2008-12-22, 11:57 PM
(This post was last modified: 2008-12-23, 10:32 AM by NoWaizMatt.)
Kso, I'm bored again, and decided to make another boss. This time, it's not one boss, but 3, deadly bosses at once...
Delta Force A
Delta Force A is the first form of a chain of 3 boss fights, which include 3 bosses at once in each. That's right. You get to take down NINE bosses all together. For each part of each fight, they have the same stats, but different attacks. So, let's look at the stats:
Delta Lightning
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Fire
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Ice
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Force B
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Fire
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Ice
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Force C
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Delta Fire
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Delta Ice
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Now, off the bat, some people may be wondering, "Why weaken the attacks as it goes on?" Well, it's because you have to fight for so long, and it's very deadly with all three.
As for the appearance, they're all statues. They're really tall, and look like Grendel, but younger, and more threatening. Each one has a pendant on it, representing the element they are.
Attacks: All forms have super M/W defense. The touch damage for them goes 20k->15k->10k. Also, if a character were to have an attack reducing skill on, the attack reduces by 75%. So if it hits a mage with MG for 10k, it really hits 2.5k.
Delta Force A
1. Dispel/Seal/Weakness, Etc: Normal annoying skills. Too dangerous to have added Seduce/Zombify.
2. Lightning Up: Delta lightning increases the power for Delta Fire and Delta Ice.
3. Ice Heal: Delta Ice heals about 80k HP for all the Deltas.
4. Fire Blast: Delta Fire Causes all fighters to be weak to elements for a bit of time.
5. Composition: All the Deltas shoot a beam together, which deals for about 12k damage buffed, 8k unbuffed.
6. Power Surge: Delta Lightning shoots a chain around the whole triangle, and shocks everyone for about 5k damage, buffed and unbuffed.
7. Burn: Delta Fire casts a burn onto all people, dealing 1k damage a second.
8. Freeze: Delta Ice casts an ice element, dealing 10k damage to all, and freezing for 5 seconds.
9. Delta Strike: This attack is a bit hard to comprehend. Delta Lightning shoots a beam of electricity to Delta Fire. Delta Fire shoots a beam of fire to Delta Ice. Delta Ice shoots a beam of ice to Delta Lightning. The three Deltas begin spinning and closing in from whichever direction they come from (they alternate between above, left, and right.) This attack deals 30k damage, and the only way to avoid it is by using smoke screen.
Delta Force B
1. Dispel/Seal/Weakness, Etc: Normal annoying skills. Too dangerous to have added Seduce/Zombify.
2. Delta Strike: This attack is a bit hard to comprehend. Delta Lightning shoots a beam of electricity to Delta Fire. Delta Fire shoots a beam of fire to Delta Ice. Delta Ice shoots a beam of ice to Delta Lightning. The three Deltas begin spinning and closing in from whichever direction they come from (they alternate between above, left, and right.) This attack deals 30k damage, and the only way to avoid it is by using smoke screen.
3. Rotate: The statues will change spots as usual, but when they come back around, they jump up and create an earthquake that hits for about 12k damage.
4. Lightning Blast: Delta Lightning charges up lightning and shocks all the members of ONE party for a 1/1.
5. Flamethrower: Delta Fire shoots out constant flames for 10 seconds. Deals 3k damage a second.
6. Chill: Snowflakes start falling, and Delta Ice is the cause. Soon, shards of ice replace these, and hit for about 8k each time they drop. Effect lasts for around a minute.
7. Indignation: All the statues close in on the players, suffocating them. Each one casts it's own element, which combine together to form a light...an unholy light. This light shocks all the players for 29k damage. The only way to avoid it is by having Bless cast on each member of the party.
8. Summons: Summons monsters called "Guardians." They are tall statues, taller than the Deltas, but immobile. They have 500,000 HP, and have a 55k touch damage, but no magic attacks. They can buff the deltas, sacrifice their HP and give 500k HP back to the Deltas, and worst of all, combine to revive one of the deltas if killed before the sequence finishes.
9. Delta Force C: Sacrifices themselves and implode, causing 50k damage, if not on smokescreen, Power Guard, Magic Guard, Meso Guard, or Energy Charge, and summons Delta Force C.
Delta Force C
1. Summoning Sacrifice: If a Delta is killed out of sequence, the Guardians will combine to reform the Delta, at full HP.
2. Song of the Wind: Each Delta summons a form of deadly weather. Lightning summons lightning, Fire summons a tornado, and Ice summons a blizzard. Lightning hits for 12k, Tornado for 13k, and Blizzard for 14k.
3. Song of the Earth: A giant fist comes up in the center of the triangle and smashes one player.
4. Ultimate Dispel: Dispels all moves and hits each character for 10k damage. The people who survive are the people of the same element of the element used, and of course, high HP people. People who survive Lightning Dispel would be I/L mages, DKs, Paladins, Heroes, sometimes Shadowers, and other characters similar. The list goes on for Fire and Ice. This is only used with 1 million HP left.
5. Death Trio: Each of the Deltas explode, causing death to many. This is when they die.
6. Attacks from all other forms: Read above.
That is it for now, I will continue when I have the time to.
