Patch Available - KMST 1.2.483
#1
Nexon posted a patch for KMST version 482 upgrade to version 483.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 102321993 (bytes) (97.58 mb)
Posted:

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#2
That's big for only skill changes to Zero...
#3
Another video? Or a repeated/edited/higher quality video?

Hadriel
#4
hadriel Wrote:Another video? Or a repeated/edited/higher quality video?

Hadriel

Yeah for that file size it is probably just a video.
#5
I wouldn't mind seeing a way for people to get into the mirror world.
#6
Alloy Wrote:I wouldn't mind seeing a way for people to get into the mirror world.
There is, being invited by a Zero.
#7
hadriel Wrote:Another video? Or a repeated/edited/higher quality video?

Hadriel

Or voices for Zero.
#8
/ponders about being excited or being not excited

To be or not to be, that is the question. It's a pretty big file and I'm going to say this may be related to DB/CS and possibly the Heroes.

Meh.
#9
 Patch Notes

 Google Translated

Not really anything special... :c
#10
Zero buffs?

Also, they fixed crit damage?
#11
They didnt get rid of the tag cooldown? I'm dissappoint.

Was it really necessary to buff their damage more? I mean it is a combo class, yet if you kill everything too damn fast what pupose does it have combo'ing? You can just spam one attack and be as effective. Sigh.

And yay for maplepoint currency exchange system
#12
byakugan Wrote:They didnt get rid of the tag cooldown? I'm dissappoint.

Was it really necessary to buff their damage more? I mean it is a combo class, yet if you kill everything too damn fast what pupose does it have combo'ing? You can just spam one attack and be as effective. Sigh.

And yay for maplepoint currency exchange system

It seems like mobility is tied to your attack chains. So yeah.
#13
Takebacker Wrote:It seems like mobility is tied to your attack chains. So yeah.

They got both horizontal FJ and vertical teleport so I don't think comboing for mobility is necessary.
#14
The link skill and the character card effect was buffed. awesome stuff.

Wonder what this means?
Quote:. Changed the default nameplate zero.
- We have a special badge is applied.
#15
Razmos Wrote:The link skill and the character card effect was buffed. awesome stuff.

Wonder what this means?

It means the nametag is changed. There is a border around your name on a Zero now.
Link skill has been buffed to 15% reduced damage taken from monsters and 10% ignoring the monster's defense.

Overall Zero got buffed.

In like two weeks we get another good 90% pink scroll and in this patch they added a 100% pink scroll version for RED. Big Grin

They added Battle Monster mobs and the purple Pianus. Does this mean we're getting that new Aqua Road soon?
#16
Quote: Three. [Mirror World] Crete one day ass dungeon has been increased three times the number of available positions.

[Image: 2056641388_5a0bf0de2d_z.jpg?zz=1]
#17
byakugan Wrote:They got both horizontal FJ and vertical teleport so I don't think comboing for mobility is necessary.

Lol. Positioning is E.V.E.R.Y.T.H.I.N.G now. More mobility options you have the more viable you are, and zero has like 6...
#18
Takebacker Wrote:Lol. Positioning is E.V.E.R.Y.T.H.I.N.G now. More mobility options you have the more viable you are, and zero has like 6...

But combo'ing on thin air just to make use of the mobility of your skills is too freaking dumb. It actually can be considered a design flaw.
#19
byakugan Wrote:But combo'ing on thin air just to make use of the mobility of your skills is too freaking dumb. It actually can be considered a design flaw.

I believe it's called utility. I never said the damage you're doing takes a backseat compared to the mobility you get. You choose 1 based on the situation you're in. A lot of classes have options like this.
#20
[Image: tumblr_mpsbo7pNfu1rzaqg4o1_250.gif]

New chair. Does anybody get the reference?


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