's critical hit bonus isn't reset by your companion skill summons attacking
soooooo, imagine having the full marauder set, as well as this glitch
a veritable horde of animals all proccing 100% crit rate on every single attack they do
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Tikey Wrote:It took about 30 tries for me to get my Grandeur ring. Now if only I could find any of the Tal Rasha set. :|
That's the reason I'm not too concerned with it. I haven't gotten a single part of either set yet so I'm 8-9 parts (and a fu'ckton of luck) away from the ring mattering.
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Datamined skill changes on diablofans.com
Expected the nerf to Fires of Heaven, sadly. Never got the Fate of the Fell to try it out. It'll still be strong, but not OP =[
The Shield Bash change looks like it's displaying wrong though. The base skill is 325%, and only Pound is 550%.
Fist of the Heaven's is still the worst efficiency spender, but I think it might make up for it by its rune effects.
I can go back to Combust now from Blazing Wrath. A bit concerned that this makes Combust too strong compared to the other runes, which generally suck pretty hard.
Hopefully they fixed Burning Sweep though. And all those terrible hitbox bugs for projectiles.
Also makes me more confident of leveling my Witch Doctor to 70 as my next character instead of my Wizard, though I'm surprised there are no real Wizard changes. Maybe they're just not detected.
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jesus christ dat haunt change
333.33_% damage per second
up from
244.166_% damage per second
that's like a 37% damage increase.
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Holy crap WD got buffed quite hard! Better get mine to 70 quick!
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Found this from a random chest today. Just need to get some critical chance on it.
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Wow, pyrogeist was already good. I'm glad I switched to that build. I really wish I had taken more advantage of the bonus 50% experience this weekend, but I've been so torn between playing this and FFX HD lately.
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JoeTang Wrote:Also makes me more confident of leveling my Witch Doctor to 70 as my next character instead of my Wizard, though I'm surprised there are no real Wizard changes. Maybe they're just not detected.
They're probably trying to make every other class have as much versatility as Wizard.
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TugboatWilly Wrote:![[Image: 0oNKMAy.jpg]](http://i.imgur.com/0oNKMAy.jpg)
Found this from a random chest today. Just need to get some critical chance on it. 
Oh my, I would love one of those.
My main attack skill is Arcane Orb - Frozen Orb, and with my Wizardspike I spawn Frozen Orbs at a 21% chance when I attack.
So I hate you right now >_>
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got my demon hunter to 70, helltrapper is really silly
if you have the sentry turret skill on your bar with the spitfire turret rune, the rockets your turrets fire can proc the helltrapper effect, if you have multiple turrets out, it procs SO MUCH
also, helltrapper summoned turrets don't count towards your sentry skill limit
so if you have the engineering passive, you can manually summon three, and your helltrapper can summon in two more, for five total turrets
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MuscleWizard Wrote:got my demon hunter to 70, helltrapper is really silly
if you have the sentry turret skill on your bar with the spitfire turret rune, the rockets your turrets fire can proc the helltrapper effect, if you have multiple turrets out, it procs SO MUCH
also, helltrapper summoned turrets don't count towards your sentry skill limit
so if you have the engineering passive, you can manually summon three, and your helltrapper can summon in two more, for five total turrets
and then if you have the quiver that allows you to summon 2 more... you have seven.
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pineapple off Blizzard
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...I think that is legit the worst 1hander I've ever seen. >_>;
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Rolled this today from Kadala and it's a pretty fun item with Myken's Ball of Hate. It's a shame that it's not worth using though since Electrocute suffers from diminished returns (along with already being a low damaging spell). :|
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Official Patch Notes
lel
>Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
VIABLE
A bit concerned Crusaders are overtuned now though.
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Dat fucking haunt change. Jesus. I also love how they describe the viability of a skill with the term "meaty." fucking lol
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Quote:- Damage from ghosts with the Soul Siphon ability has been reduced
- Poison Enchanted:
- Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
- Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
- Poison Enchanted is now triggered with more variation in timing from Champion packs
YESSSSSSS.
both of those are a pain in the ass. Especially the ghosts, which are the enemy I hate the most in the game. I hate how they circle you incredibly fast, becoming invincible when they go into walls and then can basically do a drive-by draining and take away half of your health before you have chance to react. the amount of times I have died because these things keep circling me. Just one could kill you if you don't react fast enough.
Quote:- The treasure from Resplendent Chests has been improved to feel more resplendent
Hell yeah!
Quote:- Prodigy
- Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
Nooooo
Posting Freak
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Well poop. I just blew like 18m crafting 2 pieces of the cain set a few days ago.
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Let the QQing commence for Blizz fixing the Frozen Orb build.
Meanwhile Disintegrate still rocking all the things.
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