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Chameleonic Wrote:I'm sure Isaac said the Blessing Summon also has a passive wep atk increase for your char when the Sprite is active...
7. Cygnus Character Slot - One Cygnus per server...I just noticed this. Sorry Stereo (and everyone) we only get one chance to choose a Cygnus char...choose wisely and with the right "Mother" char.
Unless you have those high lv chars on different accounts...
Sucks you cant have a Cygnus for every char you make on the one account.
You CAN make a Cygnus for each char.
I dont know about other countries, but KMS sells an extra char slot for 6900 won(around $6). The default no. of slots is now 4(one added for the Cygnus) and you can have up to 12 chars on each server.
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12 characters? since when? the max was always 6 to my knowledge. I've never heard *anyone* say the things you're saying before.
Anyway, I have a couple little things to mention I guess:
1. Storm Breath works just like Dragon Breath - that is, it doesn't work on bosses. Not cool. It also doesn't consume an arrow when used. It's also really fast which makes it quite a bit more spammable than DB.
2. Wind walk is dark sight for all intents and purposes. Can't pot, attacking/buffing brings you out of it, etc. Only difference being that entering it before using a wind skill (IE Storm Breath) boosts the damage.
3. Blue SA is weird. Like really. I don't think it counts as wind, but it's hard to tell because wind walk's boost is only 3% right now. Needs more testing.
4. These guys are not mob fighters. Any more than 3 monsters and it becomes a struggle quickly.
I guess that's all for now. My goal at the moment is 45 for Maker and 50 for the Cygnus mount. whenever I hit 50 is when I plan on updating it again.
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Spadow on his blog mentioned it is now up to 12 char slots.
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Isaac : anymoar updates? :o mounts?
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Isaac, does your Cygnus character get expanded inventory slots with "job advancements" like the regular job characters or no? :o
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Does all the other Cygnus characters have a summon at first advancement?
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WindBlade9 Wrote:Does all the other Cygnus characters have a summon at first advancement?
Yes. Each gets a sprite: Striker (Pirate) -> Lightning Sprite
Windbreaker (Bowman)-> Wind Sprite (no duh)
Soul Warrior -> (I forgot)
Flame Wizard -> Fire Sprite (  )
Nightwalker -> Darkness Sprite
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randompeep Wrote:Yes. Each gets a sprite: Striker (Pirate) -> Lightning Sprite
Windbreaker (Bowman)-> Wind Sprite (no duh)
Soul Warrior -> (I forgot)
Flame Wizard -> Fire Sprite ( )
Nightwalker -> Darkness Sprite
Soul Warrior's probably Holy. I thought Nightwalker was poison. :f6:
Or am I confused with Elements...
Do the sprites attack with elements? D:
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Hazzy Wrote:Soul Warrior's probably Holy. I thought Nightwalker was poison. :f6:
Or am I confused with Elements...
Do the sprites attack with elements? D:
There's already Poison Sprites. They reside in the Poison Forest.
I've only seen a Lit. Sprite, which attacks with lightning.
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Hazzy Wrote:Soul Warrior's probably Holy. I thought Nightwalker was poison. :f6:
Or am I confused with Elements...
Do the sprites attack with elements? D: Only the Mage and pirate sprites have elements. The others are neutral.
A small update towards this thread, I'm level 48 atm and the mount quest is at 50 so I should have some more info to add in a day or two.
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Does (will) the Cygnus archer have the same hp problems as normal archers?
And would the blood build be reasonable to have them have a good amount of hp, since they get 6 aps?
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Worthyness Wrote:Does (will) the Cygnus archer have the same hp problems as normal archers?
And would the blood build be reasonable to have them have a good amount of hp, since they get 6 aps? There's not really a point since they'll still have a huge level disadvantage... I don't see most Cygnus classes going to Horntail/PB at all, and those are the only areas where such things are necessitated. I'm gonna dig up some of my old screenshots on my main marcher for HP comparison.
here, I got one already XD:
You can see they have pretty much the same HP. Cygnus get a medal that adds HP though.
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well that kinda sucks xD
Thanks tho =)
So the warrior, the mage, and the pirate are the only ones who could Probably go zaking or paping?
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Worthyness Wrote:well that kinda sucks xD
Thanks tho =)
So the warrior, the mage, and the pirate are the only ones who could Probably go zaking or paping?
You ever see a 120 Mage Boss?
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Hazzy Wrote:You ever see a 120 Mage Boss? Good point, there.
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Hazzy Wrote:You ever see a 120 Mage Boss?
Which is exactly why the mage is the one that is the best cygnus character. These things are only for training for buffing your main character with 12 more base attack (among other stats). Mages + ultimates = fastest training, especially if they get it at level 100.
Besides, even before their ultimate they have poison (gear thing). That at 70 + skeles/CGs =
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Worthyness Wrote:So the warrior, the mage, and the pirate are the only ones who could Probably go zaking or paping?
11x Thief/Bowmen have always been able to do Zakum o_O and these chars have stronger attacks, with more AP. Of course they'll do it.
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Not to mention that the Cygnus medals add HP and GMS has the Dep Star.
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Ok, thread's updated with Mount info and a few more startlingly negative revelations.
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2009-01-03, 08:32 PM
(This post was last modified: 2009-01-03, 08:34 PM by Cyanne.)
So I'm guessing door doesn't work in time temple? I'm sure the level requirements for those quests and the elin forest thing will change soon. How's the kMS community's general opinion of the Cygnus classes anyways?
By the way, you put windreaver in a lot of spots where you meant to type windbreaker =p
Edit: off-topic, but what's the leeching situation like in kMS?
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