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Hella all cures? B> Holy shield. O_O
@ dusk: Well i guess, not that there's many F/Ps, but a paladin could easily do the job much better than meteo would. Did i mention moar holy immunity? :3
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Dusk Wrote:Yes, except without the ridiculous boss that spawns all the time, and with slower monsters f5. Annoying as hell for archers. Don't they have a KB of like 300, though?
And anyway, uh, this thread is kinda getting off topic.
What are your thoughts on the order of ST and Demo points? I'm thinking it'd probably be best to get 20 Demo all at once, since less than that is useless (gets outdamaged by Barrage combo) and splitting the first 20 points with ST would just interfere with getting what you want.
Edit: Dusk, where'd you get 720%? 360%*1.5 = 540% damage.
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I thought it was 480% o_o
160*(1+200%)? No?
Additive seems a bit underpowered and completely ruins my plans for leading FT+IS into Torpedo spamming.
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I was thinking:
120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demolition
12x: SI(11)
12x-13x: Barrage(Max)
13x-14x: Dragon Strike (Max)
14x-15x: 2 Demolition 1 ST (Max demo, then max ST)
16x-17x: 2 Snatch 1 MW (Max Snatch then max MW)
17x-19x: 2 TL 1 SI (Till both max)
19x-200: 3 Energy Orb (Till Max)
Posting Freak
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Dusk Wrote:I thought it was 480% o_o
160*(1+200%)? No? 
Additive seems a bit underpowered and completely ruins my plans for leading FT+IS into Torpedo spamming.
What's with (1+200%)? It's just 360 * 1.5 as far as i know.
Multiplicative would make it weaker than additive makes it, lol.
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Takebacker Wrote:What's with (1+200%)? It's just 360 * 1.5 as far as i know.
Multiplicative would make it weaker than additive makes it, lol.
No it wouldn't o_o
Amp adds 200% at max level. If it is multiplicative, that would mean it triples the power of FT and IS. If it is additive, it would add 200%, which is less than twice 160.
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At any rate, additive is still NOT underpowered. I'd gladly take 918% to six fire-weak enemies any day.
If you let it burn, it's stronger than ACB on holy.
Posting Freak
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Dusk Wrote:No it wouldn't o_o
Amp adds 200% at max level. If it is multiplicative, that would mean it triples the power of FT and IS. If it is additive, it would add 200%, which is less than twice 160.
I'm probably just sucking at math again.
Max amp:
Multiplied = 1.6 * 2 = 3.2 = 320%
Added = 1.6 + 2 = 3.6 = 360%
o_o
I don't really see how it would triple.
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Takebacker Wrote:Max amp:
Multiplied = 1.6 * 2 = 3.2 = 320%
Added = 1.6 + 2 = 3.6 = 360%
Dusk's way = 1.6 * (1 + 2) = 4.8 = 480%
o_o Level 1 amp:
Multiplied = 1.6 * 0.06 = 0.096 = 9.6% <- no
Added = 1.6 + 0.06 = 1.66 = 166%
Dusk's way = 1.6 * (1 + 0.06) = 1.696 = 169.6%
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Russt Wrote:Level 1 amp:
Multiplied = 1.6 * 0.06 = 0.096 = 9.6% <- no
Added = 1.6 + 0.06 = 1.66 = 166%
Dusk's way = 1.6 * (1 + 0.06) = 1.696 = 169.6%
Why is there a third way at all? :f6: I don't see the point.
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Posting Freak
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Is it still 916% to 6 fire weak enemies then? O_O
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Yes. I was assuming additive.
Obtw Dusk, it's still worth leading in with FT+IS.
Neutral mob:
FT = 360% + 360% * .1 * 7 = 612%
IS = 320%
FT+IS = 932%
Torpedo = 780%
FT+IS > Torpedo
932 - 780 = 152% difference
152%/(360% * .1) = 4.222 seconds' burn of difference
So if FT burns for at least 3 seconds, it's worth using before Torpedo spam.
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build I'm srsly considering for 4th
120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demo
122-133: 1 Snatch, Barrage max
133-14x: 2 St 1 Demo intil st is max then replace with 2 Demo 1 Ds
so like everyone is doing the 11 Si thing >_> doesn't OUR speed max out with just lvl 1 Speed infuse? I'm sure you could live with lvl 1 of it I don't see the rush of getting it like you gunna skele with drk at 12x? and not maxing Ds first for the thought that what monsters do you mob at 13x+? unless new areas get released like a hime-like map I don't know why max Ds first plz 4th job vipers tell me how wrong my thinking is cuz I have yet to make it there just guessing <3
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Russt Wrote:Yes. I was assuming additive.
Obtw Dusk, it's still worth leading in with FT+IS.
