That pool party graves splash art is just... hot.
About damn time we had a sexy male splash art (though I suppose Debonair Jayce counts too)
RIOT WHY YOU TEASE ME WITH POOL PARTY ORIANNA.
I can just imagine the splash art for Pool Party Orianna going off Lee Sins, with Orianna running towards the ocean holding the beach ball, with the sun glinting off her metal. PLEASE RIOT PLEASE.
[COLOR="#0000FF"]Pool party zac can literally be water
ROIT PLS, BLUE ZAC
Patch Notes~
The patch notes for patch 3.10a are up!
If you are wondering why this is 3.10a and not 3.11, Riot Pwyff's got an answer for you!
"Hey Summoners!
With our focus on stability for patches leading up to the World Finals, weve decided to split our next update into a few parts in order to mitigate risk. As such, this patch is titled 3.10a due to the nature of its deploy (as it contains only balance and design changes)."
Continue reading for the full set of patch notes, including changes to Master Yi, Riven, Zac, several items, and more!
Here's Riot Pwyff with the full notes:
Champions
Leblanc
Summary: LeBlancs base health regeneration and attack damage per level have been slightly increased.
Context: With unorthodox skills, unmatched mobility and a supremely squishy face, LeBlancs always been a difficult champion to master. While this is intended, the changes we made to her in Patch 3.9 made her even more vulnerable, especially during her laning phase. These minor buffs should improve her play experience and even her out a little.
Base health regen increased to 7.05 (from 5.05)
Attack damage per level increased to 3.5 (from 3.1)
Master Yi
Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a full reset to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yis attack speed per level has been reduced, while Meditates damage reduction at later levels has been increased. Wuju Styles passive attack damage bonus is now higher at earlier levels and lower at later levels.
Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlanders reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yis Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.
General
Attack speed per level decreased to 2% (from 2.75%)
Double Strike
Fixed a bug where the second strike would damage targets even when Master Yi was blinded
Meditate
Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
Wuju Style
Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
Highlander
Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)
Riven
Summary: Riven can now leap over walls with the third hit of Broken Wings.
Context: Riven's Broken Wings started crossing walls on live following a few engine fixes. We looked at this and decided we want to fully support the emergent gameplay while cleaning up the abilitys environmental interactions. This change promotes Rivens high mobility playstyle and skirmish play pattern, so well balance around it rather than simply remove the change if it affects her power significantly.
General
Fixed an issue where several of Riven's particle effects were missing
Broken Wings
Third hit now knocks up affected targets rather than knocking them back
Only the third cast can now leap over walls
Hitbox has been retuned to more closely match the particles
Shen
Summary: Shens Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shens strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shens Stand United channel will be interruptible by root effects, similar to Twisted Fates Gate. Well continue looking at other cases in the future.
Feint
Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
Stand United
Can now be interrupted by root effects
Twitch
Summary: Twitchs Expunge now deals less damage at early to mid levels.
Context: Currently Twitch's laning phase trades are too strong, even when hes forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rats early game power without affecting his team fight potential.
Expunge
Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)
Zac
Summary: Zac's passive healing blobs will now be harder to pick up for both him and his opponents. Additionally, Zacs ult no longer grants him Tenacity while active.
Context: Previously, Zacs pickup range was so large he would sometimes regain health from his blobs even if he stood still after using an ability. The blob radius change creates more potential counterplay in lane, since Zac and his opponents now have to specifically move to blobs to regain or deny health. The tenacity portion of Lets Bounce has removed to allow for more gameplay in fights, notably by giving enemies the chance to lock Zac down while protecting vulnerable targets.
Cell Division
Blob absorption and squish radius reduced to 25 (from 100)
Let's Bounce
No longer grants tenacity
Fixed the tooltip to state that Zac removes all slows affecting him upon activation
Items
NOTE: If an item value or statistic is not mentioned, it is still present on the item.
Bilgewater Cutlass
Range reduced to 450 (from 550)
Active now takes into account the bounding boxes for each champion
Blade of the Ruined King
Range reduced to 450 (from 550)
Active cooldown increased to 90 (from 60)
Locket of the Iron Solari
Fixed a bug where it was granting more health regen than intended
Spirit Visage
Combine cost increased to 500 gold (from 375). Total cost increased to 2750 gold (from 2625)
Phage & Trinity Forces Icy Passive
Summary: Phage and Trinity Force no longer have the Icy slow passive. Instead of a percentage chance to slow an enemy champion on hit, these items now grant movement speed for a short duration of time, along with even more movement speed on minion, monster, and champion kills. Frozen Mallets function remains unchanged, but its recipe has changed.
Context: Following the nerfs to Blade of the Ruined King, we wanted to create more tools to help bruisers stick to their targets. Ultimately we focused on in-skirmish mobility as a valuable and healthy stat for all champions.
Phage
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Combine cost reduced to 375 gold (from 590). Total cost reduced to 1250 gold (from 1465)
Trinity Force
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
Lesser Wraith
Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)
Twisted Treeline and Crystal Scar
Blade of the Ruined King
Now available on the Crystal Scar
Entropy
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Due to Phage's price reduction, total cost is now 3400 gold (from 3615)
Kitae's Bloodrazor
Removed from the Crystal Scar
Razmos Wrote:That pool party graves splash art is just... hot.
About damn time we had a sexy male splash art (though I suppose Debonair Jayce counts too)
RIOT WHY YOU TEASE ME WITH POOL PARTY ORIANNA.
I can just imagine the splash art for Pool Party Orianna going off Lee Sins, with Orianna running towards the ocean holding the beach ball, with the sun glinting off her metal. PLEASE RIOT PLEASE.
Debonair Jayce splash is like George Clooney hot. Classic; sophisticated.
Dat Graves is like... WOOF.
Spoiler
He can spray me with his water gun ANY day.
I love seeing the other designs for champions in the background, Ori and Zac included. However, is that... an urf at the top of the diving board in front of Ahri in Renekton's art?