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RED update thoughts and feedback
It's a great way for nexon to know about the DC issue now.
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MuscleWizard Wrote:zero is bugged, none of the static fields actually deal damage

Yes they do o.o they've dealt damage the few times I've used them.
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MuscleWizard Wrote:zero is bugged, none of the static fields actually deal damage

They do for me.

Got a GM notice for people to stop spamming attacks at the events.
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Phoenix Wright Wrote:Yes they do o.o they've dealt damage the few times I've used them.

they flash the numbers but the monsters hp doesn't decrease, tell me, have you seen it actually kill anything?
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I've noticed the static moves not doing damage too. the numbers show up, but it doesn't actually affect the enemy.
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MuscleWizard Wrote:they flash the numbers but the monsters hp doesn't decrease, tell me, have you seen it actually kill anything?

I have not. I only used them like half a dozen times so I didn't realize the damage wasn't actually damage.

It reminds me of the old client-side glitch with Soul Arrow + Attack arrows where they appeared to work, but the damage increase was only visible to the user. Sad
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MuscleWizard Wrote:zero is bugged, none of the static fields actually deal damage

Yep, they are bugged. Pretty annoyed that nexon didnt do anything with the zero dc-ing people on the last usc. I can't duo boss at all without my friend dc-ing. Almost duoed hell gollux too with him, and hes out on the third form. Really piss me off. Also, fail gm boss summon event, people dc everywhere.

On the brighter note, Dello gives amazing traits exp. 300~700 (maybe even more later) on all traits per complete quest. Nexon spoon-fed zero too much imo, but I'm happy getting easy insight and empathy.
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About bugs, sometimes Zero's inventory and buff skills will stop working properly.

The inventory will not allow you to drop items, and if you sell the items the inventory will behave as if the items sold were still occupying space. In the case of the buff, the icon that shows what buffs are active will not appear when casting Zero's 900 sec skill. Didn't think of checking if the range is affected by the skill even if the icon is not visible at the top right of the screen. I believe both these bugs are related somehow.

These "bugs" can be fixed by changing channel. I've no idea what triggers it...


On a totally unrelated note, got meself a Sweetwater Polearm.
T> for 2H sword ;_;
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Looks like they ninja fixed Pietreno. The Transposition dialog comes up now.
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Mostly I think it's the Divine Force/Divine Speed buffs.
Instead of being a toggle like every other sane infinite-duration-self-buff, it refreshes every few seconds.
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Daakun Wrote:Mostly I think it's the Divine Force/Divine Speed buffs.
Instead of being a toggle like every other sane infinite-duration-self-buff, it refreshes every few seconds.
It's not a self buff, it's an aura you can apply to your party members.
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So I finally unlocked Herb Town trade route. Holy crap, Liyvathan. I couldn't kill him because of that dumb time limit and his missing hitbox. I was so close, he had like 20% hp left...
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Ah, that makes a little more sense, then. I still blame it for refreshing entirely too often.
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I got my Zero ring! But.... I don't see it mention a crit rate increase, nor does it say it becomes untradeable once I equip it. A bug?
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IllegallySane Wrote:I got my Zero ring! But.... I don't see it mention a crit rate increase, nor does it say it becomes untradeable once I equip it. A bug?

If you're wearing a ring in the top left spot it won't show the crit/set eff related information.
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IllegallySane Wrote:I got my Zero ring! But.... I don't see it mention a crit rate increase, nor does it say it becomes untradeable once I equip it. A bug?

When hovering over it hold down your right-click button. It should show the second window that states a 15% critical rate increase and a 5% minimum critical damage increase.

It's not untradeable upon equipping, but it can only be traded within your account once, then it becomes completely untradeable.
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CakesXD Wrote:When hovering over it hold down your right-click button. It should show the second window that states a 15% critical rate increase and a 5% minimum critical damage increase.

It's not untradeable upon equipping, but it can only be traded within your account once, then it becomes completely untradeable.

Wait, does that mean that I can keep it equipped on my Zero for as long as I want without consequence? Does this also apply to the Pivotal Explorer ring?

Takebacker Wrote:If you're wearing a ring in the top left spot it won't show the crit/set eff related information.

Durr. I see. Thanks!
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IllegallySane Wrote:Wait, does that mean that I can keep it equipped on my Zero for as long as I want without consequence? Does this also apply to the Pivotal Explorer ring?

If i remember correctly every crit ring ever (and maybe stuff like lillins ring, etc) has been like this, so yeah.
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I just noticed that the 12 str and 3% dex I had on Lapis and Lazuli became 13 str and 4% dex. Must've happened when they evolved.
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Nomad9375 Wrote:I just noticed that the 12 str and 3% dex I had on Lapis and Lazuli became 13 str and 4% dex. Must've happened when they evolved.

The time your weapon reach the new tier the stat increases (160+)
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