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lnmateSearch
#81
If you took video of it you could see how much your actual exp is changing afterward by stepping through watching the exp bar... Even if the popup info's lying it's the exp bar that actually determines when you level so it's gotta be correct. Can't attribute it to specific sources, but you can see how many times base exp it's giving you approximately.

I know it's hard to even see lines of exp in HoH cause I looked at my screenshots and it's not in any of them. All I get is "cannot pick up item" * 6 in the majority of them, sometimes the stray "gained Icey R".



On 12.1x as above, I was doing 1billion per hour as mentioned, which is pretty decent for a Hayato's damage (~2-3m per second per target)

[edit] wait, no I wasn't. I was doing 1 billion per hour on 6.14x with event+item 2x+Zero.

Hang on, I'm gonna pull up the screenshots of my levelups and get an accurate measure.
8524: 190 @ 12.44%, 18:48:35
8525: 191 @ 0.59%, 19:09:47 (first pic with item buff on; I believe it started within a minute of previous SS though)
8526: 192 @ 0.41%, 19:31:39
8527: 193 @ 0.10%, 19:55:21 (first pic with second item buff started)
8528: 194 @ 0.03%, 20:19:32
8529: 195 @ 0.17%, 20:46:50
(event ran 17:00-21:00; I had 2 1 hour 2x buffs because of the daily one and the attendance event one, and I had a 4 hour 2x card running since 17:00 because of the compensation)

191 is certainly fully 12.1x: 21 minutes 52 seconds for 692,000,000 exp = 1.9 billion per hour.
194 likewise: 27 minutes 18 seconds for 825,000,000 exp = 1.81 billion per hour.

Over the entire 2 hours, there was
190: 571m exp (discounting that 12%)
191: 692m exp
192: 732m exp (note: I'm extrapolating based on my exp in the screenshots; if someone has the exact exp tnl chart they can correct me)
193: 779m exp
194: 825m exp
= 3.6 billion exp in 2 hours (well, 1:57. After the card ended I ground until 21:00 and had 30% into 195 by then).
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#82
The way I see it, regardless of everything else:
A) He's playing the system very effectively, but is grinding for an unhealthy time, and I can't agree with that.
B) He's taking turns with other people taking control of the account, which isn't allowed in the ToS.

Either way it doesn't sit right with me at all.
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#83
Marksman Bryan Wrote:So much pomegranate drops at HoH both my marksman and bishop are lagging. Really frustrating.

I can't even train, hell I can't even leech, there because the drops make me lag so bad.
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#84
So let me get this straight, if there is a 40 level difference they get full exp,

Basically speaking at level 219 (for max HoH) You would level significantly faster than you would at say 211? or 212? Because of this?

I understand you can go to drill hall etc, but im saying a level 219 at HoH would level faster than a 211 or 212 at HoH?


I apologize if this has already been answered, im sure it has and i believe i read the answer, but it wasn't exactly clear to me on the fact that you would level faster or slower as a HIGHER level because of this method.
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#85
So does anyone know how many people are playing this account? It can not be just one person, that is impossible. And having a team is against the ToU, although i'm sure it has been done before and will continue to do so.
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#86
LacheXia used to train for 23hours a day without hs or any exp multipliers. He livestreamed a lot of it, too.

I wouldn't be surprised if InmateSearch was doing something similar, or if it was siblings/friends switching out every now and then. Wouldn't be worth the relogging to lose pendant if you're trying to grind that hardcore.
And I think you guys are underestimating just how retarded OP reflection is. If I was able to clear the entire map without MOVING? I would have gained 2-3x as much exp since the new spawn tick makes it essentially instant respawn.

However it actually is, the character is being trained for a very very large percentage of the day, if not all of it. Not as bad considering it's winter break for most people, but still..
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#87
The more I have to do math (however simple) the more I start to question playing…

OT: It's not like you get a prize for hitting 250...
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#88
Savage Wrote:OT: It's not like you get a prize for hitting 250...

Infinite fame!
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#89
Dark Link Wrote:Infinite fame!

Amongst who?…wait…don't answer that...
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#90
Savage Wrote:OT: It's not like you get a prize for hitting 250...

Fangblade got a npc with a quest linked to it, thats pretty good in any MMO if you ask me.
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#91
Marksman Bryan Wrote:LacheXia used to train for 23hours a day without hs or any exp multipliers. He livestreamed a lot of it, too.

