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Sengoku High
#81
Yeah, this whole thing is stupid and glitchy as pineapple. Skipped 3 stages (including the last one) and lost out on a good 15 coins. I haven't had any issues with dying because I kill them in one hit, but the one time I DID get attacked they almost one shotted me >_> So this thing needs to get adjusted and fixed... really badly.
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#82
Dear NexonNA,

Mihile OP, plz nerf. Tongue

Yours truly,
iamflip
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#83
So, the way this is right now, it's basically a run where you have a chance to die in one shot no matter what you do (for most classes included your own), a chance to loose an entry, even if you paid for it (yes, tested it on another character, only pressed up, no weird inputs), and a chance to skip stages making you lose coins.

If they don't fix this crap, this fits the definition of scam pretty well.
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#84
It really doesn't feel like true %HP damage like RA/Azwan/Gollux. My I/L only gets hit for about 2k skill damage and 6-7k touch damage, and it's being subtracted from my MP.

%HP Damage ignores MG, so it can't be that.
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#85
They don't test this stuff?
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#86
MountLag Wrote:They don't test this stuff?

Better question:

They test stuff?
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#87
MountLag Wrote:They don't test this stuff?

A better question is, was it this bad in Taiwan?
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#88
On a lvl 40, I take 400~700 dmg on everything with the exception of ranmaru who hits 1~1.5k

mihile was doing 700 x 4 and with 3.3k hp I was able to survive
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#89
iamflip Wrote:Dear NexonNA,

Mihile OP, plz nerf. Tongue

Yours truly,
iamflip
Seems he got his revamp early!
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#90
5 runs so far, haven't had any problems other than the occasional stage skipping.
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#91
Marksman Bryan Wrote:On a lvl 40, I take 400~700 dmg on everything with the exception of ranmaru who hits 1~1.5k

mihile was doing 700 x 4 and with 3.3k hp I was able to survive
Yeah, I just tried it on my level 50 Dawn Warrior. i take around 400-700 damage and I have 7000+ HP.

on my level 146 Hayato with 16k HP I take around 9000+ damage every hit. so the damage scaling is a bit... harsh.
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#92
Razmos Wrote:Yeah, I just tried it on my level 50 Dawn Warrior. i take around 400-700 damage and I have 7000+ HP.

on my level 146 Hayato with 16k HP I take around 9000+ damage every hit. so the damage scaling is a bit... harsh.

Weird, my 202 I/L only takes 2-7k a hit at the end stages. 6201/9999 defenses and 20% damage absorb shouldn't make THAT much of a difference, should it?

Also, I can confirm that it's not %HP damage, unless they didn't make it ignore MG this time. If it was the kind of %HP damage we're used to in RA and such, then DB should have OHKO'd me, not done ~50k MP damage.
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#93
In the normal course of things, I think damage scales by room # and character level. On level ~170 I was seeing around 500 per level increase (so 5k by Kanna, 10k by Hayato) and it doesn't account for multi-hit attacks at all - they just hit for x times the amount a regular monster would in the same situation.


With 5k def that should be a 35% decrease in damage taken so 10k really means 15k to start with.
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#94
O...O my experience must be weird then, cause i started with 1050 honsters, by the time i finished 1040 honsters, and that was mainly on kanna, and ramu. I got 72 coins, using spider+greed on my ds
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#95
KillerZero Wrote:O...O my experience must be weird then, cause i started with 1050 honsters, by the time i finished 1040 honsters, and that was mainly on kanna, and ramu. I got 72 coins, using spider+greed on my ds

Kay, my question to you sir/ma'am is how many runs have you completed?

My guildies (babies) are raging like no other today.
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#96
ExtremeMonotreme Wrote:Kay, my question to you sir/ma'am is how many runs have you completed?

My guildies (babies) are raging like no other today.

I've done 12 runs, had 3 other tickets eaten, and all I've used are 4 G-Potions. 0 deaths.
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#97
So...
When I was at the Hayato/Kanna room (stage 10 or 20), a friend of mine on stage 9 was made to skip to stage 11. Then when I was on the final (ranmaru) stage, 2 people couldn't enter and had to forfeit.

I'm going to assume that Sengoku High prevents you from moving onto the next room if it were to send you to a room that's already occupied. And with that assumption in mind, I believe the reason why passes get swallowed may be because the game was trying to send you to an occupied room, but couldn't.
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#98
Reddish Wrote:So...
When I was at the Hayato/Kanna room (stage 10 or 20), a friend of mine on stage 9 was made to skip to stage 11. Then when I was on the final (ranmaru) stage, 2 people couldn't enter and had to forfeit.

I'm going to assume that Sengoku High prevents you from moving onto the next room if it were to send you to a room that's already occupied. And with that assumption in mind, I believe the reason why passes get swallowed may be because the game was trying to send you to an occupied room, but couldn't.

So basically Nexon broke instancing, the one thing they implement into pretty much everything, just for RLH? Wow.
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#99
Reddish Wrote:So...
When I was at the Hayato/Kanna room (stage 10 or 20), a friend of mine on stage 9 was made to skip to stage 11. Then when I was on the final (ranmaru) stage, 2 people couldn't enter and had to forfeit.

I'm going to assume that Sengoku High prevents you from moving onto the next room if it were to send you to a room that's already occupied. And with that assumption in mind, I believe the reason why passes get swallowed may be because the game was trying to send you to an occupied room, but couldn't.

That...

...actually makes sense.
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OrionTempest Wrote:That...

...actually makes sense.

Yeah someone I know tested this by going into channel one. He wasted something like six entry tickets before getting in.
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