Patch Available - KMS 1.2.208
#1
Nexon posted a patch for KMS version 207 upgrade to version 208.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 199574173 (bytes) (190.33 mb)
Posted:

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#2
There's some extra skill changes in this patch :O

Luminous' Absolute Kill: number of hits increased
Dual Blade's Final Cut: delay after attacking decreased
Demon Slayer's Demon Impact: extra Slow effect added, delay after attacking decreased
Aran's Blessing Maha: attack buff now stacks with other buffs
Aran's Final Toss: combo count required decreased
Aran's Final Blow: number of hits increased, Combo Count required decreased
Mechanic's Laser Blast: number of hits increased
Mechanic's Overtuning: cooldown removed (I think)
#3
HighOnMushrooms Wrote:Mechanic's Overtuning: cooldown removed (I think)

I believe it's overclocking in english. Man, I love that word. It sounds rad.
#4
HighOnMushrooms Wrote:There's some extra skill changes in this patch :O

Luminous' Equilibrium: number of hits increased
Dual Blade's Final Cut: delay after attacking decreased
Demon Slayer's Demon Impact: extra Slow effect added, delay after attacking decreased
Aran's Blessing Maha: attack buff now stacks with other buffs
Aran's Final Toss: combo count required decreased
Aran's Final Blow: number of hits increased, Combo Count required decreased
Mechanic's Laser Blast: number of hits increased
Mechanic's Overtuning: cooldown removed (I think)

No more TB buffs?

Dammit Frown
#5
HighOnMushrooms Wrote:Luminous' Equilibrium: number of hits increased

Wait, what?

Blunderr Wrote:No more TB buffs?

Dammit Frown

He said extra.
#6
Number of hits for Luminous might be Ender? That or the duration of Equilibrium, I dunno.
Are any hero/resistance classes blocked for creation after this patch?
#7
[MENTION=5537]Locked[/MENTION] GET
#8
PirateIzzy Wrote:He said extra.

I know, I was referring to additional TB buffs on top of the ones given, which all in all were completely useless except for the Thunderbolt one.

I find it stupid that they removed the cooldown on Mechs' Overclock but TBs' Arc Charger, which works the same way, still has a cooldown. Tongue
#9
Blunderr Wrote:I know, I was referring to additional TB buffs on top of the ones given, which all in all were completely useless except for the Thunderbolt one.

I find it stupid that they removed the cooldown on Mechs' Overclock but TBs' Arc Charger, which works the same way, still has a cooldown. Tongue

Yeah, they really could use some buffs. I don't get why AC has a cooldown anyway.
#10
PirateIzzy Wrote:Wait, what?

It seems to be for Absolute Kill/Ender from what I read over at Insoya. One problem though, is the attackCount cap not 15 anymore? Ender already hits 14 times (7 base, 7 from mode bonus).

Seems like with every KMS patch that has a Lumi change, GMS Lumi just gets worse with the changed Equilibrium thing...
#11
PirateIzzy Wrote:Wait, what?



He said extra.

Mazz Wrote:Number of hits for Luminous might be Ender? That or the duration of Equilibrium, I dunno.
Are any hero/resistance classes blocked for creation after this patch?
Oops yeah it's Absolute Kill/Ender, not Equilibrium lol.

Aran, Battle Mage, Wild Hunter, and Mechanic should be blocked for creation once the patch is over.
#12
PeePeeAyeDeeKay Wrote:It seems to be for Absolute Kill/Ender from what I read over at Insoya. One problem though, is the attackCount cap not 15 anymore? Ender already hits 14 times (7 base, 7 from mode bonus).

Seems like with every KMS patch that has a Lumi change, GMS Lumi just gets worse with the changed Equilibrium thing...

Yeah, I was wondering the same about the attack count. Didn't they change some skills around because of this reason?
Nexon gave us a big middle finger with our Equilibrium >.<
#13
PeePeeAyeDeeKay Wrote:It seems to be for Absolute Kill/Ender from what I read over at Insoya. One problem though, is the attackCount cap not 15 anymore? Ender already hits 14 times (7 base, 7 from mode bonus).
I think they removed this system quite a long time ago. I may be wrong though, it's nexon we're talking about after all.
#14
HighOnMushrooms Wrote:Oops yeah it's Absolute Kill/Ender, not Equilibrium lol.

Aran, Battle Mage, Wild Hunter, and Mechanic should be blocked for creation once the patch is over.

Awesome, I'm still hoping Battle Mage gets the pre-RED revamp that was scrapped... maybe recoloured skills and less fists, but those staff blow skills were cool.
#15
A faster Demon Impact sounds nice, it always did feel a bit slow.
#16
http://www.southperry.net/showthread.php?t=71702


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