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Arrol Wrote:I've noticed Kanna is not on the first page.
It's in the second post for GMS right after Battle Mage since Kanna isn't in KMS.
I'll update both posts now actually. I didn't look into it too in-depth, but GMS just got the full RED changes right?
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JoeTang Wrote:It's in the second post for GMS right after Battle Mage since Kanna isn't in KMS.
I'll update both posts now actually. I didn't look into it too in-depth, but GMS just got the full RED changes right?
Only heros/resistance/nova/sengoku.
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MountLag Wrote:Only heros/resistance/nova/sengoku.
Thank you, both posts should be updated for the most recent live patches. I had read that Kanna's 150 Hyper activated her final attack. Is this correct? I haven't added it.
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idk anything about kanna so someone else will have to answer that question
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JoeTang Wrote:Thank you, both posts should be updated for the most recent live patches. I had read that Kanna's 150 Hyper activated her final attack. Is this correct? I haven't added it. It does trigger her FA but it's been acknowledged as a bug in GMS. Does it make much of a difference to %/s?
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Onion Knight Wrote:It does trigger her FA but it's been acknowledged as a bug in GMS. Does it make much of a difference to %/s?
Here's it with that bug occurring assuming it can only occur once per tick. Also fixed the top post for Kanna where Hyper was using Sharp Eyes values by default, and added Hyper Critical Rate.
Looks like it'd just be a flat 200~300%/s bonus. This assumes a tick rate of every 2 seconds. Is the 150 Hyper affected by total/boss/crit? I assume it is.
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2013-10-22, 02:11 PM
(This post was last modified: 2013-10-22, 02:15 PM by Dodoch.)
JoeTang Wrote:Is the 150 Hyper affected by total/boss/crit? I assume it is.
It is; also, I personally prefer using Vanquisher's Charm(Haja Rengekifu?) instead of Shikigami Haunting(Shisen Gyouha?), since with hypers, it hits the same amount of targets and its faster/stronger.
Edit: Also why go with persist on Kikyou Kekkai if cooldown cutter would have a better effect overall on it?
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Dodoch Wrote:It is; also, I personally prefer using Vanquisher's Charm(Haja Rengekifu?) instead of Shikigami Haunting(Shisen Gyouha?), since with hypers, it hits the same amount of targets and its faster/stronger.
Edit: Also why go with persist on Kikyou Kekkai if cooldown cutter would have a better effect overall on it?
Kikyou Kekkai's duration and cooldown are the same. If you use cooltime reduce, you would recast it every 180s. If you use persist, you can recast it every 200 seconds.
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JoeTang Wrote:Kikyou Kekkai's duration and cooldown are the same. If you use cooltime reduce, you would recast it every 180s. If you use persist, you can recast it every 200 seconds.
that might be true but that would only work on stationary bosses, on bosses that you have to keep moving is better to have multiples out to have more consistent damage output, and on bosses like CHT that have multiple platforms if you cast it and then kill that part, you would have to wait the cooldown to recast it on the next part and so on.
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Dodoch Wrote:that might be true but that would only work on stationary bosses, on bosses that you have to keep moving is better to have multiples out to have more consistent damage output, and on bosses like CHT that have multiple platforms if you cast it and then kill that part, you would have to wait the cooldown to recast it on the next part and so on.
The difference is literally less than 30%/s.
Fixed another bug in the top post with Kanna using Battle Mage's minimum crit instead of her own.
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For Evan single target Phantom Imprint is x1.2 damage and not +20% total damage.
It looks like it's currently being treated as +20% total damage in the OP
It also looks like something else that isn't total damage or boss is being treated as total
There's around 35% extra and Dragon Fury just happens to give 35% matk idk
Evan should only have 5% boss on non-hyper from beginner skill I think.
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MountLag Wrote:For Evan single target Phantom Imprint is x1.2 damage and not +20% total damage.
It looks like it's currently being treated as +20% total damage in the OP
It also looks like something else that isn't total damage or boss is being treated as total
There's around 35% extra and Dragon Fury just happens to give 35% matk idk
Evan should only have 5% boss on non-hyper from beginner skill I think.
I've updated the OP for this. If you can, some screen shots proving both of these would be helpful.
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For comparison Frenzied Soul (30% total damage) boosts my damage by less than 3m
I'll take pics of Dragon Fury later.
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top = no Dragon Fury
bottom = Dragon Fury
30% matk from potential
0% matk from potential
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hi JoeTang, I/L's Storm Magic and Element Amplification count as total damage too?
I'm pretty sure Storm Magic is 1.2x like Evan's Phantom Imprint.
Not sure for Ele Amp.
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Average Total/Boss% at 0% boss = 1/(B1/B0-1)-1 approximately
for anyone who wants to check things
Assuming DoT damage and summon damage = 0. If DoTs and summons do X %/s then it's 1/[(B1-X)/(B0-X)-1]-1
B1 = %/s at 100% boss, B0 = %/s at 0% boss
Spits out like 69% total on the GMS I/L non-hyper table, and it should be a little less than that after correcting for DoTs & summons.
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Marko Wrote:hi JoeTang, I/L's Storm Magic and Element Amplification count as total damage too?
I'm pretty sure Storm Magic is 1.2x like Evan's Phantom Imprint.
Not sure for Ele Amp.
I use Total Damage for both of them. If anyone can test to see if they aren't then I'll change it.
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JoeTang Wrote:I use Total Damage for both of them. If anyone can test to see if they aren't then I'll change it.
[video=youtube;QDxOOe5P7o8]http://www.youtube.com/watch?v=QDxOOe5P7o8[/video]
by the way this is recorded from MapleSEA.
after the Arcame Aim buff maxed, CL dmg up to 1.273m
when Glacial Chain used, CL dmg up to 1.528m
1.273*1.2 = 1.528
my total dmg% has 123% if include Arcane Aim (40%) and Element Amplification (50%).
if Storm Magic is +0.2 instead of x1.2,
my CL cap would be 1.27/1.23*1.43 = 1.48 right?
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2013-11-18, 07:08 PM
(This post was last modified: 2013-11-19, 07:48 PM by JoeTang.)
Judging by this video, Storm Magic is 1.2x, but I can't tell anything else from it other than you have 76% Total Damage after Arcane Aim. How much boss damage and defense ignore do you have?
I'll update the OP later.
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Boss damage = 93% (shield potential 30%, weapon additional stat 6%, DragonTail set effect 30%, Demon Slayer link 15%, character card set effect 3% x 3, demon avenger card 3%)
Defense ignore = 59.7% (weapon potential 30%, ambition 10%, luminous link 15%, pirate card set effect 6%, Arcane Aim 20%)
Total damage = 123% (shield potential 9%, weapon potential 12%, weapon additional stat 2%, demon avenger link 10%, element amp 50%, arcane aim 40%)
(no idea where to put) > hyper CL reinforce +20%
minimum critical damage = 165% (120% + Arcane Overdrive 25% + Explorer's Magical Ring 20% + Zen card 3%)
maximum critical damage = 165% (150% + DSE 15%)
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