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Gollux
maplefreak26 Wrote:I'm sure I'm not the only one who noticed this but here it is.
 Spoiler

I did, but Now im hating this -.- It was supposed to be OUR revamp, Sad not theirs, yet they are getting it first? Sad so sad T_T
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Looks like people are forgetting that TMS got a different version of our alien "CWK revamp". We could still get something totally different.

Edit: CMS*
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Chicocl Wrote:Looks like people are forgetting that TMS got a different version of our alien "CWK revamp". We could still get something totally different.
It was not especially different.
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CarrionCrow Wrote:It was not especially different.

It used our visitor PQ mobs (and the aliens ones with the drill having a lot more of HP) and you can travel between different times of NLC, also they have a group of weapons that can be bought with coins Iirc.


That's quite different for me.
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Chicocl Wrote:Looks like people are forgetting that TMS got a different version of our alien "CWK revamp". We could still get something totally different.

Wasn't it CMS? Or did TMS get it too?
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PirateIzzy Wrote:Wasn't it CMS? Or did TMS get it too?

Yeah, it was CMS. I confused Zen (jett) with it.
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CarrionCrow Wrote:Also, another Taiwan co-op? Yea, that has worked so good in the past, right? Jett was such a hit afterall. Let's hope it will be less pathetic this time.

Yeah because visitor PQ, their first co-op, was such a massive failure, right?
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*cough*

[Image: FWqRZvv.jpg]

There's no data on Gollux as far as I can tell, so perhaps that will be ours first.

Takebacker Wrote:Yeah because visitor PQ, their first co-op, was such a massive failure, right?

Thailand?
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Ooops.
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Grey Wrote:Thailand?

Beats me. Point is you can't judge quality just because it's a co-op because not all co-ops were "failures".
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Takebacker Wrote:Beats me. Point is you can't judge quality just because it's a co-op because not all co-ops were "failures".

I don't think it matters whether or not it's a co-op (which, I don't think it is, well it still might be), because I think it's clearly mainstream content. It's got a place on the world map, the Black Mage has his grubby little hands all up in Masteria's kool-aid, and it's a continuation of the CWK theme dungeon. I'd say it's more like RA than anything else, we're just getting it before kMS.

Alternatively, we could ignore this all together and get our own Masteria revamp, and while that's highly unlikely, I think there's still the possibility that our Masteria revamp will not be the CWK Theme Dungeon expasion.

Another pic:
 Refuge Camp?
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Grey Wrote:I don't think it matters whether or not it's a co-op (which, I don't think it is, well it still might be), because I think it's clearly mainstream content. It's got a place on the world map, the Black Mage has his grubby little hands all up in Masteria's kool-aid, and it's a continuation of the CWK theme dungeon. I'd say it's more like RA than anything else, we're just getting it before kMS.

Alternatively, we could ignore this all together and get our on Masteria revamp, but I think that's highly unlikely.

Co-ops are simply nexon's way of dividing the jobs. Masteria is clearly huge, and it's localized in it's own way in more than one region, so they need to cut the load on their resources or else it would never get done much less anything else. They've been planning this long before unleashed even and if they were banking on this the whole year it would certainly explain the massive half assery everywhere else.

It really does look like they're bringing it back to it's former glory though, at least partially. Gollux looks great so i want to see what else they have for us before writing it off as sucking. Of course, if they ignore everything else that's wrong right now the patch will suck no matter what.
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What I mean is, I think it was probably developed by kMS and just rolled out into TMS first rather than TMS and/or GMS working on it, like RA and CMS.

 Within the maze

It looks like it doesn't really promote exploration so much as it's just something you have to do. I guess, I mean, it's more like Ludi Maze PQ than how Phantom Forest originally was, which I find kinda boring, they clearly misunderstood what we liked about the area.
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Grey Wrote:What I mean is, I think it was probably developed by kMS and just rolled out into TMS first rather than TMS and/or GMS working on it, like RA and CMS.

KMS doesn't do everything. There are going to be huge differences between the two releases despite them having possibly been majorly done in parent offices, and those differences do not come from those parent offices. They both individually do large amounts of work for s'hit like this and it's going to show.

Also what @ numbers showing in buff icons. Not sure if that's beneficial...

Also, double cooldowns...?
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Takebacker Wrote:KMS doesn't do everything. There are going to be huge differences between the two releases despite them having possibly been majorly done in parent offices, and those differences do not come from those parent offices. They both individually do large amounts of work for s'hit like this and it's going to show.

