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Gollux
YennoX Wrote:>JMS gets reskinned Azwan
NexonJP is original and puts effort into their game.

>GMS gets reskinned Hecaton
NexonAM is lazy and can't think of any content for themselves.

>All opinions are made by one person
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YennoX Wrote:>JMS gets reskinned Azwan
NexonJP is original and puts effort into their game.

>GMS gets reskinned Hecaton
NexonAM is lazy and can't think of any content for themselves.

All made by the same branch anyways. Oh, you forgot that JMS's two original classes ends up getting reskinned Hypers from Taiwan.
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Bomber Wrote:Obviously. Because if its a big boss its clearly a reskin that nexon put no effort in.

I don't see why you pomed him and made this post. He is obviously mocking everyone in this thread that is just like "lol le reskin".
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MetaSeraphim Wrote:I don't see why you pomed him and made this post. He is obviously mocking everyone in this thread that is just like "lol le reskin".
It wasn't obvious to me!
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Bomber Wrote:Obviously. Because if its a big boss its clearly a reskin that nexon put no effort in.
I don't need to lose my chance on getting a new colossal boss fight because there is another colossal boss in KMS that has gone undefeated and spams death like the plague. Just because there was a giant boss before it doesnt mean its a goddamn reskin. We might as well never make bosses the size of horntail because horntail was the first to be that size.

The problem isn't exactly size, but shape as well.
And you better damn believe another three-headed boss will be derided as a rehash of Horntail.
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xparasite9 Wrote:The problem isn't exactly size, but shape as well.

The map detail doesnt show much about what is truly happening. It says his hands are on his sides but one hand is clearly grabbing the platform below you. It looks like you'd actually be fighting one thing at a time.
xparasite9 Wrote:And you better damn believe another three-headed boss will be derided as a rehash of Horntail.
SO I HEARD IN EMS AND MSEA THERE WAS A CERBERUS. IT HAD 3 HEADS. YEAH.
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Alloy Wrote:Yeah, it's the same thing as always. Hitting numbers on a target.

What do you want? a boss fight where you have to put a giant beast to sleep with a tuba, Guitar Hero style? Is that original and refreshing enough?

I would like a little more originality on how boss fights are done, but the problem is how hard it is to come up with complex mechanics / boss fights in a 2D side-scrolling stage. You don't have lots of room like what 3D MMOs have.
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reminds me of tree beard from LOTR but more evil Glitter
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Death Wrote:Honestly, I don't even care if it's a reskin.

Hekaton looks incredibly dull and just meh.
This boss actually looks fucking awesome.

I'm loving it and I would probably log-in for this.

I'm with you, my brother...

I just hope for the next:

Please don't be 1v100 boss, I cant stand the lag T_T

Please make it weak enough (no insane heals like empress) because 99.95% of ms population don't have 2m-2m range

Nice loot, would. Be. Nice.
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xparasite9 Wrote:I hope it isn't a permanent addition.

Why do you b`itch so much.

EVERY thread you post in is full of negativity.
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xparasite9 Wrote:And you better damn believe another three-headed boss will be derided as a rehash of Horntail.

Which is silly and it is like saying that Magnus, Hilla and Cygnus are all rip-offs of Pink Bean.
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MetaSeraphim Wrote:Which is silly and it is like saying that Magnus, Hilla and Cygnus are all rip-offs of Pink Bean.

Which in turn clearly are rip-offs of Jr. Balrog.
Infact, every dang mob is just rehashes of the Snail with minor changes.
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CarrionCrow Wrote:Which in turn clearly are rip-offs of Jr. Balrog.
Infact, every dang mob is just rehashes of the Snail with minor changes.

Actually, I just pulled a bit of imagination, and thought of some ideas.

