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To those for the Aliens/Jesters/LHC Nerf
#61
ZeekFox Wrote:Why? Because as far as I am concerned, Jesters wasn't so much the most popular because of a broken HP:EXP ratio. What made Jesters shine so much is that they gave the toughness and EXP of a 9X monster, while only actually being level 70. In all honesty, there wasn't TOO much difference in the 50K HP for 1325 EXP for a Jester and the 51K HP for 1260 EXP for a Slimy. Jesters is still better, yes, but the real problem is that a level 75 can't effectively hit level 93 monsters, whereas the Jesters offer no accuracy penalty. Thanks to power creep and the spread out spawn of most maps, a majority of level 70 players today are simply too powerful for your average level 70 monster and their 10-11K HP. Almost every class can achieve that with nothing but the level 60 gears Tot gives you. Nevermind the players who are prepared and have actual resources.

You can ignore the miss rate and go for the mobs anyway - I trained my Kanna and Luminous on mobs 20-30 levels higher, sucking up the 40-60% missrate to get better exp.

Jesters make doing that pointless, though, because you can deal much more damage to a level 70 mob.

I definitely miss the "train on mobs above your level" aspect Maple had back in the day - it's like a natural way of finding something that suits your character's strength and style. Mobs your own level are often easy 1hkos or 2hkos, whereas training on 4-5hkos is more fun and lets you actually use the combos of attacks some classes have. Optimising accuracy stat to let you train on higher level mobs is just part of getting good equipment...
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#62
Seconded so much. I miss accuracy being a thing; if you were funded enough, you just went and trained on higher level enemies, no problem.
Nowadays you can manage to hit cap at level 30 for all they care, still not letting you train on anything decent for your damage rate. :p
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#63
See I generally follow quest-lines and such but there's this thing about MS...it isn't WoW you can't level from quest-lines, pq's(raids), and the level guide has you all over the place(which in essence is a good thing) but it takes forever to level.

With a game giving so many +'s at higher levels and mos of the boss fights along with better rewards, that the non-supergodly player will have a hard time with even in groups it just becomes discouraging to play. And even as my guildies have expressed events like this w/ the 50%'s dont help much b/c even when you get a groutogether you still cant do much.

120+ I level at my leisure doing pq's and stuff but if you don't have friends, or have time constraints ppl usually wont go or even b/c it isnt worth it at higher levels. The items are good if you plan to PQ a lot but theres no incentive.
Make the pq longer and harder and then reduce all exp gained from them? Makes people not wanna do em.

Make more spots viable training to get up faster, though Nihal in general always was, make Fantasy Theme a good way to hit 150 for solo players. And make pq's give good clear exp, like DIPQ and maybe even a source of those hard to get items that bosses drop through trade in and maybe in a raid esque way fight the boss for rewards boxes that have the same chance as the boss of the equivalent mode.

(say a Magnus raid/pq had you do a few stages, fight a weaker [maybe no % damage reduction, or only 25% reduction] Magnus at the end, everyone gets aemblem. or something and a box w/ his current drop rate as % chance of getting 1 item and boost his drop rate in the actual boss to compensate and also have a normal and hard mode in the PQ but make it like DIPQ where to get a tyrant you need fragments like the glove and x # of the emblem the hard version drops to redeem. Hey, people would even be happy with just nova. )
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#64
lulzace Wrote:See I generally follow quest-lines and such but there's this thing about MS...it isn't WoW you can't level from quest-lines, pq's(raids), and the level guide has you all over the place(which in essence is a good thing) but it takes forever to level.
Lol what? It is extremely easy to lvl through those methods up til at least 140. With some knowledge about the various systems in MS it can carry you to 160-170 without doing much grinding.
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#65
CarrionCrow Wrote:Lol what? It is extremely easy to lvl through those methods up til at least 140. With some knowledge about the various systems in MS it can carry you to 160-170 without doing much grinding.

he spoke about all of the quests that are given by random NPCs at towns which no one really bother to do(unless its gives you a nice worthy reward that you could sell at the FM for millions) the problem with this quests is that the exp you get from them is simply not enough if you compare the time doing them to a grinding place.(but i can tell the storyline on most cases is actually very interesting,i am for example did the ariant questline,and you can find out a lot of nice facts and secrets about the town).
FatesFavor Wrote:Variety is the spice of life.
so please tell me,what variety you find in grinding in the same crockies map for 110-170?? and in the same jesters map for 45-80? and in the same aliens map from 80-110?
those maps are not even 1% of the maple world.I dont even know anymore if new people are hearing about the goblins bosses of Korean Folk Town or even about pap at the bottom of Ludiberium.heck if not Zakum people wouldn't even step at the dead mine.even CrimsonWood Keep.you can ask a new player (who plays the game for a few months) and he cant tell you what is inside of it.that is the problem with the OP maps (Which I'm glad that it was getting nerfed) slowly people will be back adventuring the maple world.looking for a new places to train (Which some of the players who do care about storyline and exploring do with any new area of the game.
although I agree with you in 1 point,that in today standards most of the contents are pretty slow.so nexon just need to buff some of those maps exp (not to broken amount as aliens but buff a bit) so everyone can train where ever he wants to,and also buff the quests EXP so questing can be a leveling method too.I mean (At least for myself) questing is much better than mindlessly grinding at a map.if a NPC will tell me to go kill a 100 mobs at a certain place,it will be much better than killing 100 mobs there without any way to record my progress.
and for all the people who complain they cant even level at the low levels,there are plenty of theme dungeons (mushroom kingdom,golden beach,kerning square,chyrise and more).
i rest my case
YennoX Wrote:I find it hilarious how the attitudes have changed from a year or so ago, when everyone was worried that LHC would be made non-party play if we followed KMS. This hivemind reactions are priceless when you have a few select extremely vocal players, and then others start kissing ass to join the club.