I wouldn't be surprised if InmateSearch was doing something similar, or if it was siblings/friends switching out every now and then. Wouldn't be worth the relogging to lose pendant if you're trying to grind that hardcore.
And I think you guys are underestimating just how retarded OP reflection is. If I was able to clear the entire map without MOVING? I would have gained 2-3x as much exp since the new spawn tick makes it essentially instant respawn.

However it actually is, the character is being trained for a very very large percentage of the day, if not all of it. Not as bad considering it's winter break for most people, but still..

I knew Luminous are like the kings of mobbing... I better do some math...

Reflection hits 8 mobs (let's assume you 1HKO) at a base delay of 1020ms. Demon Cry hits 15 mobs at a base delay of 2160ms. With all the right stuff in to hit speed cap, those would become 780ms for reflection (it's higher usually due to its mechanics), and 1620ms for demon cry. If you cast your skills exactly when the spawn tick kicks in, you can pull off 4-5 casts of reflection which will kill 32-40 mobs (or 36-45 mobs if you have Squeakpeak Luminous in Monster Life), and similarly you can pull off 2 casts of demon cry (30 mobs) with a 3rd cast spilling over to the next tick (i.e. you will on average hit less than 45 mobs per tick).

I just need 2 answers:
(1) with a Kanna around, what's the spawn count like?
(2) Does the EXP bonus from Demon Cry affect HoH mobs? That directly affects the number of mob equivalents a DS kills.

There are very few classes that are capable of clearing HoH so fast, with spammable large AoE skills or large-range skills. A Mechanic with portal would greatly assist training for many classes (Left, right, tele down, left, right, tele up, repeat), so in particular Cannoneers, Buccaneers, Thunder Breakers and Mechanics (dem pirates) will wreck havoc with their lazorz, and maybe Mikhail. Goes without saying that Phantoms can do the same if they steal their skills. Similar classes include Xenon (Fuzzy: Bombard), and maybe Demon Avengers and Wind Archers (Spiral Vortex has enough range?). All these classes have skills with >450% range so they can fully rinse an entire path. Makes for boring grind...

Of special note are BaMs, because if they can 1HKO with Finishing Blow + Sweeping Staff I, and your latency is very low, then with a base delay of 810 + 240 + 300ms = 1350ms they will kill 6 mobs with the first part, and the second part they will kill 8 mobs on top with Sweeping Staff II without the need to teleport up or down. 14 mobs per 1350ms... pretty good, faster than a Lumi (but fingers more tired).

Also of mention are Evans, since their Flame Wheels are reknown since the beginning of time (10 mobs in 900ms base??).

Hadriel
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#92
hadriel Wrote:I knew Luminous are like the kings of mobbing... I better do some math...

Reflection hits 8 mobs (let's assume you 1HKO) at a base delay of 1020ms. Demon Cry hits 15 mobs at a base delay of 2160ms. With all the right stuff in to hit speed cap, those would become 780ms for reflection (it's higher usually due to its mechanics), and 1620ms for demon cry. If you cast your skills exactly when the spawn tick kicks in, you can pull off 4-5 casts of reflection which will kill 32-40 mobs (or 36-45 mobs if you have Squeakpeak Luminous in Monster Life), and similarly you can pull off 2 casts of demon cry (30 mobs) with a 3rd cast spilling over to the next tick (i.e. you will on average hit less than 45 mobs per tick).

I just need 2 answers:
(1) with a Kanna around, what's the spawn count like?
(2) Does the EXP bonus from Demon Cry affect HoH mobs? That directly affects the number of mob equivalents a DS kills.

There are very few classes that are capable of clearing HoH so fast, with spammable large AoE skills or large-range skills. A Mechanic with portal would greatly assist training for many classes (Left, right, tele down, left, right, tele up, repeat), so in particular Cannoneers, Buccaneers, Thunder Breakers and Mechanics (dem pirates) will wreck havoc with their lazorz, and maybe Mikhail. Goes without saying that Phantoms can do the same if they steal their skills. Similar classes include Xenon (Fuzzy: Bombard), and maybe Demon Avengers and Wind Archers (Spiral Vortex has enough range?). All these classes have skills with >450% range so they can fully rinse an entire path. Makes for boring grind...

Of special note are BaMs, because if they can 1HKO with Finishing Blow + Sweeping Staff I, and your latency is very low, then with a base delay of 810 + 240 + 300ms = 1350ms they will kill 6 mobs with the first part, and the second part they will kill 8 mobs on top with Sweeping Staff II without the need to teleport up or down. 14 mobs per 1350ms... pretty good, faster than a Lumi (but fingers more tired).

Also of mention are Evans, since their Flame Wheels are reknown since the beginning of time (10 mobs in 900ms base??).

