100th win, 200th Ranked game this season. Qual'd for another series.
By the end of laning phase, bottom was missing both lane turrets, top outer was down, and we had yet to take a single turret. We did, however, take the first dragon.
Cait had about half of Trist's CS through all of laning and beyond, mostly from getting constantly bubbled by Nami and having to b from Tristana's subsequent harass. (Yes, our Cait was getting harassed by Tristana). I managed to keep both opponents low enough that Xin could come gank and kill them, and that was about the only thing saving the lane from complete and utter failure. After laning phase the entire team went nuts warding and clearing vision in our own jungle, catching Darius/J4 a few times in the process. Each catch had us recover a little more, push up a little more, until eventually we had a near-Ace and pushed up mid with Heimer, Cait, myself, and Shen still alive. Took their inner, base, and inhib in mid, then top inner, then Dragon. And from there fought on even footing, started outscaling the enemy team hard (I very nearly had a completed Void Staff while keeping up with Oracles.
In the aftermath, a few things caught my eye that resulted in their team throwing such an amazing early lead:
1. Darius and J4 both primarily build Armor, when the primary damage threat was AP coming from Heimer and eventually myself.
2. Bruiser Fizz, while damned near impossible to catch/kill, didn't contribute nearly as much as AP would have (being able to instagib either myself or Heimerdinger). They didn't need a bruiser, they had Darius and J4. They needed that assassin.
3. Between Heimer's turrets and my plants, we had so much persistent AP damage that J4 completely melted every time he ulted someone. Darius started dying a lot more towards the end as well, usually from being away from his team and getting caught out alone. His build wasn't exactly spectacular either.
Basically, in the end game they were entirely reliant on Tristana for their damage and she just couldn't do what she needed to do. My team came together and made smart decisions, theirs split apart and threw. Very hard fought match but a rewarding win.
Congrats! Not a bad Division name either. I'm so ready to be done with Tristana's Hunters...gimme something like Zigg's Demolitionists or Zyra's Gardeners or something.
[COLOR="#cc8899"]J4 dc'd at 15minutes in my first Series game today, never came back - took the enemy team another 20 minutes to end the game. Start off my series with a loss due to a dc - not ideal, but hey, I'll take it as a chance to get better at using Zyra. I would appreciate any thoughts on my or my teammates' builds if you have any. (Sona and Corki were a duo, if that matters).
Then this happens game 2. Zyra ult in Baron pit following up a Sona ult onto 4 people trapped in J4's ult while a Q plant and E plant shred the hell out of people with nearly 600AP and tons of mpen? Mmk. We started out way behind (I stayed ahead in mid, which gave us enough ability to defend turrets until our Corki, KZ, and J4 recovered from a horrible laning phase. We lost the first Baron but managed to only lose our inner mid. Slowly abused the enemy team's poor teamfighting composition/coordination (zyra ult utterly pineappleed Lee and Nunu, Xerath was either too far forward or too far back in every fight (and somehow seemed to do little/no damage to anyone but Sona/Corki) and GP's major contribution to fights was his ult and a bit of pre-fight poking that Sona usually just healed up.
Continuing my habit of looking at builds post-game:
Xerath started with 2 FC and some potions, while I went for Dring+pots. This became a chalice vs 2x Doran Rings. Both of us consistently went nearly OOM trying to push the other, but I usually came out ahead in cs and health. I can't really fault any of his itemization, considering how far behind he ended up being in gold/cs. Dunno how I feel about Zhonya's on him, though - he may be the one mage I wouldn't buy it on given his ridiculous ranges. If someone gets to you, you're probably dead anyway. I'm still debating whether it was right to delay my Zhonya's, but I think it paid off in the end. Most fights the enemy were nowhere near me (half of them I had to flash in to snare/ult because I was so far back) so I rarely would've needed the active. I traded up the Doran's for a Grail after finishing Liandry's, once I had mid pretty solidly won.
