What do I expect them to do? At least have some plans for a game. Not just say they have no ideas what to do with their own franchise. The last innovative Mario game was Galaxy but that hasn't stopped them churning those out. Ten years and they couldn't come up with one idea? They don't need to reinvent the wheel when it comes to a game like F-Zero.
The studio that made GX may be gone but I'm quite sure it's possible for someone else to take on the challenge. According to that article they don't want to rely on Third Parties anymore and that's fine I'm sure Nintendo could make a great F-Zero game. They just don't want to. I get that it is not a system seller or anywhere near as popular is Mario/Zelda etc but there is a market for it.
Lozmaster Wrote:Besides that, while Nintendo is flailing around trying to get a decent foothold for wii U, the last thing they need is to waste MORE time in one of the two genres that they actually have good support for on their console. (I.e. racing and platformers).
Waste time? They have racers, what, one? Mario Kart. So once that's released next year that's it is it? No more racing games needed for the Wii U see you next gen? F-Zero and Mario Kart may both be racing games but they are quite different. I didn't say they should drop everything now and make it right away but I don't believe at no point in the future do they have no time to make one.
What they are releasing now is hardly innovative. An HD NSMB and now 3D World, that's totally nothing like the 3D Land. I mean the pipes are transparent this time! The four player co-op is just the same as NSMB too. I like Mario sure but I don't just want a Wii U Full of Mario games and nothing else. I agree that platformers are covered and we have Donkey Kong on top of that to boot, plus Yoshi's Yarn etc. So to me it's a better time than ever to get to work on a new Metroid/F-Zero/Starfox etc. Hell I'll even take Wave Race or 1080 at this point.
Smash Bros is also a good tool for getting Characters and franchises popular again so hopefully they will use that effectively with the upcoming games.
In the end it doesn't really matter anyway. With the Anti-Grav mechanics in Mario Kart that's the final nail in the coffin for F-Zero.
Kirov Wrote:What do I expect them to do? At least have some plans for a game. Not just say they have no ideas what to do with their own franchise. The last innovative Mario game was Galaxy but that hasn't stopped them churning those out.
The difference between mario and f-zero is mario galaxy was selling near 10million units per game. And that was the weaker mario title on the system. F-zero hasn't ever broken 2 million, and every successive game sold less than the one before.
Quote: Ten years and they couldn't come up with one idea? They don't need to reinvent the wheel when it comes to a game like F-Zero.
Except, yes you do when each game that isn't "reinventing the wheel" sells less than the one before.
Quote:The studio that made GX may be gone but I'm quite sure it's possible for someone else to take on the challenge. According to that article they don't want to rely on Third Parties anymore and that's fine I'm sure Nintendo could make a great F-Zero game. They just don't want to. I get that it is not a system seller or anywhere near as popular is Mario/Zelda etc but there is a market for it.
Ok, here you go, a list of all of nintendos developers or third parties that they have a working relation with (and what they're working on , courtesy of neogaf). Tell me which one you think should do F-zero then, despite the only ones with any racer experience being the mario kart team (Obviously busy) and HAL labs, who are busy working on smash bros.
Because, I'm sure Nintendo can afford to pull people away from MK or Smash bros to work on F-zero
Spoiler
Entertainment Analysis & Development Division
EAD 1: Mario Kart 8. Nintendogs team is maybe doing something.
EAD 2: Possibly Wii Sports U & possibly beginning work on Animal Crossing U
EAD 3: WWHD, Wii U Zelda and LoZ: A Link Between Worlds, possibly outsourced one or two projects, at least partially
EAD 4: Pikmin 3, Luigi DLC for NSMBU
EAD 5: Wii Fit U, possibly co-developing something else from the Steel Diver director.
Tokyo EAD 1: Unknown, possibly FlipNote Studio 3DS
Tokyo EAD 2: Super Mario 3D World
Software Development & Planning Division
SDP is a little tricky because a lot of their projects are supervision or co-development, but SDP 1 and 5 do their own solo development too on things like Band Brothers, Tomodachi Collection, Kiki Trick, Rhythm Heaven.
SDP 1: Purely speculation, but since the Rhythm Heaven 3DS puzzle came at the same time as the DK one, they are possibly working on Rhythm Heaven for 3DS.
