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DarkForgeJ Wrote:Maybe we don't lose exp anymore in gollux? or it could be a glitch with the Safety Charm
I assume you don't lose EXP upon death there anymore, I don't wanna put my charms in the Cash Shop just to find out though ;_; there's also about 5 other ways to die that I didn't test ('test') so I may be totally wrong but I think I've lost charms/EXP from those skills killing me before.
[MENTION=11105]Dodoch[/MENTION]; aww, thought it was a new feature, guess it's just a bug =P
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I lost 15% there earlier so yes we still lose EXP at Gollux.
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TugboatWilly Wrote:I lost 15% there earlier so yes we still lose EXP at Gollux. 
Well there goes my chance at the extra few coins doing Normal.
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TugboatWilly Wrote:I lost 15% there earlier so yes we still lose EXP at Gollux. 
 ((((
Any idea which skills killed you?
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Mazz Wrote: ((((
Any idea which skills killed you? The hand literally right after Arrow Illusion expired.  I usually have flawless runs but I was unlucky today unless they did some small tweak to him.
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Strange as it sounds, Gollux seems to deduct your EXP upon death every other day.
I've died from every possible attack (normal breath, seducing breath, arm) and noticed that my EXP only gets taken away on Tuesdays, Thursdays and Saturdays :f6:
One additional note, the 0 EXP loss only seems to happen at Hell Gollux. The other 3 modes of Gollux seem to always deduct your EXP upon death.
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Reddish Wrote:Strange as it sounds, Gollux seems to deduct your EXP upon death every other day.
I've died from every possible attack (normal breath, seducing breath, arm) and noticed that my EXP only gets taken away on Tuesdays, Thursdays and Saturdays :f6:
One additional note, the 0 EXP loss only seems to happen at Hell Gollux. The other 3 modes of Gollux seem to always deduct your EXP upon death.
It's hard to say if this is a glitch, or if this is their way of saying you should hold keys and do 6 runs every other day.
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Reddish Wrote:Strange as it sounds, Gollux seems to deduct your EXP upon death every other day.
I've died from every possible attack (normal breath, seducing breath, arm) and noticed that my EXP only gets taken away on Tuesdays, Thursdays and Saturdays :f6:
One additional note, the 0 EXP loss only seems to happen at Hell Gollux. The other 3 modes of Gollux seem to always deduct your EXP upon death.
Actually, it's the other way for me. Apparently, I've only seen exp loss at normal gollux, with no loss on easy mode. No idea on the days of the week, never considered.
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Kaisers count as Mages when signing up for CWKPQ
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Reddish Wrote:Kaisers count as Mages when signing up for CWKPQ 
Where do you see what class is what character :f6: and I read somewhere in SP that phantoms counted as pirates or not sure what other class, but for some reason each time registered a phantom the registering glitched, we had 2 of everything plus phantom and it keept saying we didn't had 2 of each class
Cannoners still count as 2 pirates?
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DarkForgeJ Wrote:Where do you see what class is what character :f6: and I read somewhere in SP that phantoms counted as pirates or not sure what other class, but for some reason each time registered a phantom the registering glitched, we had 2 of everything plus phantom and it keept saying we didn't had 2 of each class 
Cannoners still count as 2 pirates?
When you talk to Jack, select the option to check out the list of members of the squad, and he'll tell you how many of each job you have after listing the IGNs of squad members.
Phantoms do indeed count as pirates. The count for the number of pirates that Jack tells you is just... weird.
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Reddish Wrote:One additional note, the 0 EXP loss only seems to happen at Hell Gollux. The other 3 modes of Gollux seem to always deduct your EXP upon death.
Did hell just now, my safety charm was used when I got hit by seduced. Also, correct me if I'm wrong, I think only certain gollux skills deduct exp upon death. I kinda feel its been like this but never really bother to try and make some tests.
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Reddish Wrote:Phantoms do indeed count as pirates. The count for the number of pirates that Jack tells you is just... weird.
It's weird because with the phantom in the register thing Jack won't let us in, but when he leaved the registering, we could :f6:
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Reddish Wrote:When you talk to Jack, select the option to check out the list of members of the squad, and he'll tell you how many of each job you have after listing the IGNs of squad members.
Phantoms do indeed count as pirates. The count for the number of pirates that Jack tells you is just... weird.
Last time I went on a cwpq run without a pirate said we had 0 pirates :f6: (I was on my Phantom at the time)
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Mazz Wrote:No idea about CWKPQ, but a few things changed with Gollux apparently:
I was in a party of two with a friend, he disconnected as I went in the portal to start the run and upon relogging he spawned inside the cutscene and so was able to join me again, never seen that happen before today.
Died twice during the fight (fist 1hko for one, and the pink seduce breath thing for the second), and I didn't lose a Safety Charm for either, I'm sure both used up charms yesterday/previously.
This happened to me once like a few weeks ago, was surprising.
Shads Wrote:Last time I went on a cwpq run without a pirate said we had 0 pirates :f6: (I was on my Phantom at the time)
Yeah, I do daily runs and for a while now phantoms count as nada, (no pirate no thief, we are just ghosts mule to do thief room).
Cannoneers are still fatty and count as 2 pirates. If i remember correctly, beast tamer was on the same boat as cannoneer, gotta recheck tomorrow.
We took a xenon today, i really don't remember if it counted as anything, but it could enter the thief room, not the pirate room.
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Reddish Wrote:Kaisers count as Mages when signing up for CWKPQ 
Haha, Angelic Busters too.
I guess it makes more sense than Pirate?
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CakesXD Wrote:Haha, Angelic Busters too.
I guess it makes more sense than Pirate?
Tear--> Transformation sequence--> Angelic Buster,
Middle school girl--> Transformation sequence--> Magical girl (At least in Japan anyway),
Tear--> Transformation sequence --> Magical girl
Tear = Magical girl = Magician. Boom, Nex'ception.
Though I have no clue on what happened with Kaisers. For every clever Nexon move, there's always a nonsensical one to go along with it.
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I seriously don't get it. Did they have to go and manually add each class? Couldn't they use whatever code they already have in place for determining, for example, which armor the char can wear?
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Some observations from some hectic runs earlier today:
- Even though Kaiser and Xenon both increment the mage count when signing up for CWKPQ, they actually count as nothing.
- Kaisers can enter the warrior room normally.
- Luminous used to count as a mage, but now they count as nothing even though they still increment the mage count.
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Just a cautionary note to grappling hook users and vertical jump users: you can get stuck at the top of Stage 3.
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