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Well, okay, I was looking forward to flying headlong into battles and slapping Mercilessness on but I refuse to be deterred
Besides, I'm sure they'll change things around again should Tamer end up being too weak from these nerfs. The only major nerfs thus far have been (as far as I know) to her link skill and Mercilessness, which will be missed but don't change the class much overall.
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Gymleaders Wrote:Arrol; 30% total damage is huge, it's not just 30% damage like a skill would get from a hyper or something. MuscleWizard Wrote:so it's like Sacrosanctity now?
Beast tamer level 150 hyper seem to be a combination of Sacrosanctity and Evans level 150 hyper that gave 30% damage buff for 30 seconds with 90 second cd. It's actually nice that they got those nerfs, because anyone maining those 2 classes just got there level 150 hyper stolen, had less cd and made better overall, it was a slap to the face to paladins and evans. Still i will agree that is a very rather long CD for 20 seconds, just bump it up to 30 seconds and 6 mins or something.
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Vaudevillian Wrote:Well, okay, I was looking forward to flying headlong into battles and slapping Mercilessness on but I refuse to be deterred
Besides, I'm sure they'll change things around again should Tamer end up being too weak from these nerfs. The only major nerfs thus far have been (as far as I know) to her link skill and Mercilessness, which will be missed but don't change the class much overall.
Maybe they'll drop the cd to 360s? In spite of the 30% total dmg buff, I think 420s is a tad too much considering the shorter duration already balances it a little.
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also coisidering the low survivability and damage overll of beast tamer, a lower cd would be nice...
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ManxDrk Wrote:also coisidering the low survivability and damage overll of beast tamer, a lower cd would be nice...
Increasing a class' defense by adjusting how often it can enter godmode is like trying to drive in 2cm nails with a sledgehammer, OTT and there's better ways of going about it with out breaking anything.
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KillerZero Wrote:Beast tamer level 150 hyper seem to be a combination of Sacrosanctity and Evans level 150 hyper that gave 30% damage buff for 30 seconds with 90 second cd. It's actually nice that they got those nerfs, because anyone maining those 2 classes just got there level 150 hyper stolen, had less cd and made better overall, it was a slap to the face to paladins and evans. Still i will agree that is a very rather long CD for 20 seconds, just bump it up to 30 seconds and 6 mins or something.
Yeah I wasn't saying it's not needed. I actually said in another post that I don't mind the nerfs and I'm still going to main it. I was just emphasizing that 30% total damage is wayy different than 30% increased damage on a skill for example.
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Gymleaders Wrote:Yeah I wasn't saying it's not needed. I actually said in another post that I don't mind the nerfs and I'm still going to main it. I was just emphasizing that 30% total damage is wayy different than 30% increased damage on a skill for example.
If you're implying that it'd be different from a theoretical +30% reinforce hyper, it's not. Reinforce hypers are additive with total and boss damage, not with the reinforced skill's damage; the only difference is that it'd only apply to one skill (and in this case, it wouldn't affect your party members).
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Grey Wrote:If you're implying that it'd be different from a theoretical +30% reinforce hyper, it's not. Reinforce hypers are additive with total and boss damage, not with the reinforced skill's damage; the only difference is that it'd only applies to one skill (and in this case, it wouldn't affect your party members).
Can you explain that for me? I would assume total damage would affect your damage more than that. I'm confused now.
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PoetryIsFail Wrote:Increasing a class' defense by adjusting how often it can enter godmode is like trying to drive in 2cm nails with a sledgehammer, OTT and there's better ways of going about it with out breaking anything.
it may seem small, but its a little nice boost :3
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Gymleaders Wrote:Can you explain that for me? I would assume total damage would affect your damage more than that. I'm confused now.
%Boss, %DMG and Reinforce Hypers are all the same variable. +30% Boss and +10%DMG and +20% Reinforce Hyper gives you a total of +60% when using that skill with the Reinforce. Or in this case, it's not a Reinforce but rather a +%DMG skill.