Also what @ numbers showing in buff icons. Not sure if that's beneficial...

I think it's unlikely since, how often do the branch versions work on mainstream, plot-related content? The only major changes to story line things I can think of happened with the addition of the DB/Evan rivalry in jMS. I wouldn't expect this particular patch, TMS's Phantom Forest expansion, to be vastly different across versions because it's not what you would call exclusive content, it's an expansion of a theme dungeon that kMS established and continues on that story.

Maybe our Masteria revamp will be different and have signs of, at least GMS meddling if that AMA from a while back is to be believed (if it's in fact different, I would think the lack of Gollux is strong evidence towards that, though, it could be released later), but not this

I think the numbers might be remaining duration, with a really low refresh time, or skill level, or maybe there's a limit to how often you can use skills? Notice that Magic Booster is on cooldown, or disabled, for the bishop, despite Magic Booster not having a cooldown.
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Grey Wrote:I think the numbers might be remaining duration, with a really low refresh time, or skill level, or maybe there's a limit to how often you can use skills? Notice that Magic Booster is on cooldown, or disabled, for the bishop, despite Magic Booster not having a cooldown.
This is just because the Bishop is using one of his Hyper Skills, which disables all skills except Teleport and Angel Ray.
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Grey Wrote:I think it's unlikely since, how often do the branch versions work on mainstream, plot-related content? The only major changes to story line things I can think of happened with the addition of the DB/Evan rivalry in jMS. I wouldn't expect this particular patch, TMS's Phantom Forest expansion, to be vastly different across versions because it's not what you would call exclusive content, it's an expansion of a theme dungeon that kMS established and continues on that story.

Maybe our Masteria revamp will be different, if it's in fact different, I would think the lack of Gollux is strong evidence towards that, but not this

I think the numbers might be remaining duration, with a really low refresh time, or skill level, or maybe there's a limit to how often you can use skills? Notice that Magic Booster is on cooldown, or disabled, for the bishop, despite Magic Booster not having a cooldown.

I wasn't talking about the story or anything major like that. I meant rewards, functions, little things that affect viability or popularity of the area to the end user. For example, S rank nebs weren't in GMS when CMS got masteria but it was there. We didn't have the time machine on the left of the map active but they do. In the original visitor PQ we had VIPs aplenty, and the time travellers medal didn't blow.

If gollum is in both versions i wouldn't be surprised that he would have different and/or better drops than those TERRIBLE medal/badge, pendant, and earring.

@above: O.
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Takebacker Wrote:I wasn't talking about the story or anything major like that. I meant rewards, functions, little things that affect viability or popularity of the area to the end user. For example, S rank nebs weren't in GMS when CMS got masteria but it was there. We didn't have the time machine on the left of the map active but they do. In the original visitor PQ we had VIPs aplenty, and the time travellers medal didn't blow.

If gollum is in both versions i wouldn't be surprised that he would have different and/or better drops than those TERRIBLE medal/badge, pendant, and earring.

@above: O.

Well, I can concede to that.

The equips are from trading stuff you get from killing crap inside the maze, so I'd think Gollux would have better drops regardless.

I'm trying to see if there's any hints of Gollux in the quest stuff, but between not being able to find the quests, and not being able to read Traditional Chinese, who am I kidding, any Chinese at all, I got nothing. I'm curious to see what Hilla's doing there, personally.

Coveral Wrote:This is just because the Bishop is using one of his Hyper Skills, which disables all skills except Teleport and Angel Ray.

Oh, duh, I totally forgot about Avenging Angel.
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Takebacker Wrote:KMS doesn't do everything. There are going to be huge differences between the two releases despite them having possibly been majorly done in parent offices, and those differences do not come from those parent offices. They both individually do large amounts of work for s'hit like this and it's going to show.

Aren't all the teams basically located in the same place anyway? Like, not necessarily the exact same people, but in the same place, so one person could very easily jump from one devteam to the other?
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xparasite9 Wrote:Aren't all the teams basically located in the same place anyway? Like, not necessarily the exact same people, but in the same place, so one person could very easily jump from one devteam to the other?

Don't think so. If anything they just do everything through intranet or stuff like skype or gotomeeting (ew?) to get ideas across the oceans. I wouldn't know though, but they've definitely expressed stuff like time differences getting in the way before.
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