Delta Force A
Delta Force A is the first form of a chain of 3 boss fights, which include 3 bosses at once in each. That's right. You get to take down NINE bosses all together. For each part of each fight, they have the same stats, but different attacks. So, let's look at the stats:
Delta Lightning
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Fire
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Ice
Level: 150
HP: 450,000,000
MP: 450,000,000
W. Attack: 1,200
W. Defense: 1,300
M. Attack: 1,200
M. Defense: 1,300
Exp: 50,000,000
Delta Force B
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Fire
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Ice
Delta Lightning
Level: 160
HP: 650,000,000
MP: 650,000,000
W. Attack: 1,100
W. Defense: 1,100
M. Attack: 1,100
M. Defense: 1,100
Exp: 80,000,000
Delta Force C
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Delta Fire
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Delta Ice
Delta Lightning
Level: 170
HP: 850,000,000
MP: 850,000,000
W. Attack: 1,000
W. Defense: 1,000
M. Attack: 1,000
M. Defense: 1,000
Exp: 110,000,000
Now, off the bat, some people may be wondering, "Why weaken the attacks as it goes on?" Well, it's because you have to fight for so long, and it's very deadly with all three.
As for the appearance, they're all statues. They're really tall, and look like Grendel, but younger, and more threatening. Each one has a pendant on it, representing the element they are.
Attacks: All forms have super M/W defense. The touch damage for them goes 20k->15k->10k. Also, if a character were to have an attack reducing skill on, the attack reduces by 75%. So if it hits a mage with MG for 10k, it really hits 2.5k.
Delta Force A
1. Dispel/Seal/Weakness, Etc: Normal annoying skills. Too dangerous to have added Seduce/Zombify.
2. Lightning Up: Delta lightning increases the power for Delta Fire and Delta Ice.
3. Ice Heal: Delta Ice heals about 80k HP for all the Deltas.
4. Fire Blast: Delta Fire Causes all fighters to be weak to elements for a bit of time.
5. Composition: All the Deltas shoot a beam together, which deals for about 12k damage buffed, 8k unbuffed.
6. Power Surge: Delta Lightning shoots a chain around the whole triangle, and shocks everyone for about 5k damage, buffed and unbuffed.
7. Burn: Delta Fire casts a burn onto all people, dealing 1k damage a second.
8. Freeze: Delta Ice casts an ice element, dealing 10k damage to all, and freezing for 5 seconds.
9. Delta Strike: This attack is a bit hard to comprehend. Delta Lightning shoots a beam of electricity to Delta Fire. Delta Fire shoots a beam of fire to Delta Ice. Delta Ice shoots a beam of ice to Delta Lightning. The three Deltas begin spinning and closing in from whichever direction they come from (they alternate between above, left, and right.) This attack deals 30k damage, and the only way to avoid it is by using smoke screen.
Delta Force B
1. Dispel/Seal/Weakness, Etc: Normal annoying skills. Too dangerous to have added Seduce/Zombify.
2. Delta Strike: This attack is a bit hard to comprehend. Delta Lightning shoots a beam of electricity to Delta Fire. Delta Fire shoots a beam of fire to Delta Ice. Delta Ice shoots a beam of ice to Delta Lightning. The three Deltas begin spinning and closing in from whichever direction they come from (they alternate between above, left, and right.) This attack deals 30k damage, and the only way to avoid it is by using smoke screen.
3. Rotate: The statues will change spots as usual, but when they come back around, they jump up and create an earthquake that hits for about 12k damage.
4. Lightning Blast: Delta Lightning charges up lightning and shocks all the members of ONE party for a 1/1.
5. Flamethrower: Delta Fire shoots out constant flames for 10 seconds. Deals 3k damage a second.
6. Chill: Snowflakes start falling, and Delta Ice is the cause. Soon, shards of ice replace these, and hit for about 8k each time they drop. Effect lasts for around a minute.
7. Indignation: All the statues close in on the players, suffocating them. Each one casts it's own element, which combine together to form a light...an unholy light. This light shocks all the players for 29k damage. The only way to avoid it is by having Bless cast on each member of the party.
8. Summons: Summons monsters called "Guardians." They are tall statues, taller than the Deltas, but immobile. They have 500,000 HP, and have a 55k touch damage, but no magic attacks. They can buff the deltas, sacrifice their HP and give 500k HP back to the Deltas, and worst of all, combine to revive one of the deltas if killed before the sequence finishes.
9. Delta Force C: Sacrifices themselves and implode, causing 50k damage, if not on smokescreen, Power Guard, Magic Guard, Meso Guard, or Energy Charge, and summons Delta Force C.
Delta Force C
1. Summoning Sacrifice: If a Delta is killed out of sequence, the Guardians will combine to reform the Delta, at full HP.
2. Song of the Wind: Each Delta summons a form of deadly weather. Lightning summons lightning, Fire summons a tornado, and Ice summons a blizzard. Lightning hits for 12k, Tornado for 13k, and Blizzard for 14k.
3. Song of the Earth: A giant fist comes up in the center of the triangle and smashes one player.
4. Ultimate Dispel: Dispels all moves and hits each character for 10k damage. The people who survive are the people of the same element of the element used, and of course, high HP people. People who survive Lightning Dispel would be I/L mages, DKs, Paladins, Heroes, sometimes Shadowers, and other characters similar. The list goes on for Fire and Ice. This is only used with 1 million HP left.
5. Death Trio: Each of the Deltas explode, causing death to many. This is when they die.
6. Attacks from all other forms: Read above.
That is it for now, I will continue when I have the time to.

