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Link Skill System
#21
PoetryIsFail Wrote:Switching one by one is so bad I've only ever done it once in my maple-history.

I usually only bother with Mercedes' link skill for new characters I'll level. Considering how long it takes to login on each (unstable login, disconnects, long pin), I'd rather level up to 30 than spend time transfering every damn link skill. I mentioned it before: if they wanna keep it to 1 character per account per day, just make the UI let any character manage all skills. It's already there, let's make it useful.
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#22
The UI's pretty dumb. How often do you go into your beginner skills to assign stuff? Surely not enough to be slower than the login process.

If they'd even made the link skill the first button... but no, it's like, 10th beginner skill on my Phantom.
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#23
Takebacker Wrote:Wouldn't the "you can switch characters without logging out" thing solve this qualm, though?

It'd help a ton but it would still be a chore.

LegendGospel Wrote:I usually only bother with Mercedes' link skill for new characters I'll level. Considering how long it takes to login on each (unstable login, disconnects, long pin), I'd rather level up to 30 than spend time transfering every damn link skill. I mentioned it before: if they wanna keep it to 1 character per account per day, just make the UI let any character manage all skills. It's already there, let's make it useful.

I thought people used simple pins, since pins seem to do jack squat to help beef up account security.
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#24
Last I heard crackers don't even need your PIN to log in.

Edit: But uh, while I'm here, yeeeeah. Should really apply to every character at once.
We already have potentials, I doubt this would unbalance the game by much.
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#25
Muppy Wrote:It'd help a ton but it would still be a chore.

IIRC lauching game from the website keeps you logged in so u go back to char selection screen when u log out
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#26
LegendGospel Wrote:Clutter? In the beginner skill tab?

Monocle

I guess you also agree with Nexon on saying NX clothes shouldn't be permanent because they would clutter our inventories, pshhh...

I only made mention of it because this thread has come many times in the past. Actually before the link skill UI, I was suggesting a screen on the login pretty much like the cards one, where you could assign your link skills without loggin in on multiple characters a day. After that thread, the link skill UI came out, I was excited. I only found out when it came to GMS that you couldn't actually manage your link skills on any character, and all it did was being an "anti-clutter" measure. Funny thing is, I never saw anyone bitchin' about the begginer tab being cluttered.

You're going to refute a legitimate explanation with an explanation that we both agree is bulls'hit? Ok then, this discussion is pointless.

Also, a limit doesn't work well from a design sense if they aren't all kept in one place with a count. The fact there are decents and other things would be possibly confusing as to what a link skill is. Put yourself in nexon's shoes and

 Spoiler
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#27
Takebacker Wrote:Also, a limit doesn't work well from a design sense if they aren't all kept in one place with a count. The fact there are decents and other things would be possibly confusing as to what a link skill is. Put yourself in nexon's shoes and

 Spoiler

You know, repeatedly telling people to quit bitchin' on spoiler tags doesn't make any contribution to the thread. But if it makes you feel tingly inside, go ahead.

I'm not against having the UI, I'm saying the UI has little use now. I know which skills are link skills, which skills are decent, and which skills are from quests, etc. They are not the same. I don't get mixed up.

Maybe you're one of the lucky people who can flawlessly switch characters without connection failures, or having your client close, and similar problems. If so, I'm happy for you. Not everyone has the same luck, though. Logging in to 10+ different characters whenever you want to level or boss with a different character can be a torture for some people, and really takes away from the game.

I don't see what's so crazy about making a minor tweak to the existing UI. Keep all the current restrictions, except allow any character to switch any skill.

Anyway, I've given my opinion and you've given your... posts. Peace.
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#28
I'm okay with the current Link Skill system, but has GMS implemented the 12 link skills per char system?
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#29
SoR0XaS Wrote:I'm okay with the current Link Skill system, but has GMS implemented the 12 link skills per char system?

Yes.
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#30
Being able to switch my link skills at once would be nice rather than having to log into each one. The main problem I have with it really is the hard time I have logging in. I can put my PIC in an be kicked back to the login screen 3 times in a row etc. So doing that routine 12 times can get a bit tedious. But that's more a GMS complaint I guess.