SDP 2: Worked with HarmoKnight last year. Last console project seems to be Xenoblade, so it's possible they are working with Monolith X & Monolith Kyoto's game too. Maybe a new Endless Ocean with Akira or Fossil Fighters with RED too?
SDP 3: Just released Paper Mario (with Int Sys/Vanpool), Luigi's Mansion (NLG), & Lego City (TT), and Dillions Rolling Western 2 (Vanpool). Maybe they are over-seeing Retros game They tend to work with international teams.
SDP 4: Wii Party U (w/ ND Cube)
SDP 5: Band Bros. 3DS
Other 1st Parties
Retro: Donkey Kong Country Tropical Freeze
Monolith 1:"X"
Monolith 2: Nothing since Project X Zone, which was not 1st party
Kyoto Monolith: Unannounced 3DS Game (Studio has been around for 20 months now, but they're yet to hire a programmer as far as I know, unless some moved from the main office or they're out-sourcing dvelopment. Honne is working here.)
ND Cube: Wii Party U, working on Mario Party 3DS.
NST: Just released Mario VS Donkey Kong 3DS
1-UP (formerly Brownie Brown): Restructured into a support studio, so probably wont have own games anymore
Intelligent Systems: Providing support for Fire Emblem VS Shin Megami Tensei. All other announced games have released, so unknown.
HAL: Unknown. No projects announced or released for Wii U/3DS. Likely assisting with the development of Super Smash Bros.
Creatures Inc.: Unknown, possibly co-development on Pokepark Wii U, Pokedex HD U, or co-developing Pokemon Ranger 3DS.
2nd Parties/Collaborators
Game Freak: Pokémon X & Y
Good Feel: Yarn Yoshi (All of their home consoles games have been published by Nintendo, but they don't appear to be owned by them at all.) Worked on StreetPass Squad.
Camelot: Mario Golf: World Tour
Genius Sonority: Nothing since Denpa Men 2, which was self-published
Treasure: Working on a 3DS game, unknown if for Nintendo. With Syzak dead (Wario: Master of Disguise), Wario could have gone back to Treasure for a new game. Or something unrelated to Nintendo entirely.
Ambrella: Just released Pokemon Rumble U
Alpha Dream: Mario & Luigi RPG 4
Monster Games: Just finished Donkey Country Returns 3DS
Next Level Games: Secret Project, unknown if for Nintendo
Grezzo: Worked on StreetPass Garden
Q-Games: Possibly Star Fox, or will eventually get to one
skip LTD: Unknown, website hasn't been touched in a while. Chibi Robo devs.
Noise: Stated wants to return to the Custom Robo IP in some form. Link.
Akira: Did the 3D Classics, possibly working on more Endless Ocean.
Platinum: The Wonderful 101, Bayonetta 2
Vanpool: Just did Dillion's Rolling Western 2 and did work on Paper Mario Sticker Star
Namco: Smash 4 (Wii U/3DS)
Tose: Could possibly be doing more Starfy, or a sequel to 'Super Princess Peach' or something.
Arzest: Yoshi's New Island
Paon: Did Glory of Heracles, so they could be or eventually will work on a 3Ds version.
Mistwalker: Did ASH and The Last Story, but future relationship is uncertain.
Ganbarion: Did Pandoras Tower, who knows if another game will develop from that. Have been talking about Wii U game ideas.
Vitei: Nothing since Steel Diver.
Asobisim: Worked on Freaky Forms. Who knows if something else will happen.
Grounding: Did Sakura Samurai/Nintendouji. Working on a project for Nintendo (platform unknown).
RED Corp.: They worked on Fire Emblem Awakening and Fossil Fighters, so possibly a Fossil Fighters sequel?
Headstrong Games: Art Academy U
PROPE: Worked on StreetPass Mansion
Spike Chunsoft: Recently worked Pokemon Mystery Dungeon: Magnagates of Infinity & StreetPass Battle.
Quote:Waste time? They have racers, what, one? Mario Kart. So once that's released next year that's it is it? No more racing games needed for the Wii U see you next gen? F-Zero and Mario Kart may both be racing games but they are quite different. I didn't say they should drop everything now and make it right away but I don't believe at no point in the future do they have no time to make one.