-Side scrolling boss, chasing everyone slowly, with platforms and traps appearing along. When the boss timer runs out, the map ends on a cliff and you fall if you don't kill him on time. A giant slug/slime on a tunnel could do the trick, pushing anyone touching it / going past a certain point. You can't go forward too much, either, there's a restriction on both sides. (the map isn't generated, it's just timed so when you reach the end, the timer ends by synching it. The longer you survive, the harder the map gets)

-Climbing boss, the same as last one, but vertically, on a tower sinking in lava, while fighting a demonic bird attacking you flying. When the timer runs out, the tower ends, getting you to meet your slowly approaching doom while the boss keeps flying away. (the map isn't generated, it's just timed so when you reach the end, the timer ends by synching it. The longer you survive, the harder the map gets)

-Hivemind boss, a boss that is something like Dimension invasion, but in a single stage. It could easily be shadows emerging from a portal. If too many shadows are in the map (filling a shadow gauge), they sucessfully corrupt the map, and you loose, "teleporting" you to a black map that instantly kills you. Difficulty would grow bigger as it goes on, with more and more variations coming out. Things like Swarmers, that spawn very commonly (And can even be knocked back easily), filling that gauge fast, but they are easy to kill, Bombers that explode dealing massive damage if not killed fast enough (so single target attacks are very useful still), Juggernauts, with a lot of health, Cursers that inflict status changes, Shielders that make every shadow immune until they are killed, Challengers, that can only be damaged by one person in particular from the expedition each, and lastly, the Corrupted Entity that is generating them himself, after you brought down enough of his shadows. Kickass notice and animation when it spawns to know pomegranate's going down.

-Coward hunt: It's almost a pq, but also a boss fight. Imagine a haunted mansion, mine or something. Now that you hunt a ghost in there. The ghost begins to fight, but after you took down like, 20% of his hp, he flees to heal. Now you have to find him before he heals too much. If you are fast enough hunting him, you can bring him down in 6 assaults. Every time someone finds the ghost, everyone gets a notice and gets teleported to his map in 5 seconds. Then the battle continues. Every time he fless, he sets traps on the rooms again, to make him harder to find. Find a good balance between hp and time to find, and you have an interesting boss.

So yeah... Now that I think of it, there's a LOT of room for originality.

Nexon, if you read this post, you have 100% my permission to use this :p
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Zerard Wrote:The minimap. The sections. The option to 'leave'.

Gollux confirmed for Hecaton reskin.
But this case Golux has legs! Biggrin

Also... prepare for the massacre... this seems to be a LONG battle...

I hope is Nexon will release S class nebulites.
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[Image: oxq4e.jpg]
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Dark Zero Wrote:But this case Golux has legs! Biggrin

Also... prepare for the massacre... this seems to be a LONG battle...

I hope is Nexon will release S class nebulites.

You may not have caught my post on page three, but:

Zerard Wrote:[Image: EibYRIl.jpg]

Looking at this screen shot of Hecaton, it does indeed look like Gollux has more parts to it than Hecaton, making it a bigger battle for sure.

I take back what I said on the front page. While it could still possibly be based on the same concept, it looks like Gollux is more complex upon closer examination. Rolleyes
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PirateIzzy Wrote:[Image: oxq4e.jpg]

Well you know, that's mostly because jMS isn't gMS.
There was a bit of an outcry at Jett being a reskin of the Dragon Warriors, which were essentially reskins-plus-combinations of the revamped brawler and gunslinger branches.
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xparasite9 Wrote:Well you know, that's mostly because jMS isn't gMS.
There was a bit of an outcry at Jett being a reskin of the Dragon Warriors, which were essentially reskins-plus-combinations of the revamped brawler and gunslinger branches.

Meanwhile, JMS does the same thing with Azwan and no one cares?
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Arrol Wrote:Meanwhile, JMS does the same thing with Azwan and no one cares?

It was original, well made, and had nothing to do with azwan, just like everything else JMS does. You can't say the same about this (or GMS) yet.
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Takebacker Wrote:It was original, well made, and had nothing to do with azwan, just like everything else JMS does. You can't say the same about this (or GMS) yet.

Care to show the differences then? I'd like to see myself.
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