I personally couldn't care less. I hardly train anymore in this game.
people were worried back then because then there was much less alternatives for high levels to go.now we have Evo lab,dimension invasion,gate to the future,revamped Singapore and Malaysia and some theme dungeons for those levels
[Image: NPhantomN.png] [Image: mercedesn.png][Image: 21.jpg]
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#66
Yes thats exactly what i meant 777.

Even if you do your characters quest line for great lengths of the game you're still stuck grinding in some way shape or form. I know b/c my DB took 3 years to get to 184 trying to take that route but in the end I had to grind 90-184. I couldn't have fun with most of the quests either because they don't bother making them align with eachother because rarely anyone does them all let alone read anything.

I mean, yeah, I enjoyed luminous storyline
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#67
lulzace Wrote:Yes thats exactly what i meant 777.

Even if you do your characters quest line for great lengths of the game you're still stuck grinding in some way shape or form. I know b/c my DB took 3 years to get to 184 trying to take that route but in the end I had to grind 90-184. I couldn't have fun with most of the quests either because they don't bother making them align with eachother because rarely anyone does them all let alone read anything.

I mean, yeah, I enjoyed luminous storyline

I think Tot is a step in the right direction. He wants you to do the quests for your level, but if you've done those and still haven't leveled up, he gives you a free level-up. (He doesn't even require all the quests in your Available and In Progress tabs, just the "important" ones).
They'd have to add a lot more quest content to the game to be able to continue with that beyond 60, and maybe Tot would require you to at least try the party quests for your level before he levels you up, but yeah, pointless grinding should be kept to a minimum. Even an annoying "kill 100; now kill 200; now kill 500" quest line is better than "kill as many as it takes until you level up, then do it some more".
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#68
SaptaZapta Wrote:I think Tot is a step in the right direction. He wants you to do the quests for your level, but if you've done those and still haven't leveled up, he gives you a free level-up. (He doesn't even require all the quests in your Available and In Progress tabs, just the "important" ones).
They'd have to add a lot more quest content to the game to be able to continue with that beyond 60, and maybe Tot would require you to at least try the party quests for your level before he levels you up, but yeah, pointless grinding should be kept to a minimum. Even an annoying "kill 100; now kill 200; now kill 500" quest line is better than "kill as many as it takes until you level up, then do it some more".

I've always thought they should make the exp from quests percent based so that if you do the quests later the reward is still worth something. It's especially frustrating because there is more experience on the low level quests than is needed to progress to the higher level quests.
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#69
LittlePrincess Wrote:I've always thought they should make the exp from quests percent based so that if you do the quests later the reward is still worth something. It's especially frustrating because there is more experience on the low level quests than is needed to progress to the higher level quests.

If they did that then they would have to level cap them. Imagine doing a lvl 20 quest on a lvl 200 character for 50%?
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#70
I'm kind of sad to see it go..Where I am, at the time I play, it was always pretty much empty, so I never had that many issues with ksers, not to mention even when I did play with ksers, they couldn't out do my Jett at the time. That's beside the point, I guess I'm too used to the amazingly fast levelling speed that Jesters and LHC allowed for. So, now I feel that maple is a slow grind once more. It's not as slow as it was, sure..but compared to what it was before the nerf, it feels painfully slow to train now. Getting 4 levels an hour, down to about one. I won't spend any money in the cash shop. It has been a long time since Maple actually felt like a chore to play, and now it is indeed a grind once more.


Slightly off topic: I recently read in a Q&A from Aion.
Quote: Q: Many players have expressed that they feel that they are “rushed” to end-game more and more with each new patch. Is the primary focus to get players to end-game as quickly as possible or are there plans to revitalize mid-level content?

Baek: The mid-range levels are opportunities for the player to learn the mechanics of the game and prep for end game content. It isn’t good to go through it too quickly, and it’s a bad experience if it drags on too long. The goal is to find the right balance, and we pay close attention to the leveling process.

to bring it back on topic, Maple now feels like it drags for me. Frown


I think I'll put Maple away for now and return in a couple of months.
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