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RED update thoughts and feedback
hadriel Wrote:[MENTION=2375]Mazz[/MENTION]; ...and the flying mini-game sucks if you have a bad connection because it is dependent on you getting server responses for each food you pass over -- if you recall the maple leaves falling thing, you would have sworn you looted a gold leaf AND a rainbow leaf that were right next to each other, but if your latency is too high it just registers the first leaf that you looted and the second leaf would be gone by the time your computer received the points acknowledgement from the server.

Hadriel

I suppose I should put this out there: the steal aura is always given to the person with the lowest current points in kiterunner, meaning that if you just avoid all the food up until that point, you've basically won the game. It's quite broken.
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hadriel Wrote:You need to understand why that scroll is there to begin with. It doesn't state that the item must not have been previously enhanced i.e. that success rate is for 10+ stars to be return-scrolled within a single scroll to 13-ish stars. (Return scrolls work here right...?)

Hadriel

Descriptions are basically meaningless and certain qualities of the items are only listed if they can be bothered to remember (for example, up until this patch, the staggering number of various potential scrolls that didn't state they would break your equips upon failure). While that's nice in theory, in reality, it uses the same variable as the other multi-star enhancements, and should logically be handled the same way. There are certain exceptions of course, like the re-use of variables like x, y, z, u, w, etc in skills which mean different things, but I really doubt this is one of those times. Someone would have to test it and see.
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Grey Wrote:Descriptions are basically meaningless and certain qualities of the items are only listed if they can be bothered to remember (for example, up until this patch, the staggering number of various potential scrolls that didn't state they would break your equips upon failure). While that's nice in theory, in reality, it uses the same variable as the other multi-star enhancements, and should logically be handled the same way. There are certain exceptions of course, like the re-use of variables like x, y, z, u, w, etc in skills which mean different things, but I really doubt this is one of those times. Someone would have to test it and see.

Oh yeah... not forgetting that awesome no-boom 2-star enhancement scroll from the attendance event... which I didn't get because, you know, Nexon'd. Maybe I should learn to unpack the data files too. Awaiting confirmation.

It's ok. Nexon will just say: "Visit the Cash Shop today for protection scrolls!"...

Also, because I had such ridiculously poor latency, I got the steal aura, but its proc is also client-server dependent. They also can get points back enough times to fill up what little I stole. Basically... arrghh.

Hadriel
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Words cannot describe how much I despise Yut.
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so nexon is slow as usual. while the dupe is going on, there is a yut coin exploit. work the same as bingo coin exploit, win a game, accept reward then suicide then you revive in the same map and repeat the process. too bad the yut shop is junk
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PirateIzzy Wrote:Words cannot describe how much I despise Yut.

Are you tired of having so many Yut based events as well?
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fodjgngf Wrote:Are you tired of having so many Yut based events as well?

That, and the fact that it's purely based on luck. Also, if you accidentally select one of your characters, you can't change your pick.
And because I've gotten unlucky each time I played it -_-
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My big problem with yut is how freaking time consuming it is... why does a single game need to take so damn long? especially if the other person conveniently "afk"s on you. So frustrating. If they don't take their turn 3 times in a row it should just make you automatically win, not have to sit around waiting and wasting your damn time.
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Alchemists need the ability to create a new type of bag because this is ridiculous.
[Image: 02jsSJr.png]

I'm tempted to expand my storage and/or ETC. I don't even have cubic blades or brilliant dusk essences. Only one pink coin bag can be opened as well. I have 5 other coins in my ETC that aren't in my bag. I think I'm going to buy all the scrolls I can with these Crusader coins and drop them from now on.
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It's absolutely ridiculous right now with all the encyclopedias as well and now what... yut coins and kite coins.. are you kidding me!?
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I tried one game of Yut and was.. surprised when I realized how time consuming it would be. also when the opponent was rolling the same scores as me, but was for whatever reason moving twice in one turn, every turn.

Thankfully my internet went crashing down early in to the game, I won't be bothering again.
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While we're on the topic of events and Yut, does anyone know if the Traditional Champion title is permanent?
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Something odd I found out with Yut. If you have someone on the Last space (the goal), and someone on the first space and get a back-do. yu can move the person on the first space back and they will stack with the person on the goal.
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Niernen Wrote:Something odd I found out with Yut. If you have someone on the Last space (the goal), and someone on the first space and get a back-do. yu can move the person on the first space back and they will stack with the person on the goal.

HAX
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Justin Wrote:My big problem with yut is how freaking time consuming it is... why does a single game need to take so damn long? especially if the other person conveniently "afk"s on you. So frustrating. If they don't take their turn 3 times in a row it should just make you automatically win, not have to sit around waiting and wasting your damn time.

I guess GAZED is a bit bigger, but BelloNova is small enough that if you join the queue at the same time as a friend/guildie on one of the less populated channels, there's a decent chance you'll be paired together. Most of my matches today were against people in my alliance, and none of them afk'd.
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The Start-back do trick is not really "hax" but rather is actually part of the rules of Yut. It's a legal move.

I have had awesome luck before, rolling a Mo then a Geol which caught the opponent's thing, and thus allowed me yet another throw which caught another, then rolled a Yut and a Do, so I had 3 or 4 at the first inward-arrow position. It was pretty crazy.

Now imagine the pain when I had 4 on the Start position, ready to Goal, when the opponent rolled a back-Do onto START... fffffffffff

Hadriel.
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huehuehue Wrote:I guess GAZED is a bit bigger, but BelloNova is small enough that if you join the queue at the same time as a friend/guildie on one of the less populated channels, there's a decent chance you'll be paired together. Most of my matches today were against people in my alliance, and none of them afk'd.

I'm pretty sure the queue is one for the entire server. The game is definitely played in a "private channel".
I only played once, and it was against my own mule that I entered in the queue at the same time (although I believe they pair up by levels, so it helps that my mule is 200). It still was boring and took way too long.
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Just wondering, has anyone found a limit on how many times you can roll(?) in one turn? I have chained 5 together by catching all of my opponents pieces after getting a Yut.
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Niernen Wrote:Just wondering, has anyone found a limit on how many times you can roll(?) in one turn? I have chained 5 together by catching all of my opponents pieces after getting a Yut.

Traditionally, you can get infinite turns as long as you roll yut (+4) or mo (+5).
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Oh lol, I knew that the craft point decay was quite fast but damn, I did't craft for a day and I lost around 20k points, so I guess each hour past 12 of your last craft means a thousand lost points.
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