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4th Job Brainstorming
#21
Erich Wrote:He isn't a slinger.

Didn't realize it was only for Brawlers, didn't really state it.

I need somewhere for my guide to stay anyways.

Takebacker Wrote:Not only is he not a slinger, maxing battleship with spare points is a horrible idea. You might as well throw your bossing ability out the window.

Ya I figured.
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#22
DrRusty Wrote:i think you should have made a gunslinger instead. They can stay in their second form longer than bucs can, and can dish out more damage.
I just don't like their low HP... And they can only stay longer on their boat at bosses at lvl 160+, which takes way too long imo... I don't play a character to be powerfull at levels I'll never (plan to) reach... Wink
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#23
ZachAttack Wrote:Hehehehehe
actually I'm not just gonna plagiarize em, I'm taking ideas and brainstorming my own build Tongue. I just don't know how the 4th job skills are since I haven't played em so I thought it'd be good to hear the experts opinions.

Watch out for my competition then. Tongue
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#24
Takebacker Wrote:Watch out for my competition then. Tongue

Dang you!
Go make a gunslinger guide. Big Grin
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#25
ZachAttack Wrote:Dang you!
Go make a gunslinger guide. Big Grin

I already did. ^-^
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#26
ZachAttack Wrote:Hehehehehe
actually I'm not just gonna plagiarize em, I'm taking ideas and brainstorming my own build Tongue. I just don't know how the 4th job skills are since I haven't played em so I thought it'd be good to hear the experts opinions.

Well going by the majority of people, either 11 wind booster or 21 dragon strike is the best thing to get first. Maybe doing 2 dragon strike/1 wind booster per level. Also adding 1 into time leap sometime.

Afterwards is kind of anyones own opinion. Using demolition 50% of the time, or using barrage 100% of the time. Im still thinking about which to go. I keep changing my mind, but im probably gonna go for barrage.

Edit: 15 people view thread :f6:
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#27
Personally, I think I'm going to go 11 windbooster first.
Is barrage any good? I might get that simultaneously with dragon strike.
I can't decide >_> I'm not sure how to do this.
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#28
Devil Wrote:Ever thought about pwning Pap, Pia, Levi, BF, HH, Griffey, Manon and friends in solo or duo mode? Tongue

I'm making my Buc to boss, not to chain endless combo's till lvl200... Smile

If you're making a bossing Bucc, you'll need barrage, you can't demo the whole time xP
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#29
DrRusty Wrote:Well going by the majority of people, either 11 wind booster or 21 dragon strike is the best thing to get first. Maybe doing 2 dragon strike/1 wind booster per level. Also adding 1 into time leap sometime.

Afterwards is kind of anyones own opinion. Using demolition 50% of the time, or using barrage 100% of the time. Im still thinking about which to go. I keep changing my mind, but im probably gonna go for barrage.

I still think it depends on the maps that come out in the extremely near future. (CWK pineapple yeah)
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#30
Devil Wrote:I just don't like their low HP... And they can only stay longer on their boat at bosses at lvl 160+, which takes way too long imo... I don't play a character to be powerfull at levels I'll never (plan to) reach... Wink

Make a Hero? Good, solid damage from 10-200. Not the best, but certainly a lot better for soloing bosses than a Buccaneer. Not trying to criticize your choices too much, but Buccaneers are really nowhere near as strong as you think without Stun Mastery + SE.
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#31
Takebacker Wrote:I already did. ^-^

Aren't you happy with just that ;_;

So let's clarify.

We've got Windbooster and Dragon Strike which potentially are the first skills you're going to want to get...
Then barrage is good if you want non-transform
Demolition is good for transform...
Snatch is good for transform after demo...
Orb is good for non transform?
HMPH I'm still lost. /studies moar
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#32
Firefux Wrote:If you're making a bossing Bucc, you'll need barrage, you can't demo the whole time xP

He won't even be bossing until mid 13x anyway since demo isn't that great until then. He'll just be using a ton of shockwave. O_O

Edit:

Zach Wrote:Aren't you happy with just that ;_;

Sadly, no. :/ Even though i already have two shared guides stickied, i'm not satisfied yet. The fact that they're shared is pretty much the reason for it. Besides, it's already 98% done. Why would i spend my time typing it all up, and not post it. :/
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#33
What do you guys think of this build?
Wind booster 11, 1 time leap
Dragon Strike 21
Barrage 2, dragon strike one until strike is 30 and barrage is 18
Barrage 20, 1 stransform
demo to 20
max barrage
max demo/stransform
max snatch
Orb/windboost
time leap

lol totally rough and totally random.
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#34
Hm. For guide purposes, I don't think writing out a complete 4th job build is a good idea.

Go over each skill and its uses and let the reader/his skillbooks decide.
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#35
That's true. It doesn't have to be like

120: 1 wind booster
121: 3 wind booster

etc etc
But it'd still be nice to have an outline of each possibility.
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#36
Russt Wrote:Hm. For guide purposes, I don't think writing out a complete 4th job build is a good idea.

Go over each skill and its uses and let the reader/his skillbooks decide.

Basilers don't like to choose for themselves though.
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#37
For S.Transform, should that be maxed before we start demo and snatch?
Because that long cooldown time hurts.
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#38
ZachAttack Wrote:For S.Transform, should that be maxed before we start demo and snatch?
Because that long cooldown time hurts.
Yes, it probably should. And unlike the original Transform where points into it without Shockwave are completely useless, you already have one skill you can put to use with the increased frequency.
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#39
Russt Wrote:Yes, it probably should. And unlike the original Transform where points into it without Shockwave are completely useless, you already have one skill you can put to use with the increased frequency.

10+ would be better, since that's when it's cooldown is lower than normal transform.
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#40
So something realistic would be

10 strasform
20 Demo
max stransform
20 snatch
max demo
max snatch?
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