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Zelkova Wrote:Previous patches from CMS would beg to differ.
Well this isn't Tyrnerum content, which are the patches that CMS/GMS/TMS shared with each other. We could get this, or something different.
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I very much doubt we're getting exactly this. Kritias and auction house are overdue.
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Gymleaders Wrote:Well this isn't Tyrnerum content, which are the patches that CMS/GMS/TMS shared with each other. We could get this, or something different.
Spark/Unleashed weren't Tynerum content, either, and that was shared.
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Grey Wrote:Spark/Unleashed weren't Tynerum content, either, and that was shared.
Minus the damage cap change, of course. Not sure about Twilight Perion though.
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-stares at blaze-
From what I can see, Blaze went from 450% x 3 >305% x5, which KMS did too. But KMS did an extra update to blaze in a later FLY update to make it 500% x5 and I can't help but notice that CMS didn't add that change :f6:
Please update blaze before it comes to GMS
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Grey Wrote:Spark/Unleashed weren't Tynerum content, either, and that was shared.
Was every patch we got shared, though? I know we got similar Tempest patches to CMS as well (like Angelic Buster), but not everything we get is the same as CMS.
I'm not saying we won't get the same patch, but saying we will because CMS got it isn't really set in stone or anything.
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Gymleaders Wrote:Was every patch we got shared, though? I know we got similar Tempest patches to CMS as well (like Angelic Buster), but not everything we get is the same as CMS.
I'm not saying we won't get the same patch, but saying we will because CMS got it isn't really set in stone or anything.
*shrugs* I have no personal opinion one way or the other, I'm just pointing out that factually, it's not just Tynerum stuff that's shared.
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Pythagoras Wrote:But Chaos Pink Bean isn't black :\
Think of it like something like Pink Zakum 
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2014-03-02, 03:01 PM
(This post was last modified: 2014-03-02, 11:19 PM by G-Meister.)
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G-Meister Wrote:one of the gayest and strongest skill in maple imo, Now this makes it even more gay and OP...
Please tell me you're kidding.
Rolling rainbow was BARELY (~100-200% per second) better than barrage on a single target when barrage was less than 350% damage per hit. Now it's 415% and you still can't use it while doing RR... it's detrimental to 1v1 DPS until this patch...wow, so "gay and op", i wish i were cannoneer
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GunPowder Wrote:Rolling rainbow doesn't ignore DR, like Kaisers do. If a boss uses DR while Rolling Rainbow is on, it'll be doing 1's, and our health won't decrease.
Edited the post, because “无视” could have meant "ignore", or shred through DR altogether. Context was needed. Thanks!
Takebacker Wrote:Please tell me you're kidding.
Rolling rainbow was BARELY (~100-200% per second) better than barrage on a single target when barrage was less than 350% damage per hit. Now it's 415% and you still can't use it while doing RR...it's detrimental to 1v1 DPS until this patch...wow, so "gay and op", i wish i were cannoneer
Still a work in progress, folks. I honestly don't know the full background of Rolling Rainbow, and am just translating (and commenting half-sarcastically) from the text literally. Small dedication to the Cannoneer fanboys out there, guess you caught it haha. But I guess it works wonders on multi-part bosses like HT?
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G-Meister Wrote:Still a work in progress, folks. I honestly don't know the full background of Rolling Rainbow, and am just translating (and commenting half-sarcastically) from the text literally. Small dedication to the Cannoneer fanboys out there, guess you caught it haha. But I guess it works wonders on multi-part bosses like HT? Horntail is the only boss it's actually useful at, every other multi-part boss requires movement.
It's practically the most useless hyper attack in the game, the only other hyper that comes close is Hero's attack.
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Encyclopedic Wrote:Horntail is the only boss it's actually useful at, every other multi-part boss requires movement.
It's practically the most useless hyper attack in the game, the only other hyper that comes close is Hero's attack.
Hero's is better than kaiser.
RR is currently only useful for A) evo B) commerci C) Zakum/HT/chaos/PB statues/emp instructors D) Any situation with iframes E) Killing bosses that die in less than 12 RR seconds.
I use it at hell gollux gem though because his attacks have iframes and barrage doesn't deal extremely well with that.
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G-Meister Wrote:Edited the post, because 无视 could have meant "ignore", or shred through DR altogether. Context was needed. Thanks! 
Still a work in progress, folks. I honestly don't know the full background of Rolling Rainbow, and am just translating (and commenting half-sarcastically) from the text literally. Small dedication to the Cannoneer fanboys out there, guess you caught it haha. But I guess it works wonders on multi-part bosses like HT?
These are no different than the changes the already happened in KMS anyway, so none of it really news.
http://orangemushroom.wordpress.com/2013...oss-arena/
http://orangemushroom.wordpress.com/2013...-in-maple/
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Thorr Wrote:These are no different than the changes the already happened in KMS anyway, so none of it really news.
http://orangemushroom.wordpress.com/2013...oss-arena/
http://orangemushroom.wordpress.com/2013...-in-maple/
God... I swear China is misleading. So many details that they didn't mention in that pic after looking at the blog post.
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xvi3tx Wrote:-stares at blaze-
From what I can see, Blaze went from 450% x 3 >305% x5, which KMS did too. But KMS did an extra update to blaze in a later FLY update to make it 500% x5 and I can't help but notice that CMS didn't add that change :f6:
Please update blaze before it comes to GMS 
is that you kenny!?
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There was nothing new in there, so I didn't bother to translate.
Hadriel
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http://uni-wz.com/blog-entry-2281.html
Check the CMS section. CMS is now releasing a "skill effect change" cash item for Mercedes.
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Spadow Wrote:http://uni-wz.com/blog-entry-2281.html
Check the CMS section. CMS is now releasing a "skill effect change" cash item for Mercedes.
Looks amazing, oh my.
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