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Monster Life Breeding and Play Reference (WIP)
OhYeti - | | | | | | | 5| Yeti and Pepe

OhPlant - | | | | | | | 5| Plants

OhSoldier - | | | | | | | 5| Soldiers & Sailors

OhCanid - | | | | | | | 5| Canids, Raccoons, & Ferrets(Canines)

OhGolem - | | | | | | | 5| Golems

OhToy - | | | | | | | 5| Toys

OhSlime - | | | | | | | 5| Slimes & Snails

OhOddity - | | | | | | | 5| Oddities(Homuns)

OhAlien - | | | | | | | 5| Aliens & Humanoids(Non-Humans)

OhReptile - | | | | | | | 5| Reptiles
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devils/devilish

Quark 5c
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Uhm. Bad news to farm-goers.

Found out today that not only can you not nurture expired monsters, but you can also not play with or combine expired monsters on other people's farms. Seriously Nexon, what gives Hurt
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Zerard Wrote:Uhm. Bad news to farm-goers.

Found out today that not only can you not nurture expired monsters, but you can also not play with or combine expired monsters on other people's farms. Seriously Nexon, what gives Hurt

Do you at least get the waru for releasing them, or do they do absolutely nothing but take up space?
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SaptaZapta Wrote:Do you at least get the waru for releasing them, or do they do absolutely nothing but take up space?

You still get waru if you release them.
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SwordArtOnline Wrote:You still get waru if you release them.

I suppose that's a good enough excuse to not have them vanish on their own.
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Zerard Wrote:Uhm. Bad news to farm-goers.

Found out today that not only can you not nurture expired monsters, but you can also not play with or combine expired monsters on other people's farms. Seriously Nexon, what gives Hurt

weird but when I go to other player farm... I notice even tho I cant combine with them or play with monster that expire but potential still there or it just visual bug?
cool it seem like monster potential stay perm? =D
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Zerard Wrote:Uhm. Bad news to farm-goers.

Found out today that not only can you not nurture expired monsters, but you can also not play with or combine expired monsters on other people's farms. Seriously Nexon, what gives Hurt

[COLOR="#008080"]Well, this means I'll just keep the (not so existent yet) pipsqueek orchid as the "queen" of the farm that can't be nurtured/combined but I got to keep on combining every 2 weeks. Rolleyes

Btw, update~
FIareon
|0|10|0|0|0|0|0|[/COLOR]
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mushrooms
thepeople 4c



Question Wrote:weird but when I go to other player farm... I notice even tho I cant combine with them or play with monster that expire but potential still there or it just visual bug?
cool it seem like monster potential stay perm? =D
potential still listed on the info tab, but notice the date is either past or disappered so that means it expired.
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Seems like there are less people playing Monster Life since the big button was removed. I wonder how long we can keep this thread going with the way that expired monsters can't be combined, meaning you'd practically have to start all over
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My cats expired so I'm no longer a cat farm (I made a new Jaira so Stereo | 1 A rank cat)

It did give me room to expand my Bovine Ops though.
Stereo||3|4|||||June 24 2013
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All but one of AlienPark's mobs expired, and that one goes tomorrow.
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As my Yeti + Pepes expire, I'm debating if I should convert to Devils, Soldiers, or Humanoids for the INT boost for my main.

Since Y+Ps aren't really used for anything.
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mushrooms

corolla 4c



haha expiry means you have to log in every two weeks or you lose all your monsterss. lolol GoggleemoticonPoastStunnedEek
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All of Victoire's toys have expired.
So have all of AnotherWorld's and Pineapple's slimes and snails.
Bethlehem has a single A or A+ monster in a bunch of different types, not a lot of slimes as listed.
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- removed Iruvata, Moon Bunny, and Dunas (all expired)

- gained Timer and Frankenroid.


heartily is back up to 6 birds now since i leveled to 21 (12 slots)
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Yikes. I finally get out of the thick, foggy forests and it seems I find myself in a situation equally treacherous. The entire reference could be obsolete at this point. Frown Updated.

A few changes incoming, eventually...still touring.

Farms with a sufficient number of expired monsters of a single species or high-rank will be kept on the list, albeit struckthrough at the bottom of the list for a week to see if they return with the same diligence in breeding. After that, they will be removed. The term, "sufficient number" is an arbitrary value that I'll decide on a case-by-case basis taking into account, previously observed growth, number of monsters and the ranks of those monsters.

For example, if I see a farm with five expired monsters, all B+ and it is unchanged from an update six days previous, I probably will remove it on the spot. A farm with five A+? I would probably give the full week before it gets the axe.

I will also eventually get to the renames of species.
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Co0IFarm - | | |5 | | | | | Birds

Note:I messed up the name, its OhSoldier, and also you have OhSoldiers on many of the categories for some reason, recheck my post #421

Remove FarmAze from the list, I got rid of my S cats
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Homuns
Penqed|||||5|||

Renata's Homuns are all expired but one, which expires today.

Thanoland
Cats|||10|||||

CodeGeass has Spirit of Light; LexyLand doesn't.
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fairbanks|0|0|1|4|4|3|1|

(dunas A+ but special, A- cat [witch cat], toy [soaring scarlion], fairy [murumuru], snail [mossy snail]; b+- devil [grey vulture], reptile [red flower serpent], plant [dark axe stump], undead [skelegon]; b- soldier [lieutenant ghost], pig [intoxicated pig], nonhuman [elite hoblin]; c- canine [kaloong])

[Image: 2jfhcwh.jpg]
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