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RED update thoughts and feedback
This is a tad off topic, but I figured It would fit best here since people are getting rings and such.

Assuming you had access to tradeable old adventurer rings, which class in the game would benefit most from One of the old rings + The new 15% crit ring?
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Kuraitou Wrote:- Tried normal Arkarium and found out I hit 1's vs the summons despite having elemental void?

The summons basically have a "hidden" Weapon Cancel. Void Elemental won't stop it sadly.
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I've decided to hop back in and check things out. My Phantom is figuring out what to steal now. I know stuff like Power Guard and Combo are gone, so I wouldn't know what's a good 3rd job damage buff skill to take. Do the Crossbowman's Reckless Hunt work as intended? Also, is Thorns worth getting over Sharp Eyes?
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LiquidSwing Wrote:This is a tad off topic, but I figured It would fit best here since people are getting rings and such.

Assuming you had access to tradeable old adventurer rings, which class in the game would benefit most from One of the old rings + The new 15% crit ring?

Probably Phantom with Carte Noir
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IllegallySane Wrote:I've decided to hop back in and check things out. My Phantom is figuring out what to steal now. I know stuff like Power Guard and Combo are gone, so I wouldn't know what's a good 3rd job damage buff skill to take. Do the Crossbowman's Reckless Hunt work as intended? Also, is Thorns worth getting over Sharp Eyes?

These are what you HAVE to get:

1st: magic guard, iron body, haste, whatever else
2nd: Rage(now has power reflect built into it), whatever else
3rd: Cross over Chain(nearly doubles your range), Holy Symbol
4th: Final Cut, Sharp Eyes

I do solo phantom, so I mostly rock magic guard/rage/cross/final cut for the damage.

edit: depending on your avoid, you might not need thorns at all. Reckless hunt does not work, I stole it and couldnt toggle it on or off.

edit2: Magic crash is now 4th job, so if you frequently boss you may consider stealing it as well.

edit3: Iron body reduces damage you take by 10%, rage reduces damage taken by 30%, and Cross Surge reduces damage taken relative to the amount of HP you have missing. just thought I'd mention this to illustrate how much tankier phantom got with the new adventurer buffs.
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I didn't get skill points on my third job advancement...on a shad started from scratch. Hopefully Nexon looks into this!
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LiquidSwing Wrote:These are what you HAVE to get:

1st: magic guard, haste, whatever else
2nd: Rage(now has power reflect built into it), whatever else
3rd: Cross over Chain(nearly doubles your range), Holy Symbol
4th: Final Cut, Sharp Eyes

I do solo phantom, so I mostly rock magic guard/rage/cross/final cut for the damage.

edit: depending on your avoid, you might not need thorns at all. Reckless hunt does not work, I stole it and couldnt toggle it on or off.

edit2: Magic crash is now 4th job, so if you frequently boss you may consider stealing it as well.

100% free damage now instead of 25%???!

[Image: bth_tumblr_m4hm0voYmg1r1qz3d.gif]

Would you dare say it completely fixes the problem of Phantoms being too "weak"?
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LiquidSwing Wrote:These are what you HAVE to get:

1st: magic guard, haste, whatever else
2nd: Rage(now has power reflect built into it), whatever else
3rd: Cross over Chain(nearly doubles your range), Holy Symbol
4th: Final Cut, Sharp Eyes

I do solo phantom, so I mostly rock magic guard/rage/cross/final cut for the damage.

edit: depending on your avoid, you might not need thorns at all. Reckless hunt does not work, I stole it and couldnt toggle it on or off.

edit2: Magic crash is now 4th job, so if you frequently boss you may consider stealing it as well.

why get magic guard phantoms dont have the mp to use it effectively. If your mp cant take the hit mg will not activate
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Well, crafting cubes isn't as easy as I thought it would be. I had no problems coming up with all the ingredients, other than those Cubic Chaos Blades.
I know they drop from Mysterious and Legendary Ore Veins, yet they're so hard to find.... I found a couple, but none dropped.

Did you guys have better luck than I did? Also, where did you find the veins?
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RedRaven16 Wrote:why get magic guard phantoms dont have the mp to use it effectively. If your mp cant take the hit mg will not activate

i used it in evo world cuz my MP was big enough to eat the hits there, but ya i definitely wouldnt use it for bossing.

edit: [MENTION=3175]IllegallySane[/MENTION] no it doesnt fix damage problems. Sad Its better than before, because we now have glorious Cross Chain and Final Cut, but my phantom still hits for noodles.
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RedRaven16 Wrote:why get magic guard phantoms dont have the mp to use it effectively. If your mp cant take the hit mg will not activate

Why not? You get 4 slots for first job skills. It's not like there are a lot of important skills you need.
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GunPowder Wrote:Well, crafting cubes isn't as easy as I thought it would be. I had no problems coming up with all the ingredients, other than those Cubic Chaos Blades.

On that subject, I've found a grand total of 2 Twisted Time so far in a few days training etc.

Meister weapons use 1000 each. The accessories use like 800.
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Stereo Wrote:On that subject, I've found a grand total of 2 Twisted Time so far in a few days training etc.

Meister weapons use 1000 each. The accessories use like 800.

I've gotten 2 per Easy Magnus run, and I got 1 from one of my two Hilla runs just now (on 2x drop).

Haven't done much training/killing normal mobs, but I'd wager bosses are probably the way to go for those.
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According to the monster codex all mobs drop cubes. I've only found a cube off Normal Magnus, has anyone found a cube off of a regular mob?
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I'll just say why my mules keep getting cake and pie Frown

I wanted it a pie on my main... not a husky Frown

I hope nexon makes cake vs pie event again with perma pet as reward Frown

ps: I'm enjoying paladin so much
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I hit 166, and..... I've lost all desire to play my Hero. (Especially knowing that KMS is about to reduce the EXP tables again.) Evolving World enemies capping and 160 and no longer scaling with my level is a pretty big buzzkill, especially when I'm getting somewhere around 60% per run with x3.5 EXP and things will only get slower when my 2x coupon expires. Having Dimension Invasion as the only viable leveling spot until Stronghold is not fun.

I'm going to make an Ice/Lightning Mage so I can have a card deck optimized for magic users. (Luminous/Kanna/IL Mage.)
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Because I don't feel like making an entirely new thread for this question: Which Bowman is worth making more, Bowmaster, Crossbowman, or Wind Archer? I've sadly found Mercedes to be incredibly lol in terms of damage, and all the revamped archers seem so crazy mobile.
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IllegallySane Wrote:Because I don't feel like making an entirely new thread for this question: Which Bowman is worth making more, Bowmaster, Crossbowman, or Wind Archer? I've sadly found Mercedes to be incredibly lol in terms of damage, and all the revamped archers seem so crazy mobile.

crossbowman Shine
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I like the update so far with the events and whatnot.

Also, the explorer storyline was nice to read too. I understand now one of the people with us was that one race (forgot the name of the animal people).
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Endgame Wrote:I hit 166, and..... I've lost all desire to play my Hero. (Especially knowing that KMS is about to reduce the EXP tables again.) Evolving World enemies capping and 160 and no longer scaling with my level is a pretty big buzzkill, especially when I'm getting somewhere around 60% per run with x3.5 EXP and things will only get slower when my 2x coupon expires. Having Dimension Invasion as the only viable leveling spot until Stronghold is not fun.

This is how I feel 100%. I hope someone else who knows more about the game can tell me a fast way to lvl up past 160.
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