"one". Because Nintendo are the only people who have ever released a game on Wii U. (Getting hilariously close to that, but we aren't there yet!)
Need for Speed, which is lauded as the best version (barring maybe pc) didn't happen.
Sonic all stars racing didn't happen.
Fast and Furious didn't happen.
That F1 game didn't happen.
Several other games with psuedo racing sections, including lego city, also didn't happen.
Oh, and I just found out, the only other major futuristic racer I can think of, Wipeout has been absolutely tanking over on sonys consoles too. The genre is pretty much dead in the water. (A lot like the Wii U at the moment)
Quote:What they are releasing now is hardly innovative. An HD NSMB and now 3D World, that's totally nothing like the 3D Land.
I already made it clear I'm not happy with the direction nintendo is taking with mario. Taking the same repetitive direction with MORE games is your solution? I don't think that's the solution either.
Don't get me wrong, I think Nintendo seriously pineappleed up by having like 5 platformers in development, as well as at least 2 major 3rd parties working on platformers (Rayman/Sonic), especially when Sonic looks better than all of them combined.
At least we have X coming, but Nintendo should have diversified more with the franchises that'll sell some Wii Us before they move onto the more niche stuff like F-Zero, Punchout or pilotwings. As it is, they clearly don't have the time, money or development staff to even do the mario series justice with 3 clearly rushed entries out by the end of this year, they certainly haven't got time for the B list franchises until they can convince 3rd parties the wii u isn't a paperweight.
Quote:Yeah pretty sure if a pokemon snap 2 came out with the wii u, you would buy it no hesitation. Kind of like anyone else. The first one has enough coat tails for an entire generation to be dragged on.
That depends. What are we talking? An eShop game for less than £10 , I'd be interested in. It'd still be better on the 3DS. Not a chance in hell as a retail release.
The only game I think I could really get behind which would be using the gamepad as a camera is a new Fatal Frame game. Or a remake of game 1 or 3, that'd work too. Doubt they'd do 2 or 4 given they're already Wii games.
I could probably get behind an other pokemon XD type game, and genius sonority haven't done anything since denpa men 2 happened, so who knows, it could be in the works. Or it could be another crap battle revolution game, in which case I will continue to ignore it.
Lozmaster Wrote:What do you expect them to do? The studio who made F-Zero GX is gone, so they can't license them to do one again, and when Nintendo made a fully fledged f-zero (Specifically GP legend), no-one bought it despite it improving on virtually everything GX did (except graphics, being a gba game) , including more tracks, characters, story mode, challenge modes, time attack, etc.
Nintendo over saw/ made the GBA f-zero games? God those were god awful. Who the hell thought having every dam turn 90° was a good idea. I have very limited experience with the GBA ones (though I can play more if im wrong about what im saying) but GX played faster. As as far as im consurned with F-zero, if you dont get that feeling that your going too dam fast to really tell where to turn next, its not F-zero. I didnt get that feeling with the GBA ones. Dam those pineappleing 90° turns for every dam turn.
Lozmaster Wrote:The difference between mario and f-zero is mario galaxy was selling near 10million units per game.
Well Nothing really sells as well as Mario but I don't think that should mean they never make those games again. Starfox sales have dipped too probably why we haven't seen a proper game in a while. I wouldn't want Nintendo to never make one of them again either. Soon all we will be left with is Mario and Zelda.
Lozmaster Wrote:Except, yes you do when each game that isn't "reinventing the wheel" sells less than the one before.
Well it didn't help Starfox they have tried lots of different things for that but it didn't work out that well.
As for the other games they are working on, well if they just cut out the crap like Wii Party U they could have time to work on proper games from their other franchises. I mean when they said Wii Party U was going to be delayed did anyone actually gave a pineapple? I had forgotten the game even existed.
Lozmaster Wrote:"one". Because Nintendo are the only people who have ever released a game on Wii U. (Getting hilariously close to that, but we aren't there yet!)
Need for Speed, which is lauded as the best version (barring maybe pc) didn't happen.
Sonic all stars racing didn't happen.
Fast and Furious didn't happen.
That F1 game didn't happen.
