Southpaw4Play Wrote:I think I will drop them when I have the chance, that is why I really want to power-level the other mules. Thank you!
AB link IMO is garbage until you get a burst DPS skill (which really either comes with hypers or not at all), but with the recent buff training them is much easier. It's still bring AF in 2nd job spamming Star Bubble, but I suppose most 2nd jobs are plagued with that.
Lumi is too easy to train, really, but the effects on training are very minor. For bossing, though, it's a godsend. DS is the same in all those respects (slightly lower training speed, but much better benefit.)
Mihile is a godsend for adv mage classes as it pretty much means free 100% stance versus basically none at all (because who praises infinity for the stance effect) due to free 50% buff duration. For every other class, it's garbage due due its CD relying of massive amounts of buff duration in order to make it useful for the classes that would like it. The only way to get it is through Inner Ability or Monster Life (which many see as a waste of time; I like it

)
IMO, if you're totally unfunded, the best damage/EXP boosts for training mules are:
Merc - free 15% exp and free tele to any town with a cost of 2k meso every 30 minutes seems too good to pass up
CS/Hayato - the +stat boost (and att boost for hayato) is pretty hefty for any unfunded char, with the HP from CS being icing on the cake. I'd include Jett in this category, but loljett; the default is 3 stat 3 attack at level 70/120 but varies wildly, and is a nuisance to train.
Xenon/DA/Kanna - 10% dmg/stat boost is good, but IMO static boosts are better unless you're mildly funded (which you said you aren't)
All the others can come as you see fit. Again IMO, you should go:
Phantom - mostly due to my obsession with crit
DS/Lumi/KoC(WA, DW, TB) - listed above. I included the 3 cygs here because it fits in the category as well: almost no implication in training, but huge implications in bossing.
AB/Mihile - listed above, although I have a bias against Mihiles because I main warriors
The only Link skill not mentioned IIRC is Kaiser, which is 15%HP.
As for character cards:
Xenon - stat boost for every non-mage char and Link skill
Kaiser/AB - STR and DEX boost for relevant classes and Link skills (albeit not very beneficial)
Lumi- INT boost for relevant classes (they aren't many, sadly) and Link skill (albeit not very beneficial)
From here the char cards don't boost training much but are helpful nonetheless:
Marksman/Hayato - more obsession with crit
DA/Kanna - 3% boss and Link skill
DS - 3% status resist and Link skill
Merc/Mech - makes buff skills with CD more useful *cough*AB*cough*Mihile*cough*
Battle Mage - If/When the damage reduction applies to %HP based attacks, it will be a must. For now, it's garbage.
You should always aim for a resistance set because many of their individual effects are useful (Xenon, DA, DS, Mech)
Pirate set is also pretty good with AB, Xenon or Mech, and another Pirate (in your case it could be your corsair, but any not-resistance pirate i.e Mech will do, like a TB) for free 6% PDR and keeping your Resistance set intact. I personally don't have need for another Pirate class, but some do for this reason.
Aside from those pointers, it's really up to you. I personally have a Warrior set even though it's garbage because I have access to those characters through Link skills alone and the individual effects are appealing, so I just lumped them together for a free, if not miniscule, bonus. Maybe a TB would be more beneficial so I can swap my warrior set with a pirate set as well as gaining another link.
You maybe will consider making an archer by combining WA, Merc, and Marksman for Final attack damage, if that is more beneficial to you. Those decisions will be made in due time.
Just remember that training this many characters wears down on you, takes its toll, if you don't take your time. Have fun with it, and explore what's left of Maple :]
I wish I could tl;dr, but it seems like I can't, so... long post?