Vayne's build was solid (excepting perhaps Trinity, now that it's post-nerf for Ranged?). The GA was a bit early, but she didn't have the backup she needed to fight through our ridiculous AOE and cc, so it's understandable. Ultimately she just never got going past laning phase and stayed basically useless. She might've had a bit too much attack speed/mobility and not enough damage assuming Blood Boil was on her constantly. Not sure about the Corki Cleaver and Cowl (Half his skills do magic damage and he already has plenty of true damage/armor shred, half our team was heavy magic damage. He probably could've used something else more effectively, but at least it has AD, CDR, and HP). KZ also had one, so it wasn't really necessary on Corki. Cowl is weird when only Xerath has magic damage, but it did help him recover HP through pre-fight poke wars.
Sona and Nunu: Pretty standard support builds. Sona was basically correct in not finishing Locket given that Xerath was so far behind for most of the game, but the active would've helped a bit in a few situations. Given how much she was wandering around alone (No idea how she never got caught out alone when she was in the river where we had no vision. Nunu never got boots2, but Blood Boil makes that not as bad. He didn't ever really do anything besides bloodboil Vayne and blow up anyway.
KZ/GP: I have no idea how Kha Zix didn't finish his Muramana. I think he bought the tear late, at which point why bother. GP basically went critplank/pokeplank and did his job well enough - a few ults from long range caused issues in early teamfights before the damage started falling off. He was pretty successful split pushing/keeping KZ top lane but became massively useless when we started getting ahead. He still contributed a lot of damage, but the bar is misleading - most of it was chip damage/pre-fight poke that quickly got healed away. GP was the only one on their team to get Merc Treads.
Lee / J4: I love J4's Randuin's Omen, great buy vs a Vayne. Gives you a ton of defensive stats and cripples her mobility if she's trying to fight you. It won't stop her from killing you, but it makes her take quite a bit longer to do so. I don't recall seeing him use the active, but most of the teamfights had spell effects everywhere, so hard to say. Lee bought a sunfire but never splitpushed, so I can't really say that I think it was a smart buy. The Ninja Tabi on Lee were a horrible choice: Corki does a lot of true damage and damage through skillshots anyway, KZ has plenty of non-auto attack damage...Merc Treads, CDR boots, or Mobility would've been smarter. Not sure about hexdrinker on J4 either, given that basically only Xerath or GP are likely to trigger it.
Duo partner forced me to buy Caitlyn for trading purposes. Normally I would not bother with this champion since I consider her ridiculously low-risk/high-reward, especially with Sona, but I was curious as to just how braindead you can be and still excel at playing Caitlyn. So after some...incapacitation...I revved up a game:
First back was Infinity Edge, second was Phantom Dancer, third was boots 'cuz I wanted to attack-move-taunt Vi. Three of those four assists happened 'cuz Fizz Flash-Trickster'd Janna, Ezreal, and Syndra when I was about to Q them all for a triple under Tier 3 mid. bro my k/d/a
I kept even with Ashe's farm, but I opted to go for objectives (dragon, towers, etc) as opposed to farm. Eventually, my team overall simply had more damage and we bumrushed mid.
MasPan Wrote:Enemy team has no tank and minimal cc...oh god that's a field day for Akali.
Yes it was! Pretty lowish MMR (if it wasn't painfully obvious) since i don't play normals much to try and teach friends the basic mechanics, they aren't confident enough to pvp =(
Was still really fun though
First champ I ever got, one of my first skins, one of my favorite champs and I finally found a good use for him.
The damages from the dfg ult with nashors, ww passive, spellblade from masteries, lich bane and the autos added on can burst most champs down to like 30% minimum, where I can q and slap them with another lich bane proc
after my hwk, I did 2 ranked games. This one was close, riven was a diamond smurf and taric was the duo, his duo was horrible while riven was very good. Riven and noc was the only one carrying while everyone else on their team pretty just just got blown up. unfortunately glass cannon riven dies quick and blitz/me just focused on peeling for kog. So she can't 100-0 kog
ARAM taught me how to become good at dodging. Fast.
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