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Return to Masteria Content Update Spotlight
#61
SaptaZapta Wrote:I think some maps have been changed.
Dead Man's Gorge is just a flat map with a single entry and exit portal (to Bent Tree). Or does that change after you've done their quests?
It doesn't change. They also blocked off the maps with the endlessly spawning HH and BF awww Frown
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#62
They have made some changes in the labyrinth, it feels like a mix between the old and new versions. Needless tweaking is odd indeed.
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#63
SwordStaker Wrote:the maps with the endlessly spawning HH and BF
the what? :f6:
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#64
Stereo Wrote:Don't know if anyone needs it but here's the Crimsonwood map I made back in the day.
 If you want to map the place yourself it's a spoiler
Shortest routes are probably different now that 90% of classes have FJ and 30% have big upward jumps.

just wanted to say... navigation system is helpful here too :f6:

kinda sad how its easy to explore it... even when I forgot some maps
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#65
danielcatu Wrote:just wanted to say... navigation system is helpful here too :f6:

Whoops better report this to Nexon. Even I forgot about that.
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#66
xparasite9 Wrote:the what? :f6:
There were two maps that endlessly spawned big foot and headless horseman. We put kishin in and the max we got was 15 Big Foots and 13 Horsemen
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#67
I'm displeased with how Nexon removed the visitors equips from the aliens, but not just because they did it, but because it doesn't make sense with how it is in other versions. If I remember correctly, back when the Alien content came to CMS they had the option (using Bigger Ben) to return to how Masteria was, but that's not my point. I could have sworn that somebody said that the Aliens in that version dropped the visitor weapons, so it made no sense to me why they would remove the equipments from the Aliens in our version.
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#68
Bladester Wrote:I'm displeased with how Nexon removed the visitors equips from the aliens, but not just because they did it, but because it doesn't make sense with how it is in other versions. If I remember correctly, back when the Alien content came to CMS they had the option (using Bigger Ben) to return to how Masteria was, but that's not my point. I could have sworn that somebody said that the Aliens in that version dropped the visitor weapons, so it made no sense to me why they would remove the equipments from the Aliens in our version.

I think it's a lot easier to flash fix the issue of them being NPCed by removing them from tables vs adjusting the NPC price. They could still bring them back to the tables while lowering the price at a later time.
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#69
Anyone knows what are the drops of the mobs from Masteria?
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#70
I may be a week late, but here's the problem...

[Image: lMokByX.jpg]

There's only one portal in Dead Man's Gorge, meaning that if you don't have the Map of Phantom Forest, there has to be the other way. Maybe Nexon forgot to revert this map back to the way it was where it had 3 portals.
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#71
have any xenons tried going into cwkpq? It wont let me inside the pq stage
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#72
j3y Wrote:have any xenons tried going into cwkpq? It wont let me inside the pq stage

Classes introduced after Luminous can't enter CWKPQ.
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