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RED update thoughts and feedback
LegendGospel Wrote:New hack it seems.

Those bastards! So that's how they managed to hide their exploited pomegranate from Nexon. And I noticed there's no stars on those equips. Does the bit case clear their star count when inserted in?
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Daakun Wrote:I only get that message when I have a Phantom in my character deck.
I don't have him on my deck but I still get the message, but I'm not sure if it only appears when you have meso multipliers on(would need to check that).
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Huh, now I get it without a Phantom card too. I guess I just added Phantom at the same time as the message started showing up?
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Hard Magnus impossibiru

fix pls
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With the recent maintenance, they have completely broken Kanna AGAIN.

Attempting to use Haku Reborn (the skill that turns Haku human and accounts for the majority of Kanna's buffs) completely locks the character, making them unable to use items, skills or change channel.

Logging out and back in fixes it, but good luck trying to do anything worthwhile without Haku's buffs.
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Razmos Wrote:With the recent maintenance, they have completely broken Kanna AGAIN.

Attempting to use Haku Reborn (the skill that turns Haku human and accounts for the majority of Kanna's buffs) completely locks the character, making them unable to use items, skills or change channel.

Logging out and back in fixes it, but good luck trying to do anything worthwhile without Haku's buffs.
Just tried this, could attack/buff/move as normal. What were you doing at the time?
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Onion Knight Wrote:Just tried this, could attack/buff/move fine. What were you doing at the time?
I wasn't doing anything, just standing there. I tried it 3 different times. the first 2 times was when the skill was in a macro, the third time was the skill on it's own. All 3 times locked me out.

EDIT: Wait, just tried it again in a different place and it didn't happen. Maybe it's the Happyville map I was in? If so, that's a really weird and specific bug.
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Razmos Wrote:Attempting to use Haku Reborn (the skill that turns Haku human and accounts for the majority of Kanna's buffs) completely locks the character, making them unable to use items, skills or change channel.

I had this happen to me while I was doing a Zakum run yesterday on my Xenon. It was my Auto All Cure pouch that caused it. When I got hit by a status, it locked my character when it tried to use an all cure.
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Razmos Wrote:I wasn't doing anything, just standing there. I tried it 3 different times. the first 2 times was when the skill was in a macro, the third time was the skill on it's own. All 3 times locked me out.

EDIT: Wait, just tried it again in a different place and it didn't happen. Maybe it's the Happyville map I was in? If so, that's a really weird and specific bug.
Just so everyone knows it is just a happyville thing since happyville blocks summons, so the server is kind of stopping you from doing anything till haku transforms but since he can't you can't do anything, it's fixed just going outside happyville.
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didn't they remove accuracy or suppress it? I got double line accuracy and other times accuracy from using cubes today ._.
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dowie Wrote:didn't they remove accuracy or suppress it? I got double line accuracy and other times accuracy from using cubes today ._.

No legendary lines got removed. Maybe they removed facial expressions at rare or something dumb.
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MountLag Wrote:No legendary lines got removed. Maybe they removed facial expressions at rare or something dumb.

Accuracy and % Accuracy are supposed to be removed at all potential ranks. Whether they actually are or not is a different story. They didn't actually delete any lines or anything like that, they added a new variable called "optionBlock", which I assume is to suppress the ability to get them.
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well apparrently it was unpatched with this maintenance because i got accuracy a lot at uniq/legendary tiers
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training my crew mule/test dark knight and... holy crap, slash blast is actually pretty amazing, insane upper range for a first job attack, and piercing drive in second job has a deceptively long range, more range than rush i'd say.

damage wise it's pretty good, but it eats MP like nobody's business, thank god for red boxes and their 4k mp potions.
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ShinkuDragon Wrote:training my crew mule/test dark knight and... holy crap, slash blast is actually pretty amazing, insane upper range for a first job attack, and piercing drive in second job has a deceptively long range, more range than rush i'd say.

damage wise it's pretty good, but it eats MP like nobody's business, thank god for red boxes and their 4k mp potions.
Maybe I got used to the new classes but first job warrior is hell; slow(I felt it slow even maxing the double jump first), weak and the range of its mob skill is tiny at least once it hits 2nd job it gets those amazing skills.
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Luxeraph Wrote:Maybe I got used to the new classes but first job warrior is hell; slow(I felt it slow even maxing the double jump first), weak and the range of its mob skill is tiny at least once it hits 2nd job it gets those amazing skills.

You should play 1st job Thief o.e (specifically Bandit).
It's torture! Dx You still only have Double Stab as your only attack, and it still only hits 1 enemy at a time!

It's a shame too, cause Bandits get much better once you hit 2nd job, but 1st feels like such a grind ._.''
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Luxeraph Wrote:Maybe I got used to the new classes but first job warrior is hell; slow(I felt it slow even maxing the double jump first), weak and the range of its mob skill is tiny at least once it hits 2nd job it gets those amazing skills.

might be because i trained most of the time at golems, and the upwards range allowed me to hit both platforms. i'm also a warrior person, (i can't even train a mech, MECH through first job without complaining) so that might have some to do too.
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ShinkuDragon Wrote:training my crew mule/test dark knight and... holy crap, slash blast is actually pretty amazing, insane upper range for a first job attack, and piercing drive in second job has a deceptively long range, more range than rush i'd say.

damage wise it's pretty good, but it eats MP like nobody's business, thank god for red boxes and their 4k mp potions.

Jr. Boogie.

Although my new Hero didn't even need that. No potions, MP or HP, used until Evo World.
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SaptaZapta Wrote:Jr. Boogie.

Although my new Hero didn't even need that. No potions, MP or HP, used until Evo World.

Even with that, it's horrible, you are pretty much forced to max Hyper body first after mastery, the extra MP from HB makes Boogie give you a decent amount of MP but still nopt enough to train without using MP pots. I stopped using pots around lvl 60 on my Drk.

Right now I leveled up a Bishop and a Drk, They are really fun, I really liked Bishop and Drk was fun at 2nd job but 3rd was pretty much: Rush Rush Rush Rush Press Lamancha spear to use the final hit, I even Maxed Rush first because it was my primary skill in 3rd job.
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Er, haven't used a single potion while trianing my Drk, did use a few at sengoku but that was it.
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