Neutral mob:
FT = 360% + 360% * .1 * 7 = 612%
IS = 320%
FT+IS = 932%
Torpedo = 780%
FT+IS > Torpedo
932 - 780 = 152% difference
152%/(360% * .1) = 4.222 seconds' burn worth of difference
So if FT burns for at least 3 seconds, it's worth using before Torpedo spam.
So i was right saying amp > torpedo all those months ago?
It's almost 2 am. Can't think straight.
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Takebacker Wrote:So i was right saying amp > torpedo all those months ago? 
It's almost 2 am. Can't think straight. Well no. Pure FT+IS can't outdamage pure Torpedo. But if you have them both maxed and intersperse elements in your Torpedo spam at 6-7 second intervals, it's stronger than pure Torpedo.
Kinda like how pure Barrage isn't that good, but fill up the cooldown with a DS and you're set.
All in theory, anyway. Either one maxed is already pretty beast.
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SakumaErada Wrote:build I'm srsly considering for 4th
120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demo
122-133: 1 Snatch, Barrage max
133-14x: 2 St 1 Demo intil st is max then replace with 2 Demo 1 Ds
so like everyone is doing the 11 Si thing >_> doesn't OUR speed max out with just lvl 1 Speed infuse? I'm sure you could live with lvl 1 of it I don't see the rush of getting it like you gunna skele with drk at 12x? and not maxing Ds first for the thought that what monsters do you mob at 13x+? unless new areas get released like a hime-like map I don't know why max Ds first plz 4th job vipers tell me how wrong my thinking is cuz I have yet to make it there just guessing <3
I train faster at skeles and peak with dragon strike instead of barrage. I don't train at newties, but since I can basically hit three on the bottom row, I really don't think barrage will be any better there. My D.Strike is lv28 right now, and it's been better than barrage for a few levels already. I have lv2 barrage and SE, so it's essentially the same as max barrage in terms of hits/kill (with lv30 barrage, I would still need to stun before I use it to ensure it dies). As for SI, I got 11 because it's useful for others. If you don't want to, then don't get past lv1 yet. I got 11 mostly because it lets me hit faster on my other characters if I felt like training them instead.
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TLeviathan Wrote:I train faster at skeles and peak with dragon strike instead of barrage. I don't train at newties, but since I can basically hit three on the bottom row, I really don't think barrage will be any better there. My D.Strike is lv28 right now, and it's been better than barrage for a few levels already. I have lv2 barrage and SE, so it's essentially the same as max barrage in terms of hits/kill (with lv30 barrage, I would still need to stun before I use it to ensure it dies). As for SI, I got 11 because it's useful for others. If you don't want to, then don't get past lv1 yet. I got 11 mostly because it lets me hit faster on my other characters if I felt like training them instead.
Oh ok thats understandable just All I kept hearing was 11 Si first then w/e and I was jus thinking with Ds hitting up to 6 I don't see many mobby maps where we can solo and use its full potential, but I guess we should be partying skeles for best exp or deal with Ulti spammers?
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SakumaErada Wrote:Oh ok thats understandable just All I kept hearing was 11 Si first then w/e and I was jus thinking with Ds hitting up to 6 I don't see many mobby maps where we can solo and use its full potential, but I guess we should be partying skeles for best exp or deal with Ulti spammers?
There are only 3 areas I'd really train at as a Buc, those being Newties, Skeles, and Peak. On all three maps, I prefer D.Strike to Barrage. At newties, the range is great enough so that you're hitting 3 on the bottom row. At skeles, you'll find mobs of 3+ fairly often. At peak... well that goes without saying... very easy to mob there. The only map of those three that I really solo is Peak, and D.Strike probably has the largest edge over Barrage there. If you're still at typhons (given that I didn't train there, I cannot speak for how great the map is, but apparently it's pretty decent) then D.Strike will be better there too (it's a mob map).
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My build planned:
120 1 Air Strike 1 Advanced Octo 1 Battleship
121 3 Battleship cannon
122 1 Rapid Fire 2 Battleship Cannon
123 3 Battleship Cannon (thats how far I am atm lol)
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124 3 Battleship cannon (11, wee 4 cannon balls)
125 1 Rapid Fire 1 Elemental Amplification 1 Battleship Cannon
126 1 Rapid Fire 2 Battleship Cannon
127 1 Rapid Fire 2 Battleship Cannon
128 1 Rapid Fire 2 Battleship Cannon
129 2 Battleship cannon (20, have to get lvl30 book yet >>) save 1 SP.
Didn't think any further yet. But why this? I lag quite a lot so I can't dismount before I get attacked, and the HP of low lvl battleship is pomegranate. So I want to be strong in the 2 minutes outside of ship of course. Rapid Fire is a excellent skill imo, lvl1 rapid fire kills a newtie as fast as Burst Fire, so lvl5 should beat it by far.
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