The cap of 12 is really annoying as well. It means if you don't play a character with a link skill you are getting fucked over since they can have 13.
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#31
You dont really get fucked right now, seeing how most characters wont need lolmihile link skill & you can ditch kaiser link skill without thinking. Its really horrible for bosses like magnus, because it makes aran character card healing weaker. That leaves you with 12 link skills along and if you dont like grinding you can ditch mercedes too. The real advantage of playing a char with a link skill comes at lvl 210 or when theres no good link skills to ditch.
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#32
Eh, I'd argue Kaiser's Link Skill is still good for Warriors using a 3 Warrior card deck. Gives a good boost since they have high HP to begin with and a slight damage boost.

Jett's is the one I ditched in addition to Mihile's. However, if I spent money on the damn thing, it'd be the best Link Skill of all.

Here's some other candidates:

Demon Slayer and Cygnus Knight: If you don't do that many party quests or bossing, you most likely won't get much use out of them at all.
Mercedes: No combat value and there's no real reason to go above level 200 at this point in time, so you can ditch it then. However, 10% per kill when you have to kill thousands of enemies to gain a level..... it all adds up. I'd say it's worth it while leveling up.
Luminous: Zero's gives 5% less Defense Ignore than the level 2 Link Skill in exchange for 10% Damage Reduction. Plus, with the new system, you're not actually getting 10/15/20% Defense Ignore anyway.
Eunwol (5/10% chance of surviving an attack that would kill you with 1 HP.): As nice as it will be WHEN it activates now that bosses are designed to outright kill you, its activation rate is really low.
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#33
LegendGospel Wrote:Maybe you're one of the lucky people who can flawlessly switch characters without connection failures, or having your client close, and similar problems. If so, I'm happy for you. Not everyone has the same luck, though. Logging in to 10+ different characters whenever you want to level or boss with a different character can be a torture for some people, and really takes away from the game.

I don't see what's so crazy about making a minor tweak to the existing UI. Keep all the current restrictions, except allow any character to switch any skill.

That's the biggest annoyance to me!
I'd be mostly alright with having to manual go from character to character, but MAN does it suck when the game tells you that you're already logged in, just cause it couldn't keep up with your switching o.e''

If they ever do add the ability to switch around links skills with ease, that would be fantastic <3

That, or it would be nice if you could log out of the game and be sent straight to your character select screen, instead of being logged out of the server entirely.
At that point, the game shouldn't even have to re-ask for you to type your PIC in, since it should know that it's still you who's logging back in.

But yeah, the link skill system could really use an improvement here or there.
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#34
Endgame Wrote:Eh, I'd argue Kaiser's Link Skill is still good for Warriors using a 3 Warrior card deck. Gives a good boost since they have high HP to begin with and a slight damage boost.

No, Warrior set is not good to begin with and it wouldnt even matter if you have it. Warrior set takes BASE HP into account only and gives you a "false range boost" that only adds on to your final damage. This means that if you have SS set and you have 10k base hp, you hit 10000 on normal attack you will be hitting 11000 afterwards. Aka it gives you 1000 final damage, its total grabage of a set bonus.
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#35
There's no good reason to not having link skills affect every character on the account. Just limit it to 12 active at once.

I can already hear the "but waaa, it's over powad@@@@" coming. No it isn't, pineapple you theoretical people who were going to post that.
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#36
Lozmaster Wrote:There's no good reason to not having link skills affect every character on the account. Just limit it to 12 active at once.

I can already hear the "but waaa, it's over powad@@@@" coming. No it isn't, pineapple you theoretical people who were going to post that.

How is that OP? It's just convenient.
There's a 1 time per day limit when assuming link skills, but other than that, you can give it to any char.
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#37
GunPowder Wrote:How is that OP? It's just convenient.
There's a 1 time per day limit when assuming link skills, but other than that, you can give it to any char.
That was his point, the usual reaction to someone saying "It should affect the whole account" is "It's OP!"

Which of course it isn't, for the reasons you just said. The daily limit is actually fairly stupid and doesn't affect balance at all, it just makes it inconvenient.
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#38
I used to be against allowing more than 1 character using the link skill per day (note that this was back when phantom was the newest link) but with so many of them, I dont even bother to relog anymore if Im lvling a mule. I wouldnt care if it was for your whole account or just moveable once per day, at least just make it moveable with ONE click and not 10000.
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