Several other games with psuedo racing sections, including lego city, also didn't happen.
Well when said one I was referring to Nintendo only since they have a few racing franchises. Though what you have listed there isn't exactly that impressive a list. Granted of course the console isn't that far along. But the only notable game there is All Stars and thats just Mario Kart really. They called the NFS game the best version yeah but the sales were pomegranate. Ports of 'current' gen games dont really excite anyone.
At the end of the day If they could make a game like Donkey Kong Barrel Blast for the Wii they could make an F-Zero. That's all I'm saying. Excite truck sold less than GX but that still got a pointless sequal. I can see why they wouldn't make an F-Zero for the Wii or DS, I don't think the hardware would have added anything to the experience or made a particularly great game. However I think now would be a good time on the Wii U since it has the power to do the game justice and the online capabilities.
Lozmaster Wrote:Oh, and I just found out, the only other major futuristic racer I can think of, Wipeout has been absolutely tanking over on sonys consoles too. The genre is pretty much dead in the water. (A lot like the Wii U at the moment)
Well Sony Liverpool/Psygnosis closed yeah but you could say a lot of genres of gaming are fading out as the generic FPS marches ever onward. I would say that's more of a problem with the gaming industry as a whole as they expect all games to sell multi millions, or they are demmed complete failures.
Lozmaster Wrote:I already made it clear I'm not happy with the direction nintendo is taking with mario. Taking the same repetitive direction with MORE games is your solution? I don't think that's the solution either.
Yeah but I think they are playing it way too safe for the Wii U. Just throwing out Mario games and saying hey DK Country Returns did will, lets port it to 3DS and make another for Wii U. But when you rely on the same franchises repetition is hard to avoid. I don't think it would be as much an issue with some of Nintendo's other franchises as they haven't had that many releases in the past. Take Kid Icarus. Most people will have never played it before 3DS so to them it is something brand new.
Ideally what i would want is some more new franchises from Nintendo. But they have sort of trapped themselves in their own Prison. Where you have of people saying where is the next Mario/Zelda and they other half saying oh not another Mario/Zelda game. You'll never please everyone and at the end of the Day Mario sells so i can see why they are doing it but i think they really should take some risks on Wii U and try some different games.
Lozmaster Wrote:So, uhh, the Wii u is officially undertracking the dreamcast. Uhoh.
It can't be that bad? But honestly Idk what nintendo is doing. I think it started with how the wii was just drying up so they had to release the wii U eariler than planned. SO they didnt have any games for it but also at the same time they didnt want to promote a nintendo console with out having nintendo games on it. And nintendo games that were announce kept getting delayed... Then will all this legal bunessis with youtube and EVO recently. People (myself included) aren't like what nintendo is shaping up to be. But I think Things might start looking up in the Fall as long as they dont do anything stupid again like with EVO.
Not that I doubt you...it just...seems odd that they would do that.
Only the word of people who've played through the entire Japanese release.
Still, I think this boxart says something about it (hence why the purple/white pikmin are separated into that little warning box saying something like "they're challenge mode only!"), but you'd need to grab someone who can actually read japanese to check that.
Polantaris Wrote:That's really quite disappointing. Not sure why they'd do that.
I think its because it would be quite difficult to manage 7 different types, with different reproducing rates. I myself would prefer if they all had the same reproducing rates so I didn't have to always separate my party just to take down some boss. One of my dislikes of Pikmin 2
Locked Wrote:Surprisingly quiet since Pikmin 3 has been released in everywhere-except-america. How is the game?
I didn't know if anyone else was even buying it.
It's more pikmin is about all I can say about it. You don't really do anything that different from the previous games. Caves from pikmin 2 are out, but the areas are much bigger (and they look amazing).
For instance.
I guess, at least, pikmin 3 has that when I say "well, it's more pikmin!" I mean that as a good thing (unlike you super mario 3d world) because it's what I expected out of it, and am happy playing it. It's a good game, and I recommend playing it, but the game isn't going to be the kind of thing that helps the U out of it's dreadful current situation.
edit: I don't like the game pad controls though. Wiimote+Nunchuck all the way. The gamepad doubles as a map while you're using a Wiimote, but I would have preferred having a map on my TV if I'm honest.