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Gymleaders Wrote:Can you explain that for me? I would assume total damage would affect your damage more than that. I'm confused now.
Total dmg is additive with % boss and considering people normaly have more % boss dmg than % atk/matk when funded(hell renforce hypers are %total dmg for just one skill) this make it so that % total dmg gives less that whatever % it is...normaly
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Gymleaders Wrote:Can you explain that for me? I would assume total damage would affect your damage more than that. I'm confused now.
I've spent a bit of time trying to explain it, but I'm not sure I can adequately explain it beyond the fact they're exactly the same; total damage, boss damage, and the damage from reinforce hypers are all add together. So hopefully the people who tried to explain it above me did it better.
Basically, if you have a 20% Reinforce Hyper, on a skill with say, 300% damage. The skill doesn't become 320% damage, you'd just add another 20% to your total damage when using that one skill on a normal monster, or to your total damage and boss damage if you're attacking a boss.
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KillerZero Wrote:Beast tamer level 150 hyper seem to be a combination of Sacrosanctity and Evans level 150 hyper that gave 30% damage buff for 30 seconds with 90 second cd. It's actually nice that they got those nerfs, because anyone maining those 2 classes just got there level 150 hyper stolen, had less cd and made better overall, it was a slap to the face to paladins and evans. Still i will agree that is a very rather long CD for 20 seconds, just bump it up to 30 seconds and 6 mins or something. Too bad loads of hypers are already really similar anyways.
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Jamesie Wrote:Too bad loads of hypers are already really similar anyways.
o.o, like which ones in paticular, just curious which ones you are thinking of, the only ones that come to mind are paladins 170 hyper and Luminous 170, since they are hyper binds, i guess kana as well since she has 170 hyper bind o.o and Heroes and Hayato's 150 Hyper, they have some share traits, but are not complete copies
edit: ic, you meant similarities, ill agree to that, but as blatant copies? i dont think there are any besides the hyper binds, because Beast tamers Unnerfed 150 literally was just copypasta Evans+Paladins hyper in one, with the evans hyper cool down o.o
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KillerZero Wrote:o.o, like which ones in paticular, just curious which ones you are thinking of, the only ones that come to mind are paladins 170 hyper and Luminous 170, since they are hyper binds, i guess kana as well since she has 170 hyper bind o.o and Heroes and Hayato's 150 Hyper, they have some share traits, but are not complete copies o.o
Only unique Hypers I could think of would be like Aran/BaM's Hypers which is actually an active attack or Dual Bladers with Asura, most other Hypers are just ultimates, only some of them have bonus effects.
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Arrol Wrote:Only unique Hypers I could think of would be like Aran/BaM's Hypers which is actually an active attack or Dual Bladers with Asura, most other Hypers are just ultimates, only some of them have bonus effects.
Demon slayers 170 o.o, Heroes 170 o.o on a lesser note Marksman 170? mercedes 170 as well, just thought of those of the top of my head, DA as well are active attacks, also cant forget Drks as well o.o Bms 170 as well adding these now further thinking about it NLS as well, im not sure, but isnt mechanics 170 hyper every 8 seconds as well, tryin to recall, sairs, Buccs<especially this one, doesnt it give bonus stats for repeated use.
By active i mean used every few seconds, like every 8 seconds, or every 30 seconds for MMs case
I think the only way they could justify the 7 min cd for 20 seconds, is if it applied 20 seconds of god mode to everyone in the party as well, that would be amazing
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Takebacker Wrote:Oh yeah that's a good guess, 3x damage if you or your party is hitting both soul and boss is pretty damn OP. 2.4 or 2.6x is much more reasonable, but it still needs a longer cooldown so it can't be used as often in boss fights. :/ It only took that one dude 1 or 2 divides plus bind to kill empress solo after all...
Oh? Is this on youko?
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I'm very excited
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