Hadriel


Ill answer for the ds part, for DS the 20% bonus exp is added to the base exp, not sure if its also multiplied by using a 2x card, but i do know that the exp from mercedes+zero card are effected by DS 20% bonus exp to the base exp, and yes, it affects HoH mobs as well as TP mobs
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#93
I admire the guy for trying to get to level 250 faster than the guy in KMS but still, this is a pretty crazy yet smart way of getting the fastest experience possible. The Luminous job itself gives him a great advantage in clearing the entire map along with a Kanna whose increasing the spawn rate.
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#94
just used that method to train for 3hour and I gain 60bil exp LOL this exp is broken as hell

I bet nexon going to patch it asap if not im going to use this exp till nexon change it f3
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#95
Question Wrote:just used that method to train for 3hour and I gain 60bil exp LOL this exp is broken as hell

I bet nexon going to patch it asap if not im going to use this exp till nexon change it f3

Would be silly to patch it away in GMS, yet keep the method in KMS, and possibly other versions.
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#96
Now imagine how awesome it would be if 2x cards worked for lvl 200+?
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#97
hadriel Wrote:I knew Luminous are like the kings of mobbing... I better do some math...

Reflection hits 8 mobs (let's assume you 1HKO) at a base delay of 1020ms. Demon Cry hits 15 mobs at a base delay of 2160ms. With all the right stuff in to hit speed cap, those would become 780ms for reflection (it's higher usually due to its mechanics), and 1620ms for demon cry. If you cast your skills exactly when the spawn tick kicks in, you can pull off 4-5 casts of reflection which will kill 32-40 mobs (or 36-45 mobs if you have Squeakpeak Luminous in Monster Life), and similarly you can pull off 2 casts of demon cry (30 mobs) with a 3rd cast spilling over to the next tick (i.e. you will on average hit less than 45 mobs per tick).

I just need 2 answers:
(1) with a Kanna around, what's the spawn count like?
(2) Does the EXP bonus from Demon Cry affect HoH mobs? That directly affects the number of mob equivalents a DS kills.

There are very few classes that are capable of clearing HoH so fast, with spammable large AoE skills or large-range skills. A Mechanic with portal would greatly assist training for many classes (Left, right, tele down, left, right, tele up, repeat), so in particular Cannoneers, Buccaneers, Thunder Breakers and Mechanics (dem pirates) will wreck havoc with their lazorz, and maybe Mikhail. Goes without saying that Phantoms can do the same if they steal their skills. Similar classes include Xenon (Fuzzy: Bombard), and maybe Demon Avengers and Wind Archers (Spiral Vortex has enough range?). All these classes have skills with >450% range so they can fully rinse an entire path. Makes for boring grind...

Of special note are BaMs, because if they can 1HKO with Finishing Blow + Sweeping Staff I, and your latency is very low, then with a base delay of 810 + 240 + 300ms = 1350ms they will kill 6 mobs with the first part, and the second part they will kill 8 mobs on top with Sweeping Staff II without the need to teleport up or down. 14 mobs per 1350ms... pretty good, faster than a Lumi (but fingers more tired).

Also of mention are Evans, since their Flame Wheels are reknown since the beginning of time (10 mobs in 900ms base??).

Hadriel

my luminous hit 10mob cuz I also got inner ability +1 attack count

also bam doenst hit every single mob with their attack but lumi will hit every possible mob with in the map zone

it unlikely bam will hit 8 mob on top plate every time some time there only 4 mob but lumi reflection will search mob from left to right and bot to top
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#98
DS are probably better off at Knight's Chamber 5.

I also did Knight's Chamber 5 on Lumi before the spawn changes and it was better than HoH. Don't know how the two compare for Lumi right now.
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#99
MountLag Wrote:DS are probably better off at Knight's Chamber 5.

I also did Knight's Chamber 5 on Lumi before the spawn changes and it was better than HoH. Don't know how the two compare for Lumi right now.

KC5 has no safe spot to stand a Kanna, and is somewhat iffy for HSer as well (if the Lumi is indeed 1-hitting all the spawn all the time, the ladders are "safe", but the HSer needs to get off the ladder every once in a while or HS stops working).
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SaptaZapta Wrote:KC5 has no safe spot to stand a Kanna, and is somewhat iffy for HSer as well (if the Lumi is indeed 1-hitting all the spawn all the time, the ladders are "safe", but the HSer needs to get off the ladder every once in a while or HS stops working).

Hmm I don't recall even getting hit on the ladders when I was rebuffing decent skills.
Do afkers really get hit from there?
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